I'm going to be a bit blunt here... basically every JRPG from indie developer's is "inspired by the classics". Games like Chrono Trigger and turn-based FF games have some nice things about them, but also a lot of areas for improvement. If you're simply trying to emulate popular JRPGs from a couple decades ago, I'm not interested... What I'd like to hear is what you're trying to do differently, or improving upon.
For instance, traditional JRPG combat tends to be rather boring. Random encounter: select attack, select attack, select attack, (maybe) use a healing item. Repeat ad nauseam. Perhaps your game is doing something to make the JRPG combat more exciting? (and to be clear adding RT / twitch elements to a turn-based combat is not the solution I'm looking for).
Perhaps you think older JRPGs are perfect in which case we simply have different tastes. But frankly in 2018, even for $5, I'm looking for something more than FF clone #10million.