killias2
Disastrous Fate
- Joined
- September 16, 2011
- Messages
- 445
According to a new blog post, Larian Studios has ambitious plans for 2015. While they are celebrating Divinity: Original Sin's critical and financial success, they are not resting on their laurels:
More information.
Of course, this is only the beginning, as Larian is expanding their team size and even starting a new office in Quebec City. Why all of this expansion?Progress can only be made if you’re aware of your faults and intend to do something about it, so explaining our plans starts with explaining what I think sucked about D:OS and more importantly, why those sucky things made it to the final game....
Anyway, can you guess what is keeping us busy for the moment?
Yep, we’re fixing parts of the story, improving the UIs, revisiting the encounters, rebalancing the loot, rewriting certain dialogs, adding extra feedback, looking at what we can do to fix character progression, improving the companions etc…
So new RPGs are incoming from Larian! Sadly, more information will have to wait.Fixing things is not all we’re doing however, far from it. We’re not hiring all those people just to transform D:OS in a better experience, no, obviously we’re also working on our new RPGs.
Notice the ‘s’. It’s intentional and while I’d love to tell you more about them, I need to refrain for fear of losing whatever press momentum we’ll be able to muster when we’ll announce them. But there’s one I thing I can already tell you, and it fits well with the second big thing we’re doing to improve the quality of our future offerings – both RPGs are being built on top of the D:OS engine.
More information.
- Joined
- Sep 16, 2011
- Messages
- 445