Ergonpandilus
The Preacher
Empty
Description
This mod will fix some errors in localization and gameplay. And it will also fix
those aspects of the game I didn't find quite balanced.
Main Features:
+ Localization fixes (translation)
+ Special abilities fixed (according to desc.) and xp costs adjusted to follow the prices.
+ New equipments
+ Alterations to existing items (to add more variation)
+ Faster but harder treat wounds and -poisons
+ Little bit harder gameplay
+ Better dodge and crossbow bolts
+ Special Dark -beer restores decent amount of ED now (5 -> 15).
+ Specialized mages
+ Much darker dungeons
+ Tougher fights
+ Faster gameplay (faster running speed for everyone!)
+ Better summoned minions
…And lot of other things, see the changelog.
Installation
Just execute "Install.bat" anywhere and start new game.
If install_ergo's_fixpack.bat cannot locate your game folder try replacing these lines:
with these:
Uninstallation
Execute "Uninstall.bat"
Witch Hat and Witch Robe.
All the new items.
Changelog
v1.80 Final
- New icons for my items by Zalpha
- Added The Witch Hat (*5)
- Fixed some issues with install.bat
- Changed hit zones to follow P&P rules (*11)
v1.75
- Few more localization fixes
- Lowered starting weapon talent values
- Tuned character advantages
* Thief "Perception Bonus" (overlapping with Danger Sense) changed to Streetwise bonus
* Added "Two-handed Swords Bonus" to Soldier, was having no bonus
* Added "Vitality Penalty" to Alchemist
* Added "Perception Penalty" and "Dwarfnose Penalty" to Mercenary
* Added "Artisan Talents Penalty" to Warrior
* And fixed character descriptions to follow the advantages
- Increased Battlemage talent value in Staves by +2
- Fixed some modding script bugs
v1.74
- Updated the installer batch for both languages
- Added option to installer for setting path for Drakensang folder manually
v1.73
- Removed Higher maximum values for attributes (buggy)
- Fixed Light of Praios -scimitar having wrong animation for REAL
- Minor localization fixes
v1.72 (hotfix)
- Fixed Light of Praios -scimitar having wrong animation
- Removed extra lines from localization changes.
- Added french translation (by Numberouane)
v1.70
- Higher maximum values for attributes, including PCs (+1)
- Heavy Iryan Leather Greaves matching to Iryan Armor (by Damar Stiehl)
- Fixed loot table (by Qendivardo) from german patch.
- Summons balanced! (*10)
- Added new game icon for shortcut
- Script cleaning and minor bug fixes
v1.62 (hotfix)
- Fix: Some static monsters/npcs got easier instead of getting tougher.
- Faster +25% running speed for everyone (including npcs and monsters)
v1.6
- Miscellaneous bug fixes
- Pick Lock items talent bonuses changed *3)
- Monsters: +25% vitality (ex. 400 -> 500)
- NPCs: +25% to attack value (AT)
- NPCS: +20% to parry and dodge values (PA/DV)
- NPCS: +10% to magic resistance (MR)
- Level cap increased to 25
- More experience points, +15%
- Witch trees will have additional parry per round
v1.5
- Much darker dungeons
- Advantages and disadvantages of fullmages totally changed *9)
- Same for party member mages too (Jost and Gwendala)
- Lower starting values for magic talents. Still same as before if specialized.
- Bandage and Golmoon Tea are now 2.5x more expensive.
- Weapon balsam charges increased to 50
- Whetstone DP increased to +2
- Minor bugfixing and sql script cleaning
v1.4
- Lot of localization fixes related to special ability descriptions
- Major changes to special abilities' XP costs *7)
- Offensive- and Defensive Combat abilities bonuses lowered (+1,+2 and +4).
- Master Parry texts fixed and ED cost reduced to 10 (from 15)
- Master Throw will have proper learn price, different requirements and will also cause a wound
- Power Throw will now stun and ignore armor. *8) Was just weaker version of Master Throw.
- Miscellaneous small fixes related to Special abilities
- Changed monsters' Sweep Attacks to be dodged only (no parry)
- Added PA(and DV) penalty to some monster special attacks
- Removed XP gain penalty, due the new balance changes and feedback from users
v1.31 (hotfix)
- Fixed items not showing in stores
- Removed test script
v1.3
- XP gain fine tune to -20%
- Special Dark -beer now restores 15 ED instead of 5.
