I've played a little of this game, and so far, I love it. First off, I think it's purdy. I absolutely adore crisp graphics.
Secondly, it's a lot of fun, and fairly complex. I especially enjoyed a couple of "mini-puzzles" (I don't want to spoil anyone, suffice it to say the game has some nice touches, in say, for example, presenting you with a possiblity of opening a treasure chest in an unusual way), and there's generally a great deal of satisfaction from combat, what with it definitely not being the easiest in the world (I personally think that friggin jellies should never ever be so durable, much less dangerous, and that's an actual gripe I have with the game because it just pisses me off
).
I've always wanted to play a character that doesn't fumble around when it comes to holding a sword, but can also mix up a mean mean potion. So that's what I went with. It's going...well, it's going. Not too sure about the benefits of the Alchemy skill just yet, haven't played around with it enough.
The story - the little of it that I've seen - is presented very nicely...I like the way the books are informative and yet succinct (Perhaps too much so at times, but it beats getting your hands on a bunch of books you *know* you're never going to read because they're all way too long {though some games, I couldn't get enough of and would swallow every single word being available to me [Like say, <Help, I'm stuck in a fourth parenthesis!> Planescape: Torment , for instance.]}).
One other thing that got on my nerves was the uselessness of the Ogre Strength potion...it boosted my Strength to 35 - around 180% of my normal strength - and it made a difference, but JUST barely. I've played games (indeed, classic CRPGs) that would not allow you to inflict a whole lot of damage even if your strength is a lot higher than usual due to special conditions, but c'mon...35! You'd think I could kill a jelly in one shot with that kind of strength.
All in all...looking forward to having a lot of fun with this game, and I'm sure I will.