Okay, I'm playing New Vegas and Fallout 3 right now, mostly 3 but switching back and forth. This has me thinking about Fallout 4 and what I'd like to see.
1. Companions that are world and situation aware. I'd love to see companions in the main game that match some of the wonderful work done by modders. Primarily, I'm thinking of Vilja and Willow. Vilja is very opinionated and she recognizes many of the quests and locations in Skyrim. She'll comment on various people that she's met and will greet several of them in a very natural way. Willow is similar in that she is afraid of Deathclaws, wants to see the strip, thinks House is whacko, etc. Willow is basically a barbie-doll, but she has great scripting that makes her feel more real than vanilla companions in either Fallout.
2. Civilization. It has been hundreds of years since the Fallout and all knowledge wasn't lost. Since there are robots, there should be vehicles. Though roads are pretty torn up, I'd like to see some type of ATV or at least a horse-like beast at minimum. I'd like for the civilized areas to be clean too. It makes no sense that people would choose to live in filth. Since the game is likely taking place at the Institute, I think we should see advanced tech outside of weapons, armor and robots.
3. Work. I'd like to see people actually out earning a living. A caravan should be more than 2 people and a beast. There should be 2-3 guard dogs, some brahmin, and several merchants all traveling together. Something along the lines of Fallout 3 but having all of the merchants in one group and maybe 2-3 competing groups. One of the recurring jobs would be getting scavenger contracts from various merchant groups to clear out prized buildings. Conflict could arise if a particular find is being worked by two groups. You should run into other adventurers in some of these ruins. Speech might determine whether you work together, stealth might allow you to acquire the other guys' stuff, etc.
Any ideas?
1. Companions that are world and situation aware. I'd love to see companions in the main game that match some of the wonderful work done by modders. Primarily, I'm thinking of Vilja and Willow. Vilja is very opinionated and she recognizes many of the quests and locations in Skyrim. She'll comment on various people that she's met and will greet several of them in a very natural way. Willow is similar in that she is afraid of Deathclaws, wants to see the strip, thinks House is whacko, etc. Willow is basically a barbie-doll, but she has great scripting that makes her feel more real than vanilla companions in either Fallout.
2. Civilization. It has been hundreds of years since the Fallout and all knowledge wasn't lost. Since there are robots, there should be vehicles. Though roads are pretty torn up, I'd like to see some type of ATV or at least a horse-like beast at minimum. I'd like for the civilized areas to be clean too. It makes no sense that people would choose to live in filth. Since the game is likely taking place at the Institute, I think we should see advanced tech outside of weapons, armor and robots.
3. Work. I'd like to see people actually out earning a living. A caravan should be more than 2 people and a beast. There should be 2-3 guard dogs, some brahmin, and several merchants all traveling together. Something along the lines of Fallout 3 but having all of the merchants in one group and maybe 2-3 competing groups. One of the recurring jobs would be getting scavenger contracts from various merchant groups to clear out prized buildings. Conflict could arise if a particular find is being worked by two groups. You should run into other adventurers in some of these ruins. Speech might determine whether you work together, stealth might allow you to acquire the other guys' stuff, etc.
Any ideas?
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