dteowner
Shoegazer
We're crossing posts here, so I'll go back to the original list.
2&3) graphics performance - given that Limbic has already stated the engine isn't optimized yet, it might be just a bit premature to complain. That said, I played on my crappy below-min-spec rig and didn't really have much performance issue. Without knowing your system's specs as well as your expectations, it could be a fruitless argument anyway.
4) mana issues - I agree with your balance complaint, however MM6 and 7 had no regen at the low levels demonstrated in MMX so your expectations don't match historical M&M gameplay. "Dull" is another opinion, too.
5) ranged combat - I agree, primarily because the player can't initiate combat.
6) aggro - not sure what your complaint was, but you seem to have forgotten the days of kiting monsters in the early MMs by taking advantage of their "perception" zones. MM style, again.
7) class identity - if you mean the ranger is worthless, I agree, but that's a case of our opinions aligning.
8 ) dungeon design / riddles "not good" - more opinion. Given that there are ZERO riddles in the demo and only a few tile puzzles, I'm not sure how you came to that opinion.
9) world size - addressed specifically in previous post
10) item variety too small - since we have no idea how much of the item table was activated in the demo, this complaint is largely pointless. Besides, at low levels in every game in the free world, loot is bland junk. So, in a low level demo, why would you expect something different?
11) bugs - agreed
12) overall - if your complaints add up, then the summary makes sense. As shown, I don't see where your expectations matched what could reasonably be expected from an early demo.
I think you should give MM7 a replay, because you've clearly forgotten the days of finding a good corner on the map and putting a weight on the A key while you hit the bathroom.
1) voices - strictly opinion, no point in arguing, although the voice work on the MM series was never anything close to endearing so I'd say you're expecting something that was never part of the MM formula.I put together my impressions in a German video, for the non german guys see the short key points below - or just ignore my post.
The Video can be found here
-voices can be annoying
-graphics are ok, but the performance is bad
-stopping during movement steps is annoying
-movement system and visuals don't go hand in hand
-fights become dull due to high mana costs, low mana pools and no regeneration, making it impossible to use abilities and damage spells in each fight
-ranged combat doesn't work well
-aggro system doesn't work well
-that diminishes identity from the otherwise nice classes
-dungeon design isn't good, riddles aren't good
-world is very small
-items variety is too small and finding items doesn't "feel good"
-there are a couple of bugs which should be easy to fix
-the mix of annoying movement, bad level design and bad combat mechanics don't end up in a good total result
Hope to see fixes and changes, mainly in mechanics like walking and combat though I doubt they will change much in terms of combat.
2&3) graphics performance - given that Limbic has already stated the engine isn't optimized yet, it might be just a bit premature to complain. That said, I played on my crappy below-min-spec rig and didn't really have much performance issue. Without knowing your system's specs as well as your expectations, it could be a fruitless argument anyway.
4) mana issues - I agree with your balance complaint, however MM6 and 7 had no regen at the low levels demonstrated in MMX so your expectations don't match historical M&M gameplay. "Dull" is another opinion, too.
5) ranged combat - I agree, primarily because the player can't initiate combat.
6) aggro - not sure what your complaint was, but you seem to have forgotten the days of kiting monsters in the early MMs by taking advantage of their "perception" zones. MM style, again.
7) class identity - if you mean the ranger is worthless, I agree, but that's a case of our opinions aligning.
8 ) dungeon design / riddles "not good" - more opinion. Given that there are ZERO riddles in the demo and only a few tile puzzles, I'm not sure how you came to that opinion.
9) world size - addressed specifically in previous post
10) item variety too small - since we have no idea how much of the item table was activated in the demo, this complaint is largely pointless. Besides, at low levels in every game in the free world, loot is bland junk. So, in a low level demo, why would you expect something different?
11) bugs - agreed
12) overall - if your complaints add up, then the summary makes sense. As shown, I don't see where your expectations matched what could reasonably be expected from an early demo.
I think you should give MM7 a replay, because you've clearly forgotten the days of finding a good corner on the map and putting a weight on the A key while you hit the bathroom.