I liked the original Far Cry except few annoying parts - combating the mutant, inconvenient saving system, over the top voice acting and the depiction of main character.
Early news on Far Cry 2 didn't excite me at all, especially with the original developer gone. But the game plays of the new game seems to take the path of S.T.A.L.K.E.R, or at least similar to it in some aspects.
E3 Trailer
E3 hand-on
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Early news on Far Cry 2 didn't excite me at all, especially with the original developer gone. But the game plays of the new game seems to take the path of S.T.A.L.K.E.R, or at least similar to it in some aspects.
E3 Trailer
E3 hand-on
in the sequel the player will be able to choose from eight different characters to play, each with a unique look and back story. All of the playable characters will be different types of mercenaries. The playable characters the player does not choose to play will become non-player characters who are friends of the player's character....
The goal of the player's character will be to find and assassinate "The Jackal"[2], an arms dealer that has been selling weapons to both sides of the conflict that's tearing apart a small fictional African country.[3] The way this is done, however is entirely up to the player, being possible to ally with anyone he/she chooses...
Various factions and vehicles will be featured; enemies will include human mercenaries....
The game's producer, Louis-Pierre Pharand, says that the single player will "potentially have close to 50 hours of game play....
new game play mechanics, such as weapon jamming, vehicle damage, propagating fire, destructible environments, adaptive enemy artificial intelligence, as well as day and night cycles, and dynamic weather....
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