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Reckoning does have level scaling, but it's done in a range-based system. For example, the Plains of Erathell may be level 12-18 range. If you go there at level 7, it will lock at level 12. If you go there at level 15, it locks at 15, and if you go there at level 20, it locks at 18. Some areas will have significanly more than a 5 level range too. This is coming directly from the developers.
Other interesting "it haves":
It has 1000 unique, hand-made items with their own lore, art, and stats. These are separate from the random loot you pick up in the game.
It has 6 joinable factions.
It has 300 total side quests.
It has at LEAST 200 hours of total play time if you do everything. This has been confirmed by the QA team.
It has 280 armor sets. Yes, 280 sets. That's an unheard of amount of sets of armor.
It has 9 non-combat skills, including Persuasion, Stealth, Lockpicking, Mercantile, and others.
It has multiple options of how to complete quests. Kill the gut and take the item you need, or pick his pocket, or do a quest for him instead.
Those are the most impressive parts of the game off the top of my head.
Other interesting "it haves":
It has 1000 unique, hand-made items with their own lore, art, and stats. These are separate from the random loot you pick up in the game.
It has 6 joinable factions.
It has 300 total side quests.
It has at LEAST 200 hours of total play time if you do everything. This has been confirmed by the QA team.
It has 280 armor sets. Yes, 280 sets. That's an unheard of amount of sets of armor.
It has 9 non-combat skills, including Persuasion, Stealth, Lockpicking, Mercantile, and others.
It has multiple options of how to complete quests. Kill the gut and take the item you need, or pick his pocket, or do a quest for him instead.
Those are the most impressive parts of the game off the top of my head.