Cyberpunk 2077
View: https://www.youtube.com/watch?v=4b_o5ueZRF0
I got the chance to ask Pawel Sasko some of my biggest questions about his work on Cyberpunk and CDPR alongside his life, upbringing, work, aspirations, influences, and passion!
4:28 - Pawel’s younger years, upbringing, & video games
9:02 - How Pawel started writing
11:50 - What are Pawel’s movie, book, game inspirations?
23:42 - Pawel’s biggest Cyberpunk influences
32:05 - Career path & CD PROJEKT being the only option
46:17 - With Pondsmith’s expansive universe, how did CDPR know what to pull and what to leave behind?
58:15 - What did Cyberpunk 2077’s base game creation look like?
1:05:58 - How does your Master’s Degree in Psychology influence your game design decisions?
1:09:53 - How did Phantom Liberty’s story change based on feedback from the base game’s story?
1:17:50 - How will Unreal Engine & The NA talent pool influence Cyberpunk Orion? 1:23:15 - Pawel’s message to the CDPR and Cyberpunk community
 
I'm halfway through my 2nd playthrough and really enjoying it. This time, female pistoleer/jedi (er... netrunner). Really don't like braindance or "in the matrix" segments of the game, similar annoyance as oblivion gates, but now that I know what to do, they're easily rushed.

Yes, they nerf your character with the new skill system, and it's very noticeable in the early 20 or so levels. But I really enjoy the new content overall and I'm just finally about to start the actual Phantom Liberty storyline. I tried to play a generally non-lethal character, at first but I've already accidentally killed about a dozen civilians due to traffic-related incidents. Brutal game.
 
I'm halfway through my 2nd playthrough and really enjoying it. This time, female pistoleer/jedi (er... netrunner). Really don't like braindance or "in the matrix" segments of the game, similar annoyance as oblivion gates, but now that I know what to do, they're easily rushed.
I thought the braindance segments were pretty cool. There's only a few of them in the entire game anyways.

Yes, they nerf your character with the new skill system, and it's very noticeable in the early 20 or so levels.
Good. That needed to be done imo. One complaint I had originally was that the game became way too easy pretty fast with certain builds.
 
Same thing I said a few pages back and a few of you claimed nah it wasn't nerfed.

Told ya so.:whistle:
 
I tried the quickhacks and some range weapons. I don't think the quickhacks are nerfed but it's more complicated to suppress the tracking, so it's not possible to exploit them like before (it was badly needed). And the weapons seemed less powerful or the enemies more spongy. That's probably the enemy partial scaling they've introduced, and it's not very realistic, IMO, but it's a lesser evil.
 
I tried the quickhacks and some range weapons. I don't think the quickhacks are nerfed but it's more complicated to suppress the tracking, so it's not possible to exploit them like before (it was badly needed). And the weapons seemed less powerful or the enemies more spongy. That's probably the enemy partial scaling they've introduced, and it's not very realistic, IMO, but it's a lesser evil.
I'm always confused by the term quickhacks. Is this how the game refers to all combat hacks? The one you can cast via holding the Tab key (the hacking viewing mode)?
Or are there hacks that you can use in combat that are not considered quickhacks? Or is it just the hacks you can do via the cable pullout from your wrist, when you hack vending machines/computers/etc?
 
I'm always confused by the term quickhacks. Is this how the game refers to all combat hacks? The one you can cast via holding the Tab key (the hacking viewing mode)?
Or are there hacks that you can use in combat that are not considered quickhacks? Or is it just the hacks you can do via the cable pullout from your wrist, when you hack vending machines/computers/etc?
They're all quickhacks.

The only hacking you do that isn't a quickhack in the game is when you hack into a computer or terminal and solve the little puzzle to extract money and such.
 
I'm always confused by the term quickhacks. Is this how the game refers to all combat hacks? The one you can cast via holding the Tab key (the hacking viewing mode)?
Or are there hacks that you can use in combat that are not considered quickhacks? Or is it just the hacks you can do via the cable pullout from your wrist, when you hack vending machines/computers/etc?
As JFarrell71 answered, it's the former. I like using it with stealth because I'm not a big fan of shooting (or wasn't for a while - I seem to enjoy it again). It was overpowered in version 1, so it's normal they adjusted it.
 
