I cant give it a fair review in any earnest yet, Ive still got a ways to go, and things to do so i prolly wont even be able to game till tomorrow. The dino thing just hit my joy buzzer and I had to blab about it. My impression thus far however on the general gameplay is that yes, it is a "harvest-build-attack" type game. That's fine with me purrsonally, it's what Ive come to pretty much expect with this type of game. Just dress it up with lots of cool units, some awesome heroes leading the charge, a little town to build, and make things bleed and/or and blow up real good. If youre averse to this type of gameplay, then dont even slow down to look at this one.
They did go for a little bit of a unique approach on some things, such as unit xp and leveling. You gain a skull for every unit you kill, be it hostile or otherwise. These skulls are used as xp basically to level up units of any type. That's all well and good in a way, but it does introduce a small problem to the actual formation of an army at times. One is only allowed to have so many units and/or so many levels of experience, so you cant just hit the field with 50ea level five units and destroy everything. So the result is that youll have say 30 of 45 population cap filled, yet you wont be able to build any more units because youve got a bunch of ranked units eating up space. There's no indicator really (or maybe I'm not seeing it) of when you hit this max, so it's hard to plan ahead on making an army of specific type. You end up teching up via "Epochs" much like the Age of Empires games to some cool stuff that can potentially be built, but cant build anything because youve got too many ranks taking up pop/rank max count. So you can suicide a bunch of units I guess, but resources are not infinite.
This is all of one day of play tho, I might just be being an idiot and not seeing something obvious.
They did go for a little bit of a unique approach on some things, such as unit xp and leveling. You gain a skull for every unit you kill, be it hostile or otherwise. These skulls are used as xp basically to level up units of any type. That's all well and good in a way, but it does introduce a small problem to the actual formation of an army at times. One is only allowed to have so many units and/or so many levels of experience, so you cant just hit the field with 50ea level five units and destroy everything. So the result is that youll have say 30 of 45 population cap filled, yet you wont be able to build any more units because youve got a bunch of ranked units eating up space. There's no indicator really (or maybe I'm not seeing it) of when you hit this max, so it's hard to plan ahead on making an army of specific type. You end up teching up via "Epochs" much like the Age of Empires games to some cool stuff that can potentially be built, but cant build anything because youve got too many ranks taking up pop/rank max count. So you can suicide a bunch of units I guess, but resources are not infinite.
This is all of one day of play tho, I might just be being an idiot and not seeing something obvious.