I got the chance to ask Pawel Sasko some of my biggest questions about his work on Cyberpunk and CDPR alongside his life, upbringing, work, aspirations, influences, and passion!
4:28 - Pawel’s younger years, upbringing, & video games
9:02 - How Pawel started writing
11:50 - What are Pawel’s movie, book, game inspirations?
23:42 - Pawel’s biggest Cyberpunk influences
32:05 - Career path & CD PROJEKT being the only option
46:17 - With Pondsmith’s expansive universe, how did CDPR know what to pull and what to leave behind?
58:15 - What did Cyberpunk 2077’s base game creation look like?
1:05:58 - How does your Master’s Degree in Psychology influence your game design decisions?
1:09:53 - How did Phantom Liberty’s story change based on feedback from the base game’s story?
1:17:50 - How will Unreal Engine & The NA talent pool influence Cyberpunk Orion? 1:23:15 - Pawel’s message to the CDPR and Cyberpunk community
I thought the braindance segments were pretty cool. There's only a few of them in the entire game anyways.I'm halfway through my 2nd playthrough and really enjoying it. This time, female pistoleer/jedi (er... netrunner). Really don't like braindance or "in the matrix" segments of the game, similar annoyance as oblivion gates, but now that I know what to do, they're easily rushed.
Good. That needed to be done imo. One complaint I had originally was that the game became way too easy pretty fast with certain builds.Yes, they nerf your character with the new skill system, and it's very noticeable in the early 20 or so levels.
I'm always confused by the term quickhacks. Is this how the game refers to all combat hacks? The one you can cast via holding the Tab key (the hacking viewing mode)?I tried the quickhacks and some range weapons. I don't think the quickhacks are nerfed but it's more complicated to suppress the tracking, so it's not possible to exploit them like before (it was badly needed). And the weapons seemed less powerful or the enemies more spongy. That's probably the enemy partial scaling they've introduced, and it's not very realistic, IMO, but it's a lesser evil.
They're all quickhacks.I'm always confused by the term quickhacks. Is this how the game refers to all combat hacks? The one you can cast via holding the Tab key (the hacking viewing mode)?
Or are there hacks that you can use in combat that are not considered quickhacks? Or is it just the hacks you can do via the cable pullout from your wrist, when you hack vending machines/computers/etc?
As JFarrell71 answered, it's the former. I like using it with stealth because I'm not a big fan of shooting (or wasn't for a while - I seem to enjoy it again). It was overpowered in version 1, so it's normal they adjusted it.I'm always confused by the term quickhacks. Is this how the game refers to all combat hacks? The one you can cast via holding the Tab key (the hacking viewing mode)?
Or are there hacks that you can use in combat that are not considered quickhacks? Or is it just the hacks you can do via the cable pullout from your wrist, when you hack vending machines/computers/etc?
Following the release of Cyberpunk 2077: Phantom Liberty and Update 2.0, CD Projekt RED was able to further elevate the game's visuals compared to the already amazing base game thanks to additions like NVIDIA DLSS 3.5 (Ray Reconstruction).
However, with the Path Tracing mode still technically in preview and other tech-related topics worth discussing (chiefly the promised implementation of AMD FSR 3 and the engine switch from RED Engine to Unreal Engine 5), we reached out to the Polish studio for a follow-up interview. You can read the replies by Jakub Knapik, Global Art Director at CD Projekt RED, below.
That confused me for a moment until I realized the part about the engine switch is a completely separate topic and not related to CP2077.However, with the Path Tracing mode still technically in preview and other tech-related topics worth discussing (chiefly the promised implementation of AMD FSR 3 and the engine switch from RED Engine to Unreal Engine 5)
The ultimate edition for CP2077 is really confusing. From what I've been reading it's only the XBOX versions that's even worth touching, if you've not bought CP2077 at all so far.If you never bought the game or expansion seems an Ultimate Edition is releasing.
Cyberpunk 2077: Ultimate Edition Premieres This Year - CD PROJEKT
In just two weeks, CD PROJEKT RED will release Cyberpunk 2077: Ultimate Edition for Xbox Series X|S, PlayStation 5, and PC. The game brings the full story of a merc named V, combining Cyberpunk 2077 and its spy-thriller expansion Phantomwww.cdprojekt.com
That's basically all it is yes. It's not like a collector's edition. There was a CE with physical goodies offered back when the main game was released.And the digital version of the ultimate edition is basically the current version + the expansion? So it's just a way to buy them both and not separately?
They could've at least put some effort into the physical versions. Oh well.
That's not true. Phantom Liberty also adds at least one new ending to the main game in addition to having multiple endings itself.But the fact that all this happens prior to the final missions of the main game, I already know none of this makes one iota difference to the final outcome. This is why I rarely come back to games unless new content continues the story vs getting chunked in elsewhere.
With the one-two punch of the radical improvements of Update 2.0 and the incredible Phantom Liberty, Cyberpunk 2077 has well and truly completed its redemption arc, but though CD Projekt RED is now ready to move on from the open world RPG to the many other new projects it has in development, there’s still plenty left to unpack with Cyberpunk 2077 itself. Recently, we had the chance to shoot across some of our most burning questions about the game in the wake of Phantom Liberty’s successful launch to CD Projekt RED’s senior writer, Magda Zych, who spoke with us about the expansion’s development, the process of overhauling the base game, what the future holds for Cyberpunk, and more. You can read our full interview below.