If you never bought the game or expansion seems an Ultimate Edition is releasing.
 
Following the release of Cyberpunk 2077: Phantom Liberty and Update 2.0, CD Projekt RED was able to further elevate the game's visuals compared to the already amazing base game thanks to additions like NVIDIA DLSS 3.5 (Ray Reconstruction).

However, with the Path Tracing mode still technically in preview and other tech-related topics worth discussing (chiefly the promised implementation of AMD FSR 3 and the engine switch from RED Engine to Unreal Engine 5), we reached out to the Polish studio for a follow-up interview. You can read the replies by Jakub Knapik, Global Art Director at CD Projekt RED, below.
 
However, with the Path Tracing mode still technically in preview and other tech-related topics worth discussing (chiefly the promised implementation of AMD FSR 3 and the engine switch from RED Engine to Unreal Engine 5)
That confused me for a moment until I realized the part about the engine switch is a completely separate topic and not related to CP2077.
 
If you never bought the game or expansion seems an Ultimate Edition is releasing.
The ultimate edition for CP2077 is really confusing. From what I've been reading it's only the XBOX versions that's even worth touching, if you've not bought CP2077 at all so far.
The PC and PS versions seem to only contain the download code for each respective platform. And no other content in either the physical or digital version.
And the digital version of the ultimate edition is basically the current version + the expansion? So it's just a way to buy them both and not separately?

They could've at least put some effort into the physical versions. Oh well.
 
The Phantom Liberty storyline is really not that good, so far. The opening missions, without spoilers on who that involves, really are cringe-worthy. The writing is pretty bad, IMO. Elba makes it worth playing, though. I wonder if they didn't spend their entire budget on bringing him in, at the expense of everything else?

The value in PL really is the other additional content. Some of the new sidequests are pretty good, Dogtown is fun for awhile and of course new weapons, vehicles, etc.

But the fact that all this happens prior to the final missions of the main game, I already know none of this makes one iota difference to the final outcome. This is why I rarely come back to games unless new content continues the story vs getting chunked in elsewhere.

Replaying CP has me wanting a return to Shinjuku, Tokyo soon... the visual and audio assault that it is. It's only one braindance porn store away from being Night City.
 
And the digital version of the ultimate edition is basically the current version + the expansion? So it's just a way to buy them both and not separately?

They could've at least put some effort into the physical versions. Oh well.
That's basically all it is yes. It's not like a collector's edition. There was a CE with physical goodies offered back when the main game was released.
 
But the fact that all this happens prior to the final missions of the main game, I already know none of this makes one iota difference to the final outcome. This is why I rarely come back to games unless new content continues the story vs getting chunked in elsewhere.
That's not true. Phantom Liberty also adds at least one new ending to the main game in addition to having multiple endings itself.

As for the writing, you're the first person I've seen say they don't like it.
 
There's quite a few Interviews that explains why CDPR didn't want to create DLC after the games ending, and goes into detail why V will never get a happy ending.

Anyway the expansion does affect dialogue depending on when you play/finish it.
 
PL is one of the best DLC's in recent memory for me. I only wish there was more. I like how they integrated the story with the main story and there is impact between the two. It was extremely well done and I was lost in it for the time I played it.
 
SPOILERS

I guess, for me, the story is entirely too cornball. The President is horribly-acted/written... The fact that "oh no, what do we do now?" President: "It just so happens that I know this guy who went dark a long time ago, exactly where to find him in this place we happened to crash at, what code to use, etc." Then later... "Raise your hand, you're now a secret agent!"

...here's your coin that says so! (facepalm)

And every mission since then has been, like, the next building over from the last one in Dogtown. Anyway, I reckon I'm halfway through, but maybe it gets better.
 
With the one-two punch of the radical improvements of Update 2.0 and the incredible Phantom Liberty, Cyberpunk 2077 has well and truly completed its redemption arc, but though CD Projekt RED is now ready to move on from the open world RPG to the many other new projects it has in development, there’s still plenty left to unpack with Cyberpunk 2077 itself. Recently, we had the chance to shoot across some of our most burning questions about the game in the wake of Phantom Liberty’s successful launch to CD Projekt RED’s senior writer, Magda Zych, who spoke with us about the expansion’s development, the process of overhauling the base game, what the future holds for Cyberpunk, and more. You can read our full interview below.