Grandor Dragon
Sentinel
Why not make the elevator rides more interesting?
http://www.youtube.com/watch?v=t4u5om4xihU
Gooiiing dooown….
http://www.youtube.com/watch?v=t4u5om4xihU
Gooiiing dooown….
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Well this is absolutely true. But, of course, loading screens would have been just as frustrating. So perhaps the backlash the elevators got was really backlash at this design failing or at loading times in general.My problem with the elevators was their quest and hub design.
Why is the debate is focused on how Mass Effect handles loading sequences rather than why Bioware has them at all? Loading screens … for crying out loud! Gothic came out about eight years ago and Bioware can't stream an even smaller (and blander) environment like Citadel Station into a modern system's memory? That's crude, so very, very crude.
An efficient streaming engine is one of the hardest things to achieve, which is why the vast majority of games don't have them.
Well, quite a lot of AAA games on PC and console are based on the Gamebryo engine which is a streaming engine so it's actually not that hard to achieve. You just buy a Gamebryo licence and you're good to go .
You mean "efficient" streaming like Oblivion and Morrowind? If that's effective streaming, then let's just say we have different opinions on efficiency.
That said, Gamebryo isn't a "streaming engine".
Fast Load Times. Support for background loading allows smooth loading of files during gameplay with no apparent load times and Small Memory Footprint.
Yep. Looks like we do. If you had a decent system at the time these games were released the streaming was not noticeable.
We don't even need to talk about the current situation on modern rigs. Both games can be run at high resolutions and full detail without a hitch on modern hardware.
Or what did you mean by "efficient" streaming (or the lack thereof rather)?
If you meant that there is still too much loading going on then I'd agree. It would have been cool if the cities and the interior of buildings would have loaded seamlessly as well. But it is obvious that Bethesda was pushing modern (at the time) hardware to its limits when MW and OB were released so it's a safe guess that they had to make some compromises as far as Gamebryo's streaming capabilities are concerned.
Of course no developer is forced to use those streaming capabilities. That's the nice thing about Gamebryo. It is said to be extremely flexible and customizable. The streaming (you may also want to google "Floodgate technology + Gamebryo" in that context) is one of the major engine features, however.