The Tower Prophecy - Deus Ex meets Die Hard

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Spaceman
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The developers behind CONSORTIUM: The Tower Prophecy have been interviewed @wccftech.com. Check out the kickstarter here.

CONSORTIUM: The Tower is not quite your average video game. It's played in first person, but it's meant to be deeper than a shooter: according to the developers, it should be possible to complete the entire game without ever raising the gun. Interdimensional Games describes it as a sci-fi immersive simulation where players will take control of Bishop Six, a CONSORTIUM officer who's been tasked to resolve a hostage situation in Churchill Tower, London, 2042.

That's why, in a nutshell, the developers refer to the game as Deus Ex meets Die Hard. Intrigued yet? Wait to hear more details from Gregory and Steven MacMartin, brothers and project co-leads.
[...]

Will CONSORTIUM: The Tower take place over the span of a single night? Also, is there a time limit (hidden or explicit) on defusing the hostage situation?

Yes it will, and perhaps even into the next day, but no longer than that. We're trying very hard to keep from giving away story spoilers (an extremely difficult endeavor when using crowdfunding!), but I will say that while no explicit "time limit" exists, things do escalate depending on what you do, how you do it, and how long it takes you. That is at least if the hostage situation doesn't suddenly become second fiddle to something far more important! 😉

I understand that it will be possible to even betray Bishop Six's own organization in CONSORTIUM: The Tower. However, can the protagonist investigate on his own (for instance by exploring the environment and finding clues) before making this choice? Also, will it be possible to turn against the CONSORTIUM without taking the murderous approach seen in the pitch video?


The people actively working against the Consortium very much want you in their pocket. Right near the beginning of the game you'll be contacted by them, and they will immediately begin their attempts to show you "their side of the story." At the same time they'll be testing the waters with you to ensure you're capable of being what they need you to be.

This means asking you to do things for them both on the Tower, and within Consortium ranks. They may ask you to attempt and create a divide between two main characters, so for example you have to go and find a way to make the Boyle twins turn on each other. Or have the Queen turn against Knight 15. Or maybe they'll have you convince a Pawn on board Zenlil to do something for you that ends up aiding a hidden away mole/traitor. Or you could decide to gather information about these mysterious benefactors, and then spill the beans to your crew - double agent style.

So yes, there will *absolutely* be a way of turning against the Consortium without taking the murderous route. In fact, the "mysterious benefactors" are equally horrified by the act of you being a murderous lunatic. They are normal, well adjusted human beings with their own cause and purpose, not cartoon bad-guys devilishly joyed by your evil deeds. They only let the murdering slide because they believe, unlike the Consortium, that they need you and have no choice. I should say that they need the interdimensional traveler (you!), and not so much the Bishop.
More information.
 
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What happens if you don’t reach the minimum goal on the Kickstarter campaign? Do you have a backup plan, or will it just take longer to make CONSORTIUM: The Tower?
We’ve honestly put all of our eggs into this basket and will have no choice but to shelve the project indefinitely if we do not reach our goal. This very much is a passion project for us, and we will get it made eventually, but Kickstarter was our only viable funding option at this time. If the market decides it doesn’t want us to make the game now, we are prepared to accept that and put it on the backburner until a later date when other options present themselves.

Darn. I really hope they make it...
 
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I just backed, but the campaign doesn't look too promising. Hopefully they will find funding somewhere if it doesn't turn out successful.
 
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