Garrett
Watchdog
GameInformer will cover the now officially announced Witcher 3: Wild Hunt in their upcoming print issue. The title is slated for a release in 2014 for PC & nextgen consoles...
More information.
More information.
Just as in case of TW1 and TW2, no bugfixes from modders needed. And no turning fans into cows then milking them with suspicious and probably overexpensive DLC. Who's a fool and who was fooled, vurt?Free expansion packs will release after the launch of Wild Hunt next year, akin to The Witcher 2's continuous, free post-release support.
Listening to fans is something both Behesda and JoWood failed to do, Bethesda refuses to do the bugfixing already, and JoWood went even further by turning Gothic4 into something that's not Gothic.quick-time events are out entirely
To be fair, CD Project has provided uncalled-for levels of support with the first two Witcher games while Bethesda consistently abandons their bug-infested games.
Sounds like a good plan to retain the strengths of the first two games in a more open environment.Three different aspects to narration
- Lowest level: free-form activities like monster hunting, crafting, individual standalone quests
- Second step: political situation and Nilfgaardian invasion is resolved through the core plotline of the major areas (Skellige, Novigrad, No Man’s Land)
- Each land has its own storyline
- Can abandon the storyline, but will have repercussions later
- Not doing a plotline is a choice the player has
- Main narrative: search for Geralt’s loved ones and conflict with the Wild Hunt
- Multiple branches of narratives that feed into each other
- Don’t have to do anything outside the main storyline to beat the game
- Could have help in a main-line encounter from an ally you gained in the Skellige archipelago if you’ve completed certain quests in certain ways
- Major events in the main storyline are “gates” for the state of the world
Well I will believe it when I see it. Bethesda had a much larger team working longer on Skyrim and a bunch more experience. I never had all these huge bug fests that certain posters seemed to have, oh well.
I think they may be over ambitious here.
Oh, and the collecting cards was as childish as you could possibly get.
Dev team size doesn't correlate into game content or quality. Bigger dev team tend to try stuff a lot more, aka they spend more time on cut/replaced gameplay systems.