3.4 currently, so with PayPal added, I think we're already there.
I have to say I honestly did not expect this to be confusing to anyone. Here's an example. Bob the Fighter has 32 Stamina and 30 Health. He gets hit by a number of attacks that subtract 25 Stamina and 5 health (leaving him with 8 Stamina and 25 Health). He is a fighter, so he chooses to use one of his abilities to regenerate Stamina. He does this and quickly bounces from 8 Stamina to 15. Unfortunately, he gets smacked again for 20 Stamina and 4 Health. He is knocked out (effectively 0 Stamina) and at 21 Health. The guys who knocked him out move to other targets. Francine the priest casts restore stamina on Bob when combat is over. He recovers to full Stamina quickly, but is still at 21 Health. Depending on how the next few fights go, they will either have to retreat to rest or find a safe resting spot up ahead.
Not really, I think. The actual physical damage is represented only by "health" (which does not regenerate and is only recoverable on rest). Stamina represents how "shattered" or indeed tired character is by a hit (and character is knocked out when it reaches zero). The former is obviously meant to be a somewhat long-term resource, while the latter is meant to be short-term.The mechanics are just like regenerating health. It absorbs damage. You can wrap whatever words you want around it, but it is regenerating health.
As per the post above:Are their spells or potions to restore stamina? I didn't see those described anywhere.
Francine the priest casts restore stamina on Bob
Are their spells or potions to restore stamina? I didn't see those described anywhere.
Yes, but in that case you would die and have zero health.