- Klarum Purum and Balm of Healing -spells have casting time according to P&P rules
- Changed party member attributes to -1 to follow better P&P archetypes
- Leather Arm Greaves #1 has now new graphics and 0.2 encumbrance
- Leather Arm Greaves #2 has new name "Elven Arm Greaves" with a bit higher price
- Added LOT(!) of new items *5). All with unique icons (and some even with unused model)
- All types of bolts have been improved *6)
v1.2
- More localization fixes
- Changed all healing and pick locks talent items *3)
- Total XP gain lowered even more to -25%
- All party members will have 2 points lower attributes
- Changed new visuals, +1 to HP and new description to Cultist's Dagger
- Added a new dagger to shop in Ferdok *4)
v1.1
- Fixed Hair Pin text from previous version
- Fixed crash related to regeneration bonus
- Changed the crafted iron shield according to non-crafted iron shield
- More localization fixes
- Total Xp gain lowered by -15%, thus making the game much harder(!) in every aspect
- Decreased the vitality and the astral energy regeneration during combat even more
- Added +3 DV to every player character to boost up the dodge
- Added small +DV bonus to few existing items
- Added Pendant of Phex (*2) in loot during the main quest
- Chance to find Bandages or Golmoon Teas from loot decreased to 20% of what it was
- Healing Salve bonus to Treat Wounds set +2 (was +4)
- All main quest weapons are now wieldable by all party members too
v1.0
- Most shields receive additional -1 AT, thus making the game a bit harder
- Total conversion with shields, all 12 are now different (*1)
- Vitality and astral energy regenerate 50% slower
- As slow regeneration in combat as monsters have
- Archetype +/-regen factor changed to only affect when in combat
- Bandage bonus to Treat Wounds set 0 (was +1)
- Whirlweed bonus to Treat Poisons set to 0 (was +1)
- Golmoon Leaf bonus to Treat Wounds set to 0 (was +1)
- Golmoon Tea bonus to Treat Poisons set to +1 (was +3)
- Hair Pin bonus to Pick Locks set to 0 (without pin, penalty is -10)
- Wounds are harder to resist, the penalty increased from -10 to -12 (-10% to chance).
- Skinning and herb gather is now MUCH faster, 1 round instead of 4
- All main quest armor pieces are wearable by all party members
- Small localization fixes (ex. 1W+4 -> 1D+4)
*1) List of the shields:
*2) Pendant of Phex:
*3) Talent bonuses from items:
*4) Dagger of the Night: 1D+3 (1/0)
*5) New Items
*6) Improved Crossbow Bolts
*7) Special Ability costs
*8) New Power Throw
*9) Specialist Mages
*10) Balanced Summons
*11) P&P Hit Zones
Old values are in the brackets. Basically limbs are now more vulnerable, but head and belly are not getting hits so easily.
Download: https://www44.zippyshare.com/v/UMMIqoHz/file.html or http://games.softpedia.com/get/Patch/Drakensang-Unofficial-Fix-Pack.shtml
Description
This mod will fix some errors in localization and gameplay. And it will also fix
those aspects of the game I didn't find quite balanced.
Main Features:
+ Localization fixes (translation)
+ Special abilities fixed (according to desc.) and xp costs adjusted to follow the prices.
+ New equipments
+ Alterations to existing items (to add more variation)
+ Faster but harder treat wounds and -poisons
+ Little bit harder gameplay
+ Better dodge and crossbow bolts
+ Special Dark -beer restores decent amount of ED now (5 -> 15).
+ Specialized mages
+ Much darker dungeons
+ Tougher fights
+ Faster gameplay (faster running speed for everyone!)
+ Better summoned minions
…And lot of other things, see the changelog.
Installation
Just execute "Install.bat" anywhere and start new game.
If install_ergo's_fixpack.bat cannot locate your game folder try replacing these lines:
Code:
if not exist %pfad%\static.db4 FOR /F "tokens=2* " %%A IN ('REG QUERY "HKCU\Software\DTP\Drakensang" /v target_folder') DO SET dsroot=%%B\export
FOR /F "tokens=2* " %%A IN ('REG QUERY "HKCU\Software\DTP\Drakensang" /v version') DO SET version=%%B
Code:
SET dsroot=c:\my_example_directory\drakensang\export
SET version=1.03
Uninstallation
Execute "Uninstall.bat"
Witch Hat and Witch Robe.
