Seriously, though, there's a good point there - even if it's exaggerated.
About shooters, I was hugely impressed with Wolfenstein 3D as an Amiga owner - and it was one of the things that drove me towards PC. The technology was amazing, truly.
Then came Doom - and everyone had to play it, and of course so did I. But I was tired of the gameplay within a few levels.
When Quake came, it was one of the first games to take advantage of 3D accelerators - and I spent a lot of time just looking at it and testing it. But I didn't really play it much - as it was as boring as all the others. Then I discovered multiplayer - and became a huge fan. I remained a fan of the frantic deathmatch/CTF gameplay all the way until Quake 3 - where I decided that I'd had enough.
Since then, I've only been looking at shooters because of my general interest in gaming and technology. I hardly ever play them much, though I've enjoyed some of them in a mild way.
System Shock took the basic shooter gameplay and introduced something that I've never been able to ignore. It was just so much more "my kind of game", that I haven't been able to really enjoy a pure shooter since then. Half Life came around, and was heralded as some kind of revolution - where as I just saw it as a hugely inferior version of System Shock - though I understand that it didn't try to do quite the same thing. But it was certainly the first shooter with a narrative that got so much praise. I guess I was kinda pissed, because SS was a comparative failure financially.
These days, almost every new shooter is a derivative clone of something from the past. There's no true gameplay innovation in that genre - and games like Medal of Honor and Call of Duty have cemented a certain playstyle that gets only incremental improvements.
Recently, Battlefield 3 impressed the hell out of me from a technical standpoint - and it's the first PC game in years to really push the platform. For that alone, I'm a fan - and the level of sophistication of the MP gameplay is so far ahead of games like Quake, that I can't even put it into words.
Given the choice between a modern "hardcore" Quake and something like Battlefield 3 - I'd never give that Quake a single look. That time is long past.
As much as I hate the 5-hour SP campaigns of modern shooters - I have to recognise that the MP implementation is FAR ahead of what we had back then.
So, I don't think the video is fair - unless you focus exclusively on SP - and you forget how simplistic it was, even though it was a lot more hardcore.