MMH7 was released 13 hours ago. I've been playing the game for about 11 hours (took a 1.5 hour nap and .5 hour lunch), so guess that's a hint of my first impressions
Technically, though some people have reported crashes, in my 2 marathonic sessions I haven't crashed once. Supposedly the crashes have to do with corrupted pre-load assets and doing an uninstall and reinstall fixes it for most. Also supposedly the multiplayer part seems to de-sync frequently, but I don't play MP so don't know about that.
As for non-crash bugs, yes there are bugs as expected for any new release. Nothing that has stopped me from continuing so far, like some text showing behing some graphics, or the healing spell not accurately showing how many troops it'll resurrect. Minor stuff.
As for UPlay, I'm glad to report that unlike MMH6 it's totally transparent and doesn't affect gameplay in any way.
It's not a AAA title. That shows in several places, like in the not in-game cutscenes, it's basically a static picture that zooms in to the face of whoever's talking. Also they reused some assets (like some music and some creature 3d) from the previous game.
My only minor complaint so far is that, at least so far (I'm playing my 3rd campaign map out of like 24 or so), the difficulty for 'Normal' is roflstompage. I switched to 'Hard' and still feels easy, but at least I lose a creature here and there.
Unlike MMH6, the campaigns are (from what I can tell) independent, so you can do campaign after campaign and the story won't suffer. I haven't play stand-alone scenarios or random generated maps, so no opinion on those.
So overall so far, I'm a happy camper.
Technically, though some people have reported crashes, in my 2 marathonic sessions I haven't crashed once. Supposedly the crashes have to do with corrupted pre-load assets and doing an uninstall and reinstall fixes it for most. Also supposedly the multiplayer part seems to de-sync frequently, but I don't play MP so don't know about that.
As for non-crash bugs, yes there are bugs as expected for any new release. Nothing that has stopped me from continuing so far, like some text showing behing some graphics, or the healing spell not accurately showing how many troops it'll resurrect. Minor stuff.
As for UPlay, I'm glad to report that unlike MMH6 it's totally transparent and doesn't affect gameplay in any way.
It's not a AAA title. That shows in several places, like in the not in-game cutscenes, it's basically a static picture that zooms in to the face of whoever's talking. Also they reused some assets (like some music and some creature 3d) from the previous game.
My only minor complaint so far is that, at least so far (I'm playing my 3rd campaign map out of like 24 or so), the difficulty for 'Normal' is roflstompage. I switched to 'Hard' and still feels easy, but at least I lose a creature here and there.
Unlike MMH6, the campaigns are (from what I can tell) independent, so you can do campaign after campaign and the story won't suffer. I haven't play stand-alone scenarios or random generated maps, so no opinion on those.
So overall so far, I'm a happy camper.