All the new items.
Changelog
v1.80 Final
- New icons for my items by Zalpha
- Added The Witch Hat (*5)
- Fixed some issues with install.bat
- Changed hit zones to follow P&P rules (*11)
v1.75
- Few more localization fixes
- Lowered starting weapon talent values
- Tuned character advantages
* Thief "Perception Bonus" (overlapping with Danger Sense) changed to Streetwise bonus
* Added "Two-handed Swords Bonus" to Soldier, was having no bonus
* Added "Vitality Penalty" to Alchemist
* Added "Perception Penalty" and "Dwarfnose Penalty" to Mercenary
* Added "Artisan Talents Penalty" to Warrior
* And fixed character descriptions to follow the advantages
- Increased Battlemage talent value in Staves by +2
- Fixed some modding script bugs
v1.74
- Updated the installer batch for both languages
- Added option to installer for setting path for Drakensang folder manually
v1.73
- Removed Higher maximum values for attributes (buggy)
- Fixed Light of Praios -scimitar having wrong animation for REAL
- Minor localization fixes
v1.72 (hotfix)
- Fixed Light of Praios -scimitar having wrong animation
- Removed extra lines from localization changes.
- Added french translation (by Numberouane)
v1.70
- Higher maximum values for attributes, including PCs (+1)
- Heavy Iryan Leather Greaves matching to Iryan Armor (by Damar Stiehl)
- Fixed loot table (by Qendivardo) from german patch.
- Summons balanced! (*10)
- Added new game icon for shortcut
- Script cleaning and minor bug fixes
v1.62 (hotfix)
- Fix: Some static monsters/npcs got easier instead of getting tougher.
- Faster +25% running speed for everyone (including npcs and monsters)
v1.6
- Miscellaneous bug fixes
- Pick Lock items talent bonuses changed *3)
- Monsters: +25% vitality (ex. 400 -> 500)
- NPCs: +25% to attack value (AT)
- NPCS: +20% to parry and dodge values (PA/DV)
- NPCS: +10% to magic resistance (MR)
- Level cap increased to 25
- More experience points, +15%
- Witch trees will have additional parry per round
v1.5
- Much darker dungeons
- Advantages and disadvantages of fullmages totally changed *9)
- Same for party member mages too (Jost and Gwendala)
- Lower starting values for magic talents. Still same as before if specialized.
- Bandage and Golmoon Tea are now 2.5x more expensive.
- Weapon balsam charges increased to 50
- Whetstone DP increased to +2
- Minor bugfixing and sql script cleaning
v1.4
- Lot of localization fixes related to special ability descriptions
- Major changes to special abilities' XP costs *7)
- Offensive- and Defensive Combat abilities bonuses lowered (+1,+2 and +4).
- Master Parry texts fixed and ED cost reduced to 10 (from 15)
- Master Throw will have proper learn price, different requirements and will also cause a wound
- Power Throw will now stun and ignore armor. *8) Was just weaker version of Master Throw.
- Miscellaneous small fixes related to Special abilities
- Changed monsters' Sweep Attacks to be dodged only (no parry)
- Added PA(and DV) penalty to some monster special attacks
- Removed XP gain penalty, due the new balance changes and feedback from users
v1.31 (hotfix)
- Fixed items not showing in stores
- Removed test script
v1.3
- XP gain fine tune to -20%
- Special Dark -beer now restores 15 ED instead of 5.
