I'm impressed with how much time and effort you seem to be pouring into a game you obviously hate
It's definitely garbage in nearly every aspect, but some kind of sick curiosity is driving me to see what lies beyond Fargrove.
I'm impressed with how much time and effort you seem to be pouring into a game you obviously hate
It's definitely garbage in nearly every aspect, but some kind of sick curiosity is driving me to see what lies beyond Fargrove.
but I figure if you come out with some kind of greenlighting
Some of the monsters are kewl?
Heh, that's something I guess… How about the exploration and character development?
I'm not far enough to really analyze the character development, but exploration basically boils down to fumbling around generic landscapes while constantly looking at your map screen because of the pathetically short view distance.
There are hidden switches, etc., in the dungeons though, and some areas actually have a half-assed sense of atmosphere.
The monster design is definitely the game's (only) strong point though. I almost fell out of my chair the first time I tried to lockpick a chest that turned out to be a Mimic.
The monster design is definitely the game's (only) strong point though. I almost fell out of my chair the first time I tried to lockpick a chest that turned out to be a Mimic.
It doesn't even say whether or not the multiclass system is the same as before. I'm assuming you can still have two first-tier classes, two second-tier clasees, and one third-tier class, but it would be nice if that was clarified somewhere.
Thanks, chamr. It looks like I have some interesting decisions ahead.
That's assuming I can continue to tolerate the flaws long enough to reach that point.
How well does the game play now and does it still have that crappy hiccup when mobs spawn?
Back in the day, I think the prevailing theory was the pause is a spawn check triggered by either a timer or a zone transition. You may or may not roll a spawn, but the pause happened when the code checked. Guess that didn't get fixed in the new version.I'm getting a weird pause sometimes for 3-5 seconds for no apparent reason. It doesn't seem to have any connection to spawning, and it only happens in the wilderness.
Sounds about right. Not sure I'm remembering correctly, but I think Fargrove is the only place where there is perpetual night. Guess that didn't get fixed either…Also, the day-night cycle seems a bit wacky. It works fine outside, but it's always dark in Fargrove no matter what time it is.
Well I got to level 16, and I think I've had enough. I'm just not enjoying this game enough to invest anymore time in it.
The sad thing is that this could have been a decent game. The framework is there, but there's just too many things still wrong with it to be worthwhile imo.