Cm
Sentinel of Light
@Dte.......... (That is from all of us!) @Alrik If you really don't want to talk, that is fine. If you can hear us you can type back in part chat. We have done that before for others.
How to read:
G, B, R, Y – Colors of each room, Green, Blue, Red, or Yellow
M, P, F, W, S, H – Type of Room you enter
M – Maze – A simple maze of bars. Chests are located in the corners
P – Pillars – A open room with several pillars and Umbral Gargoyles up above.
F – Fire – A open room with 4 torches which must be lit in a certain order.
W – Water – A underwater maze, chests are located in the corners
S – Steps – An open room with a pyramid in the center
H – Home, where you start the dungeon at
Maze 1
Start – East – GP – North – BP – East – RW – West – BM – West – BS – West – H – South
RF – East – YW – East – GM – West – RW – North – RF – North – GF – South – GP – North
BS – North – BP – South – YF – West – H – North – RM – East – YS – East – H
For End Fight:
Start – South – East – West – Final
Total number of steps: 23
DDO Bonus Days!
Get +20% XP, now through April 8th! Also, the Festival of the Traveler has returned!
Requires One of: Bard Energy of the Music I, Elven Arcanum I, Sorcerer Energy of the Dragonblooded I , Wizard Energy of the Scholar I, Artificer Energy of Creation I, Mental Toughness, Past Life: Arcane Prodigy
Requires All of: Point Blank Shot, Weapon Focus: Ranged, +6 Base Attack Bonus
Any ARCHER should have PBS and WFR. Resetting enhancements is easy.
Just a correction: Rangers are not necessarily archers. The term has to do with covering a range of land. Aragorn uses a 2 handed sword, Drizzt two scimitars, etc… DDO Rangers are either capable archers with competent TWF melee, or capable TWF melee with competent archery skills.