In a book I can say things like
"The army of 20000 men attacks the city of Babylon…"
"The wall 500 meter high of pure ice and 10 kilometers long protects the north…"
-> in a fantasy author's mind only the sky is the limit.
Since text adventures are out nowadays in a computer CRPG everything has ro be modelled in 3d graphics and every spoken text needs to be recorded.
These are story/narrative and choice & consequence limits!
In older CRPGs conversation was often more tricky and interesting with many options, because there were simply no need for voice overs.
"The army of 20000 men attacks the city of Babylon…"
"The wall 500 meter high of pure ice and 10 kilometers long protects the north…"
-> in a fantasy author's mind only the sky is the limit.
Since text adventures are out nowadays in a computer CRPG everything has ro be modelled in 3d graphics and every spoken text needs to be recorded.
These are story/narrative and choice & consequence limits!
In older CRPGs conversation was often more tricky and interesting with many options, because there were simply no need for voice overs.