Farflame
SasqWatch
I think you wont need to pass time quicker. Afaik they want "less combat, but more meaningfull". So filler combat out, harder fights remain.
Let me get this straight, it's a story driven, text heavy game with optional turn based combat, and some people complain about the dialogue box being too big?
Let me get this straight, it's a story driven, text heavy game with optional turn based combat, and some people complain about the dialogue box being too big?
Turn-based does make the player more involved in combat decisions. It makes more sense to use when you have large parties and/or a diversity of combat options. Given that this game has a disproportionately lower amount of combat, RTwP might have been the better option—just to pass the time quicker. But I'm happy with either.
Some of us aren't blind to obvious flaws based on emotional investment. But if the UI does scale properly, it's not a problem.
I'm not emotionally invested in TTON, only financially
Depending on the length of time I'm going to spend plowing through lines of text, making it take up a larger percentage of the screen might be good, or even wise. Of course this also depends on how "lively" every secene is. No need to bring Planescape back.