- Klarum Purum and Balm of Healing -spells have casting time according to P&P rules
- Changed party member attributes to -1 to follow better P&P archetypes
- Leather Arm Greaves #1 has now new graphics and 0.2 encumbrance
- Leather Arm Greaves #2 has new name "Elven Arm Greaves" with a bit higher price
- Added LOT(!) of new items *5). All with unique icons (and some even with unused model)
- All types of bolts have been improved *6)
v1.2
- More localization fixes
- Changed all healing and pick locks talent items *3)
- Total XP gain lowered even more to -25%
- All party members will have 2 points lower attributes
- Changed new visuals, +1 to HP and new description to Cultist's Dagger
- Added a new dagger to shop in Ferdok *4)
v1.1
- Fixed Hair Pin text from previous version
- Fixed crash related to regeneration bonus
- Changed the crafted iron shield according to non-crafted iron shield
- More localization fixes
- Total Xp gain lowered by -15%, thus making the game much harder(!) in every aspect
- Decreased the vitality and the astral energy regeneration during combat even more
- Added +3 DV to every player character to boost up the dodge
- Added small +DV bonus to few existing items
- Added Pendant of Phex (*2) in loot during the main quest
- Chance to find Bandages or Golmoon Teas from loot decreased to 20% of what it was
- Healing Salve bonus to Treat Wounds set +2 (was +4)
- All main quest weapons are now wieldable by all party members too
v1.0
- Most shields receive additional -1 AT, thus making the game a bit harder
- Total conversion with shields, all 12 are now different (*1)
- Vitality and astral energy regenerate 50% slower
- As slow regeneration in combat as monsters have
- Archetype +/-regen factor changed to only affect when in combat
- Bandage bonus to Treat Wounds set 0 (was +1)
- Whirlweed bonus to Treat Poisons set to 0 (was +1)
- Golmoon Leaf bonus to Treat Wounds set to 0 (was +1)
- Golmoon Tea bonus to Treat Poisons set to +1 (was +3)
- Hair Pin bonus to Pick Locks set to 0 (without pin, penalty is -10)
- Wounds are harder to resist, the penalty increased from -10 to -12 (-10% to chance).
- Skinning and herb gather is now MUCH faster, 1 round instead of 4
- All main quest armor pieces are wearable by all party members
- Small localization fixes (ex. 1W+4 -> 1D+4)
*1) List of the shields:
- Buckler, -1/+1 (0/+1)
- Spiked Shield, 0/1 (-1/+1), material changed from wood to metal
- Simple Wooden Shield, 0/+1 (-1/+3), former Wooden Shield #3 (square shaped version)
- Large Wooden Shield, -1/+2 (-1/+3), former Wooden Shield #1 (the one you start with if Warrior)
- Reinforced Wooden Shield, -3/+3 (-1/+3), former Wooden Shield #2 (the one with iron cross)
- Thorwalian Shield, -3/+4 (-2/+4)
- Great Leather Shield, -2/+4 (-1/+3), former Leather Shield
- Mactaleänatan Shield, -1/+4 (-2/+5), former Spiked Shield #2 (from Rhulana's quest)
- Iron Shield, -3/+5 (-2/+5)
- Kurkuman Amazon Shield -2/+5 (no change)
- Shield of Fendral -2/+5 (no change)
- Kite Shield -3/+6 (-2/+5), former Longshield
Note! Some of the prices and weights has been also changed
- Spiked Shield, 0/1 (-1/+1), material changed from wood to metal
- Simple Wooden Shield, 0/+1 (-1/+3), former Wooden Shield #3 (square shaped version)
- Large Wooden Shield, -1/+2 (-1/+3), former Wooden Shield #1 (the one you start with if Warrior)
- Reinforced Wooden Shield, -3/+3 (-1/+3), former Wooden Shield #2 (the one with iron cross)
- Thorwalian Shield, -3/+4 (-2/+4)
- Great Leather Shield, -2/+4 (-1/+3), former Leather Shield
- Mactaleänatan Shield, -1/+4 (-2/+5), former Spiked Shield #2 (from Rhulana's quest)
- Iron Shield, -3/+5 (-2/+5)
- Kurkuman Amazon Shield -2/+5 (no change)
- Shield of Fendral -2/+5 (no change)
- Kite Shield -3/+6 (-2/+5), former Longshield
Note! Some of the prices and weights has been also changed
*2) Pendant of Phex:
This pendant contains a magnificent gleaming heart-shaped ruby hanging on a
gold chain. This artifact was brought to existence by an archwizard Ergonpandilus
who was, unlike many wizards, a follower of the god Phex. As he cast the spell
to enchant the artifact, the spell grew too strong to be handled by a mere mortal,
thus taking his life. It is rumoured, that the ruby stone still holds the soul of
its creator within, thus this pendant is also known as Heart of Ergonpandilus. The
wearer of the pendant will feel his reflexes quickened, when someone threatens his
life, like someone would guide the wearers moves.
