Rock, Paper, Shotgun write about magic in games, which isn't as it used to be. They showcase how magic is used in various games, such as The Legend of Korra, Baldur's Gate 2, Ultima, Dragon Age 2, The Witcher 3, Skyrim and Divinity: Original Sin 2.
More information.So, how can magic be made more interesting? It’s not simply a question of pushing up the power, and returning to the old Linear Warriors, Quadratic Wizards problem that soon sees magic users becoming living gods and leaving everything behind, but treating magic as something that needs to be feared and respected in and of itself. It should take some effort to acquire and to master, and ideally feature at least some degree of consequence. That can mean elements like corruption. It can mean things like wild magic, where every spell is a bit of a gamble. It can mean friendly fire, so the mage’s incredible power has to be used precisely to avoid taking out the team.
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