26 hours in (level 5 party of 6 now) and so much to do :-S Loving the game, but some comments on the less enjoyable aspects so far:
1) I'm having great difficulty judging combat encounter level. E.g. I marched through a dungeon, killing all in my way (seemed level appropriate)…got to a cut-scene, which auto-frogmarched my party (I thought they'd stopped doing that!?) right next to this guy, his cipher, priests etc - fight opens, I loose all my queued attacks (they seemed to have been cancelled) and then they drop "hell" on my pary, paralyzing/stunning most people etc etc. Things went downhill from there. Some wanring text/banter from a pary member would have been a good way of signalling you were about to bite off my than you could chew
2) …not being able to "pre-buff" (or even drink a poton!?) really means you're screwed in some cases, even if you know whats coming and want to be able to prepare (why can't I scout ahead, determine the threat and take precautions? Did that plenty in BG1/2…I really don't like that design decision). At least I can drop a fireball on people outside of combat.
3) XPs….I killed an enemy party, and seemed to get no XPs? That makes me sad. Exploring XPs are insignificant, and everything is driven by story XPs - so to level up you need to follow the main story (I assume). I didn't like this decision, and I stil don't.
4) Damage reduction - I don't understand the numbers. Everyone/thing seems to have way too much. E.g.
"DR: 15
crush: 10, fire 8"
How do I read that? Do you take 15 off physical damage only? and how then does that affect crush? Is it an additional 10 that comes off on top of the 15? Or only 10? And fire? Neither the manual or in-game cyclopedia explain it clearly (To me at least)
5) Fighter seem very boring (and not very 'tank'y'). I'm using the default fighter you meet (Eider). He's only good to knock down opponents, and otherwise does poor daamge (I have tried varoius weapons, qualities etc). As a fighter he should have a general DR penetration feat from early or something to increase his damage output.
6) Immersion breaking design decisions:
I think the camping supplies is a good limit - but being able to "camp" anywhere (even outside a room full of baddies) is immersion destroying. Also, crafting has been simplified too much and being able to do it on the trot at any time is again immersion breaking. Ditto for "stash"…an infinite stash for loot? How? Yeah, its convenient, but still not what I would have chosen.
7) Questoon: how do you find traps? I have a high perception character with good stealth (well, reasoably) and now I'm setting of traps in "search" mode all the time. What stats/skills determine this? Mechanics/stealth? I have no rogue.
Anyway, despite this gripes I love the game - and it seems pretty huge, have already speant 26 hours and only just arrived at Defiance bay.