Rampant Games - Are RPGs Too Long?

That's why I like the Chapters concept.

One only plays from chapter to chapter.

In Medieval SIMs there is

1 Ambition -> several quests from which you pick
1 quest -> several sub-tasks from which you pick
1 sub-task -> meanwhile you have to do
2 mandatory tasks within
1 day or you become punished (even the monarch !).
 
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Correction: it's your point, not *the* point. It's your taste and you enjoy things like that. I'm very with you and honor the preference. I don't have the time or the inclination to enjoy things that long anymore. There's nothing that makes or breaks a quality RPG on length alone, just taste and circumstances.

That is the point of the discussion.

Not a stated preference.

The point here is what brings the urge of finishing games in a short time.

You can answer to it in matter of preferences but the point itself...
 
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