Avadon - Released on Mac

Ahh, thanks for clearing that up. Any idea why he doesn't believe in it?

Yes, he literally doesn't like it. Here's a quote from an old RPGDot interview (can't remember who asked the questions, now - I don't think this one was mine):

Jeff Vogel: I don't like music in computer games. And, when I make a decision, I always do what I personally prefer.

There might be more context to it but that's the answer he gave us.
 
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Well, fair enough.

Though I know of countless games that were significantly enhanced by their music, I've met people who turn down music in games on principle.

Really weird to not want to hear music on principle - but to each his own :)
 
Music is the one area of the game I'm developing that I know for sure I won't be able to do myself.

I have a family member who is quite talented in that way, but I might prefer to simply not have music in the game at all.

Not a vital aspect, and if I can't make it right - there's really no reason to have it.

There are some sites with completely free or at least licensing/royalty free music on the web. E.g.
http://www.mattmcfarland.com/
http://www.danosongs.com/
http://www.loopsound.com/
Most of it is crap, but maybe its possible to find something useful. Same is true for sound effects, btw.
 
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There are some sites with completely free or at least licensing/royalty free music on the web. E.g.
http://www.mattmcfarland.com/
http://www.danosongs.com/
http://www.loopsound.com/
Most of it is crap, but maybe its possible to find something useful. Same is true for sound effects, btw.

I'm going to be using public domain sound effects - at least mostly. But for music, I need a certain level of quality - and it wouldn't feel right using the work of another person.

Not really, anyway.
 
You mean not produced specifically for your game? If that's a must it will be more difficult.

Sorry for the OT everyone.
 
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You mean not produced specifically for your game? If that's a must it will be more difficult.

Sorry for the OT everyone.

Hmm, I guess I have this notion of music having to match what's going on - and I like to have as much to do with the whole process of creation as I can.

So, since I have no musical ability whatsoever - I'd have to either not have it, or establish a relationship with someone who does - which in this case would be the family member I mentioned. But I don't think music is vital in a low-budget (more like no-budget) indie game. It's not going to be an aesthetic game - and I consider music an aesthetic addition.

Using a public domain piece (or several) just feels wrong to me. Too obviously amateur and desperate in a way.

I don't really like using the "artistic" work of other people if they're not part of the process. Sort of unfair to them, even though the work is public domain.

Sound effects are different - because they're more perfunctory than aesthetic. It doesn't really matter if I personally go out and record footsteps with good equipment - because it's just a basic sound that needs to be there.
 
Jeff likes to reuse content all the way up to the current version. I was looking forward to the new one to see if he branched out a bit, seems it isn't that much different then Avernums. Interested in what is different(and no I don't just mean renaming all the classes.).

He has actually moved to a class based system this time round so a fairly big change to underlying RPG type stuff I'd imagine.
 
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He has actually moved to a class based system this time round so a fairly big change to underlying RPG type stuff I'd imagine.

The other one basically had classes, but they just weren't named that…was there any doubt your character was a priest/mage/fighter/thief?
 
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