Wrong. You can't select individual checkpoint saves. The only option is to replay an entire chapter from the beginning. Are you f*cking kidding me?
An early 90s save system? Seriously? Guess that's off the list forever.
Wrong. You can't select individual checkpoint saves. The only option is to replay an entire chapter from the beginning. Are you f*cking kidding me?
I've moved on from Strife and started playing Wolfenstein: TNO.
Wrong. You can't select individual checkpoint saves. The only option is to replay an entire chapter from the beginning. Are you f*cking kidding me?
I am actually just digging into Strife, and finding it quite a bit of fun
In the early 90s Wolfenstein 3D, you can save everywhere (except in the SNES version, it's level codes there). So that TNO save method is not so much early 90s than consoles.
Ahhh Strife! Love that game so much, though it's really easy to ruin it early on by doing things in the wrong order. It's not THAT bad as you will notice for sure by the end of chapter one and can still restart then, but being limited by one save slot per game does that to you. The sewers are tricky, I hate them, too, but there are other regions where you can get lost easily as well.I played until I reached the sewers where I kept getting lost and running out of those environmental suits. Fun game, but the call of more recent games in my backlog was too strong to resist.
but being limited by one save slot per game does that to you.
I'm talking about the original, of course. Haven't played the new version.
I was thinking of Dark Forces, but in retrospect it seems there were more free-save games then than I thought. That makes it even more ridiculous for a modern game to not have it, but of course that would give control to the player, which is Bad.
I am sure that Dark Forces would been a much worse game if you could save anywhere, save anywhere takes out any kind of excitement out of a game, you're never afraid to die, because you can just load. Makes such a games like dark forces pointless. It is a pity so few games get this right, only dark souls and to some extent Diablo 3 comes to mind as of the recently released games.
It's not that simple
Actually, it is. For the majority of games, being able to save when and where you want is a convenience that has no negative impact for most people.
I would argue that it has a minor negative impact, because some of us find it hard to resist that quicksave button.
That said, I really dislike not being able to save anywhere in most games, because it means that I can't quit whenever I want to. And as checkpoints are not always placed in logical locations, it's also rather annoying to have to keep track of the autosave HUD icon, so that I know when I can quit.
Originally Posted by GothicGothicness View Post
It's not that simple
Actually, it is. For the majority of games, being able to save when and where you want is a convenience that has no negative impact for most people.
Actually, it is. For the majority of games, being able to save when and where you want is a convenience that has no negative impact for most people.
Sorry GG but see… I don't play games on phones or laptops that come with a battery.
And live in an area with frequent power surges.
To me, being able to save anywhere is a must option in a game.
I plain hate when power gets cut briefly and then I lose progress because devs put a phonegame/console save system on PC so I have to replay 30 minutes or sometimes even more of annoying stuff.
If you ask me, that's what decrease of enjoyment is.
For phonegames, sure, keep it on checkpoints or something I don't care as they don't turn off all of a sudden. But a game on desktop PC? Hell I want F5 on it. If it's not there, I don't see any reason I should buy that crap.
But the problem you see "ooh, a bad decision, lemme reload and pick another" IMO is irrelevant. No need to do that, there is always game replay - if a game is good. Only if a game sucks, like DA3, there is noreplayregrind.
The actual problem is random placed loot where people use quicksave/quickload to cheat the random generator. Don't remove F5! Remove randomized loot!
txa1265 said:Originally Posted by JDR13
Actually, it is. For the majority of games, being able to save when and where you want is a convenience that has no negative impact for most people.
I disagree with the basic idea that 'no level saves' doesn't have an impact … it is a fundamental design element that informs everything in the game. Like regenerating health, infinite ammo, respawning enemies and so on … when a game is designed with checkpoint saves and save-anywhere, it is engrained in everything about the gameplay.
It doesn't mean you can't play without saving … it just means that a game designed around no levels saves plays fundamentally differently than one that allows them (or one that has checkpoints).
I did. But frequent autosaving, when a game has superlong saving/loading system like Aurora engine games, is... Not rational to expect.I see you didn't read my post