Soma - Review Thread @ Neogaf

HiddenX

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In this Neogaf-thread you can find a nice list of Soma reviews:
Twinfinite - 5/5

All in all, SOMA is a fantastic game. From the detailed world in which it takes place, the engaging plot, and the perfect amount of creeping terror and suspense, there’s a lot to love if you’re into horror. Speaking as someone who hasn’t delved as much into the genre, I still found myself fascinated and not wanting to pull away.

Game Revolution - 5/5

SOMA surpassed my expectations of what a psychological science-fiction horror story could be. I expected to be scared but not absolutely fucking terrified to the point where I had to stand up and physically walk out of the room on multiple occasions

Rely on Horror - 9.5/10
SOMA is Frictional Games’ best work yet and a tour de force in the survival horror genre. It subjects players to finely crafted sensory and narrative horrors, with an effectively unsettling story and polished design. SOMA may not be a revolutionary title within the genre, but its pacing and how it frames its terrors is masterclass. It’s far more narrative driven than the studio’s past work as well; a compelling cast of characters and philosophical story makes SOMA more than just a series of good scares. The studio has nearly a decade of experience crafting horror and it shows. It’s a damn fine example of what the survival horror genre can accomplish

The Escapist - 9.5/10
Frictional's latest title is a benchmark for the horror genre, and easily one of the best examples of video game storytelling this year. Whether you're a returning fan, or a horror newbie, SOMA deserves your immediate attention.

ZTGD - 9.5/10
It’s not very often that a game comes along and makes you think long and hard afterward while hitting you in the face with emotion, but here I am. Soma is both an extremely beautiful and terrifying experience. While I still think Amnesia takes the cake for scare factor, everything else in Soma is done better here Story, visuals, and the soundtrack are superb and top tier from Frictional at this point. One of the best sci-fi stories I’ve every experience in a videogame and one that can get under your skin.

Polygon - 9/10
I don't know if SOMA will scare people as much as Amnesia did, but it is without a doubt a stronger game, with better pacing, smarter writing and more powerful subject matter. This isn't a horror game about obfuscation; events aren't building to a huge, shocking twist. More than anything, it's about the process of dealing with the horror of reality.

Destructoid - 9/10
SOMA gets everything right about the the survival horror genre. It’s like someone created the perfect video game mixtape -- a little bit of abandoned underwater atmosphere from BioShock, detailed environments a la Gone Home, and (of course) the frenzied monster mechanics from Amnesia. Even if you dislike non-combat-oriented games, I dare you to give it a try

Gamespot - 9/10
I came in expecting something similar to Amnesia, just in a terrifying new location, but what I found is an intelligent game that forced me to think and contemplate ideas as only the best sci-fi is capable of doing. It may not stir the hordes of wailing YouTubers looking for the next best haunted house, but SOMA succeeds at crafting something much more meaningful in a genre that’s deserving of more than just simple jump scares.

The Sixth Axis - 9/10
I’ve never played a game that’s affected me as much as SOMA, and to be honest I’m not sure I want to ever again, although I’m very glad I did. It has the DNA of movies like Alien, 2001, Sunlight, and Event Horizon, with a splash of the original Dead Space and Bioshock, but brings plenty of new ideas to the table. It makes you think about what it means to be alive, and indeed how you classify life, and is a brilliant example of just how far video games have evolved.

GameInformer - 8.5/10
Video games have challenged us to unsympathetically blast apart deadly robots since their earliest days. Soma’s impressively realized underwater ordeal challenges even the coldest robot-slayers to consider a world where making such snap moral decisions is anything but automatic.

God is a Geek - 8.5
When it comes to horror, Frictional are your fellas. While they might have had a bit of a shaky response to A Machine for Pigs, they’ve found their way back and then some with SOMA. Despite being knocked slightly by some frame rate issues, a fascinating story forms the basis for its success with the scares taking more of a backseat this time around. Don’t get me wrong however, it is still intense, terrifying and quintessentially Frictional. Set in a spectacularly immersive setting and supported by masterful sound design, SOMA is solid evidence that the Swedes are still in total control when it comes to horror.

IGN - 8.1/10
SOMA is a sustained exploration of an original and thought-provoking idea. The concept of artificial intelligence has been explored by lots of science fiction, so it isn’t unique in that regard, but it makes particularly intelligent use of video game conventions to present those familiar ideas in new and surprising ways. At 12 hours long, the story feels a little stretched, especially when so much of its gameplay feels less original than its ideas. That’s not to say it’s scares aren’t effective or intense but I found myself drawn to its quiet moments in which its philosophical yet unpretentious storytelling is allowed to breathe without interference from unintuitive puzzles and monsters that can’t be manipulated.

