We have been sent a trailer, 16 screenshots and 12 pieces of artwork for Might and Magic X: Legacy. Enjoy!
More information.
More information.
- Joined
- Aug 30, 2006
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- 11,223
This is just my opinion, but right now they could release a 10 hour long story with only a few dungeons and a buggy engine and I'd hump this like a dog
There's a lot of combat in Might & Magic X. It is definitely the primary pasttime of your adventuring party. It's mostly fun as well. I'm saying mostly because sometimes it feels like there aren't really enough stuff to do in between encounters. It feels especially trite when you're in a bandit's lair for instance, and every encounter is some sort of bandit. When an encounter does provide a higher challenge, it usually comes in the form of an elite version of a mob you have already battled many times in that same dungeon. I would love to see a little more variation in the encounters. Like, couldn't the bandits have hounds or something? Maybe they've captured some wild beast?
But more worrying, I found the preview to be lacking in the puzzle department. A charming thing about these sort of games was that they often provided some really good logical challenges in-between combat and exploration, and I'm afraid I didn't see much of that at all. I can only hope the other acts provide more varied challenges, puzzles and more surprises as incentives to continue playing. Riddles, movement puzzles, word puzzles - anything like that would be very welcome additions.
Looks nice but I really dislike the white outline around monsters, npcs and objects. I hope they remove that.
Yeah the seems to be the dark point of the game and I don't see such gameplay working without a good focus on this, with secrets, traps, tricks.I'm sure the final version will have more puzzles.
Ouch, none are puzzles, all are riddles. The problem of riddles is to be too much only text based and it can be a block for people without an excellent knowledge of the language.... And if you disagree it's typically because of a language problem I read those words riddle and puzzle as their closer equivalent in my own language.Puzzles:
....
I learned more of the English language by playing English CRPGs, watching English movies and reading English books than by studying it in school
(Type a sentence here and there at a certain website called RPGWatch helps, too)