Effect: +2 DV
gold chain. This artifact was brought to existence by an archwizard Ergonpandilus
who was, unlike many wizards, a follower of the god Phex. As he cast the spell
to enchant the artifact, the spell grew too strong to be handled by a mere mortal,
thus taking his life. It is rumoured, that the ruby stone still holds the soul of
its creator within, thus this pendant is also known as Heart of Ergonpandilus. The
wearer of the pendant will feel his reflexes quickened, when someone threatens his
life, like someone would guide the wearers moves.
Effect: +2 DV
*3) Talent bonuses from items:
Treat Poisons:
+1 Golmoon Leaf
+2 Belmart Leaf (was +3)
+2 Golmoon Tea (was +3)
+3 Blood leech in a jar (was +4)
+4 Olginroot (was +5)
Treat Wounds:
+1 Bandages
+2 Whirlweed (was +1)
+3 Salve of healing (was +4)
Pick Locks:
+1 Locksmiths Knife (was +2)
+2 Hairpin (was +1)
+4 Master Key (was +9)
+5 Lock Pick (no change)
+1 Golmoon Leaf
+2 Belmart Leaf (was +3)
+2 Golmoon Tea (was +3)
+3 Blood leech in a jar (was +4)
+4 Olginroot (was +5)
Treat Wounds:
+1 Bandages
+2 Whirlweed (was +1)
+3 Salve of healing (was +4)
Pick Locks:
+1 Locksmiths Knife (was +2)
+2 Hairpin (was +1)
+4 Master Key (was +9)
+5 Lock Pick (no change)
*4) Dagger of the Night: 1D+3 (1/0)
Tulamidian dagger made by the people from deserts far away. During the daylight, the
weapon looks like any other weapon, but under a moonlight it reveals itself by emiting
silvery light indicating its great power within. The exceptional sharp curved blade
can pierce many armors like the butter.
Effect: +1 DP
weapon looks like any other weapon, but under a moonlight it reveals itself by emiting
silvery light indicating its great power within. The exceptional sharp curved blade
can pierce many armors like the butter.
Effect: +1 DP
*5) New Items
All of these things can be found from shops in Praios' Square.
Gloves of Fencing Mastery:
- Parry bonus +2
- Unique model (was unused)
Master's Small Sword:
- Average rapier with +2 DP
Light of Praios:
- Scimitar with 50% chance of knockdown
Bleeder:
- Dagger with 25% chance of wounds
Staff of the Druids:
- Mage staff with +2 Domination magic talents and +5 astral energy bonuses
Death Lance:
- Good spear with +3 DP
The Witch Robe:
- Black robe with +2 Nature talents and +1 Charisma bonuses
Shadow Armor:
- Dark leather armor with +2 Sneak and +1 Pick Pockets bonuses
Gloves of Fencing Mastery:
- Parry bonus +2
- Unique model (was unused)
Master's Small Sword:
- Average rapier with +2 DP
Light of Praios:
- Scimitar with 50% chance of knockdown
Bleeder:
- Dagger with 25% chance of wounds
Staff of the Druids:
- Mage staff with +2 Domination magic talents and +5 astral energy bonuses
Death Lance:
- Good spear with +3 DP
The Witch Robe:
- Black robe with +2 Nature talents and +1 Charisma bonuses
Shadow Armor:
- Dark leather armor with +2 Sneak and +1 Pick Pockets bonuses
*6) Improved Crossbow Bolts
(Normal) Bolts: +1 DP
Hunting Bolts: 5% chance of wounding
War Bolts: +2 DP
Hunting Bolts: 5% chance of wounding
War Bolts: +2 DP
*7) Special Ability costs
- Cheap Abilities:
* = 100
** = 150
*** = 200
- Expensive abilities:
# = 150
## = 200
### = 300
- Old values in parenthesis.
- Changed based on ability value and learn price (money).
