txa1265
SasqWatch
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- October 18, 2006
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Interesting article at 1Up on the subject:
Some interesting save-game perspective:
This one is even more interesting to RPG's:
Some interesting save-game perspective:
Shin offers a similar explanation. "Being able to save anytime, anywhere is a pain in the butt to implement, and if your audience doesn't expect it, then you really don't want to support it, so maybe the Westerners do it as a throwback to the expectations of evolving PC gamers. "
Inafune explains the Japanese persepctive. "American designers do not view the save system as part of the gameplay experience. In Japan, the save system is viewed as part of the game. In previous generations, designers took what should have been a negative for the game due to technical limitations and turned it into a gameplay positive. For instance, in Resident Evil, part of what makes the game fun is knowing there might be a zombie between you and the save room. It adds tension to the encounters. If you could save anywhere in Resident Evil, it would not be the same game.
This one is even more interesting to RPG's:
"Culturally speaking, Japanese culture is firmly rooted in wet-rice agriculture and its status as an island nation," says Inafune. "Japanese want to be able to plan, they want to have guidance, they want to have focus. To put it simply, Japanese people feel uncomfortable with the unknown and not understanding the future. RPGs illustrate this well -- it is your turn to attack, it is the enemy's turn to attack. You pick a magic spell and you have a predictable result. You progress through the game with clearly defined goals. Japanese enjoy having these clearly-defined goals, and it progresses all the way through to the actual game implementation. Japanese people don't like just being dropped into a sandbox with no guidance. If you tell a Japanese person they are free to go anywhere, often times they will choose to go nowhere.
"Westerners, on the other hand, seem to be excited by the unknown. For instance, as a hunting and trapping society, an American may go deer hunting and encounter a bear. Japanese would be scared by this encounter, whereas the American will probably shoot the bear and go back excited that he got a bear instead of a deer. The unknown encounter becomes even better than the known. I feel this is the key difference."
- Joined
- Oct 18, 2006
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