PC Gamer - 8/10
SOMA has big, interesting ideas when it comes to story and themes, but this ambition and imagination doesn’t carry over into its game design. But, monster encounters aside, this stricken underwater base is one of the most fascinating, atmospheric spaces I’ve ever explored in a game. There’s all manner of horrific imagery down in those murky depths to be uncovered, and the story is unsettling. In this sense, it’s a great horror game. It affects you psychologically and emotionally—often in a subtle, understated way. But all this does is highlight how ineffectual its more familiar attempts to scare are. Ultimately, it’s what’s inside your head that scares you in SOMA, not what’s in front of you.

The Jimquisition - 8/10
Intentional or not, SOMA regardless provides that example. This is not just another horror game. It’s a science fiction story with horrific shades, a game that ponders the human condition in an industry where “the human condition” has become an awkward dead horse of a phrase. A horror game that, curiously, would have benefited from a little less horror.
Simply put – there needs to be more games like this in the world.

Pushsquare - 8/10
SOMA's an interesting release that succeeds and stumbles in areas that we didn't expect it to. Indeed, given the developer's track record, we'd anticipated a terrifying title – but while it has its eerie moments, it's a bit of a disappointment as a horror game. Where it's more successful is in its ability to depict the moral challenges of AI, and this subject matter results in some of the tougher decisions that we've seen in a game for a while. The plot is compelling, the presentation is generally very good, and the conclusion is outstanding. But all of these achievements will be tempered if you're looking for the kind of scares that defined Amnesia: The Dark Descent.

Playstation Lifestyle - 8/10
Frictional Games have shown us time and time again that they are masters of telling a scary story; this time, without the crutch of plentiful jump scares. SOMA is a game that can cause you to question your humanity, if only for a few moments.

We Got This Covered - 4/5
SOMA might have downplayed its terror a little bit, but it will still get into your head and leave a lasting impression about the state of consciousness, the mysteries of reality and the existentialist nature of humanity as we know it. And for that reason alone, it’s definitely worth checking out.

GamingBolt - 8/10
Whether you’re a fan of Amnesia: The Dark Descent or first person survival horror or just enjoy a deep, meaningful story who’s themes extend beyond the confines of a simple video game, SOMA is worth a look.

Gamesradar - 3.5/5
A disturbingly different take on interesting sci-fi concepts let down by a slow start and disappointing monsters, but worth it overall.

Kotaku - YES
Though jump scares are fun in the moment, they don’t last. The best horror sticks with you long after the credits roll, an uneasy feeling that lingers uncomfortably in the moments before you fall asleep. I’ve been thinking about what happened in SOMA for days now, especially the game’s closing minutes, and can’t let it go. Just thinking about it makes me sick to my stomach. If that’s not a sign of success, I’m not sure what is.

Eurogamer - Recommended
That Frictional has been able to take such an over-used concept as exploring an abandoned research base, populated by bloody corpses and monsters, and turn it into a sombre philosophical adventure that is also exciting and even funny, is quite the achievement. It may not move the genre forwards much in terms of mechanics, but it spins a story you'll be glad to have experienced.

RockPaperShotgun - N/A
While it is an enormously satisfying and well-crafted game, SOMA never managed to convince me that its themes and plot were in tune with its more traditional first-person frights. It scared me and it gave me cause to think about some of the issues raised, but now that I’m done, I doubt it’ll stay long in my mind, or plucking at my nerves.

Gamersyde - N/A
After Amensia: The Dark Descent, Frictional Games are back with some serious arguments which will automatically appeal to science-fiction and horror fans alike. Thanks to a good sense of storytelling and a very atmospheric world, the Swedish developers have bested their previous game with quite a memorable title. By putting the player under constant pressure instead of conveying visceral fear (though the more sensitive ones should be terrified alright), SOMA may interest a wider audience than Amnesia, but it still remains a game for the brave. Although the emphasis on story is important, it doesn't mean gameplay mechanics are reduced to their minimum, quite the contrary. Those not particularly receptive to the "walking simulator genre" can rest assured that SOMA is not one of those games. In the end, we can vouch for Frictional Games' new creation and strongly advise you to give it a go as soon as tomorrow.

PC World - N/A
SOMA is not the horror game I expected out of Frictional, but I don’t care and it doesn’t matter. This is an excellent work of science fiction, not necessarily unique but uniquely told through its skillful use of video game conceits. It’s System Shock 2 for a modern sensibility, BioShock freed of its AAA chains. It’s damn good and, for my money, the most cohesive and ambitious game Frictional’s made so far.

The Washington Post - N/A
Whereas other sci-fi horror games like “Dead Space” or “Alien: Isolation” focus on delivering a series of visceral jolts via the near-omnipresent threat of violent death, “SOMA” goes in for the mind game. The emotionally uncomfortable situations Simon is placed in will bite at your nerves more than any pesky xenomorphs.


More information.
 
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I'm doing a Let's Play while challenging myself not to act scared like a little girl for the sake of it. In fact, I'm trying to be not scared at all, which is something I wouldn't do if I was playing alone.

And I can honestly say I'm having a HELL of a time with the game so far, and I'm loving every moment. The plot is really interesting, but I'm yet to find out whether the ending is predictable or not...