Melee Abilities:
* off1 / def1 (100)
** off1 / def1 (200)
*** off1 / def1 (300)
# might blow (200)
## Knockdown (100)
## roundhouse (100)
### Strike of Wrath (200)
# master parry (200)
## wall of blades (100)
### windmill (200)
# feint (100)
## lunge (100)
## stormblade (100)
## rush (100)
### mortal blow (200)
Ranged Abilities:
* aimed throw (150)
** rain of iron (200)
** power throw (200)
*** master throw (200)
# aimed shot (150)
## master crossbowman (200)
## rain of arrows (200)
## marksman (300)
### master marksman (300)
Passive Abilities:
- no change
* = 100
** = 150
*** = 200
- Expensive abilities:
# = 150
## = 200
### = 300
- Old values in parenthesis.
- Changed based on ability value and learn price (money).
Melee Abilities:
* off1 / def1 (100)
** off1 / def1 (200)
*** off1 / def1 (300)
# might blow (200)
## Knockdown (100)
## roundhouse (100)
### Strike of Wrath (200)
# master parry (200)
## wall of blades (100)
### windmill (200)
# feint (100)
## lunge (100)
## stormblade (100)
## rush (100)
### mortal blow (200)
Ranged Abilities:
* aimed throw (150)
** rain of iron (200)
** power throw (200)
*** master throw (200)
# aimed shot (150)
## master crossbowman (200)
## rain of arrows (200)
## marksman (300)
### master marksman (300)
Passive Abilities:
- no change
*8) New Power Throw
The attacker aims very carefully and makes a strong and deadly throw that ignores
opponent's armor and will cause the stun, if the opponent fails the constitution
test to withstand the blow.
Effect: Test CO/2 or stunned for 2 CR, ignore AR
ED Cost: 21 EP
Requires: Base RC 8, SA Aimed Throw
- It's only special ability in the game, that causes stun besides monster attacks.
opponent's armor and will cause the stun, if the opponent fails the constitution
test to withstand the blow.
Effect: Test CO/2 or stunned for 2 CR, ignore AR
ED Cost: 21 EP
Requires: Base RC 8, SA Aimed Throw
- It's only special ability in the game, that causes stun besides monster attacks.
*9) Specialist Mages
Battlemage
+2 to Battle magic
-2 to Healing magic
Elementalist
+2 to Summoning magic
-2 to Attribute magic
Healing Mage
+2 to Healing magic
-2 to Domination magic
Metamage
+2 to Summoning magic
-2 to Battle magic
Spellweaver
+2 to Attribute magic
-2 to Battle magic
Ranger
+2 to Domination magic
-2 to Summoning magic
+2 to Battle magic
-2 to Healing magic
Elementalist
+2 to Summoning magic
-2 to Attribute magic
Healing Mage
+2 to Healing magic
-2 to Domination magic
Metamage
+2 to Summoning magic
-2 to Battle magic
Spellweaver
+2 to Attribute magic
-2 to Battle magic
Ranger
+2 to Domination magic
-2 to Summoning magic
*10) Balanced Summons
Shadow
- Added high dodge value
- Vitality increased significantly
Skeletarius (mage only)
- Vitality balanced (max still same)
- Magic Resistance increased a bit
- Armor values increased significantly
Fire Elemental
- Added small armor values (was 0)
Djinn
- Vitality increased significantly
- Parry values increased by 2
- Attack values increased by 1
- Magic resistance increased a bit
- Added high dodge value
- Vitality increased significantly
Skeletarius (mage only)
- Vitality balanced (max still same)
- Magic Resistance increased a bit
- Armor values increased significantly
Fire Elemental
- Added small armor values (was 0)
Djinn
- Vitality increased significantly
- Parry values increased by 2
- Attack values increased by 1
- Magic resistance increased a bit
*11) P&P Hit Zones
Head: 10% (20%)
Left arm: 15% (10%)
Right arm: 15% (10%)
Left leg: 15% (10%)
Right leg: 15% (10%)
Chest: 20% (-)
Belly: 10% (20%)
Left arm: 15% (10%)
Right arm: 15% (10%)
Left leg: 15% (10%)
Right leg: 15% (10%)
Chest: 20% (-)
Belly: 10% (20%)
Download: https://www44.zippyshare.com/v/UMMIqoHz/file.html or http://games.softpedia.com/get/Patch/Drakensang-Unofficial-Fix-Pack.shtml
Last edited: