So you never played Fallout 1 nor 2. I feel this system a good trade because exploration doesn't really require turn based and fights designed for turn based have ton more potential for strategy and tactics.I never got far in it. While I liked the look of it, the engine just didn't seem to flow well. I understand for some people it was exactly what they were looking for, but it just seemed exceedingly strange to me for the game to basically be real time until combat started then switch to complete turn based. I couldn't get used to it.
Myself I enjoyed the companions and the story plus the few alternate choices. Ok I don't remember their names but I also never read many times mention of any of them unlike some of other RPG. But for sure the great points was ton of good fighting and exploration that was often good. The game get killed for me prematurely because of few persistent bugs corrupting savegame that the community never succeed patch despite multiple patches done. Because of that I played it only two times and second time didn't reach the end. But I also replayed a part of my first play to try an alternate choices.
The problem of companions is that after BG2 players feel them poor because a density like in BG2 requires a huge time of design. In a way Bioware killed companions in RPG.
EDIT: But if a system like in Eschalon Book could be adapted to party, this could be an even better base than RT exploration and TB fights. No Avernum series doesn't implement at all this system, well at least that's my feeling.
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