But don't get me wrong, the game is pretty scared and tense, when I watch my gameplay footage I get scared watching, which is totally weird, but it's kind of awesome as well :D
 
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I think it's a great game and the scores are well deserved, if slightly inflated.
 
TWENTY FIVE reviews! Jeez, I didn't know that many placed even did reviews!
 
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Wow, amazing compilation of reviews. Should we not be calling the compiler Eyes instead? ;) I don't mind this genre either, so it's nice to see such coverage for it.
 
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I too feel the reviews are pretty much justified. I'm roughly half through the game at this point (going by achievments & the estimated playtime reported) and I feel it's a really great experience.

The closest thing that comes to mind is actually "The Stanley Parable", because that was another game that offered an experience that felt very different from everything I had played before.

In the case of SOMA, the gameplay and environments feels quite similar to several other games (Bioshock, System Shock, Alien Isolation etc.) but the *storyline* feels quite unique and it really grabs you emotionally, provokes you, tugs at your empathy and could even, presumably, be a catalyst for "existential angst". In that sense it feels a lot more genuine than any other so called "horror game" I've played before.
 
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The Washington Post reviews video games? I guess we've finally made it to the big time...
 
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Sounds terrific. And also the sort of game that can be played on release without waiting for a year of patches.
 
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I'm a big fan of Frictional and I'm eager to play the game, but I'm not really getting why it's received all the coverage around the Watch. There's nothing even remotely RPG-like about SOMA, is there? It seems like every other adventure or survival horror title would be just as relevant and should get just as much coverage. In fact, titles like the core RE games are arguably even more on-point, since they have more "RPG" elements than SOMA - as do Far Cry 3/4, Dying Light, etc.
 
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Sounds terrific. And also the sort of game that can be played on release without waiting for a year of patches.

It's a very polished game. I'm near the end, and, except for one corrupted save, it's been rock solid as far as bugs, etc.

In the case of SOMA, the gameplay and environments feels quite similar to several other games (Bioshock, System Shock, Alien Isolation etc.) but the *storyline* feels quite unique and it really grabs you emotionally, provokes you, tugs at your empathy and could even, presumably, be a catalyst for "existential angst". In that sense it feels a lot more genuine than any other so called "horror game" I've played before.

It's good, but I wouldn't rate it as high as most of those reviews, and I wouldn't put it on the same level as the other titles you mention.

It's possible my opinion could still change since I'm not finished yet, but I'd say it's about a 7.5 for me so far. Good but not great.
 
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I'm a big fan of Frictional and I'm eager to play the game, but I'm not really getting why it's received all the coverage around the Watch. There's nothing even remotely RPG-like about SOMA, is there? It seems like every other adventure or survival horror title would be just as relevant and should get just as much coverage. In fact, titles like the core RE games are arguably even more on-point, since they have more "RPG" elements than SOMA - as do Far Cry 3/4, Dying Light, etc.

What other just released relatively high-profile adventure/survival horror games are you interested in?

If there are any, you could do yourself a favor and dig up some news about them - since you seem to have a problem with them not being covered.

I'm sure people would appreciate it.
 
What other just released relatively high-profile adventure/survival horror games are you interested in?

If there are any, you could do yourself a favor and dig up some news about them - since you seem to have a problem with them not being covered.

I'm sure people would appreciate it.
I totally agree with DArtagnan. Yes, sure, please do, please dig up some news. Mention it to Myrthos, HiddenX or other staff members via the contact form, or even me via PM.

ATM, generally speaking, I am restricting myself to hunting down news about games that are
- already mentioned in our database
or
- already mentioned on our frontpage and had some positive reactions from people over here
or
- new but have the word RPG and PC in their description (not being an MMO).

I won't do any analyzing stuff myself, haven't got the time. Since finding news eats up the major part of my spare time I rarely read an entire article, nor do I read all the postings on RPGWatch (I am talking about the News Comments here, the section of the Games forums I don't read.) Sorry, priorities.
I am just trying to assist Myrthos and HiddenX - on an on and off basis.
 
Will probably pick this up at some point, still early in Amnesia.
Thing is, to really enjoy these type of games you really want to complete them in one sitting and I rarely have time for more than one or two hours of play.
 
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I started playing it and, as expected, I am disappointed that it is a super linear romp with scripted "scary" set pieces all over the place, and very very few (and very scripted) enemies. I didn't expect to play BioShock without weapons.

The Penumbra games were not as scripted and limited (there are tons of walls and locked doors constantly limiting your movement), and System Shock 2 allowed you a great deal more freedom of movement with much better enemies that would systematically track you and hunt you down and not this sort of cramped level design.

Plus the plot is just laughably far fetched: a Torontonian with a cerebral commotion goes to an office building close to the CN Tower and wakes up in an underwater Chinese base 90 years in the future? Talk about eclectic.
 
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Everything turned out exactly as HHR predicted - and he's not willing to learn why the plot isn't all that far fetched?

I'm shocked! :)
 
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