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I Can't Escape: Darkness - All News

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Wednesday - October 28, 2015
Tuesday - October 20, 2015
Tuesday - September 22, 2015
Thursday - September 17, 2015
Wednesday - September 16, 2015
Tuesday - September 15, 2015
Monday - September 14, 2015
Sunday - September 06, 2015
Tuesday - September 01, 2015
Box Art

Wednesday - October 28, 2015

I Can't Escape: Darkness - Patch 1.1

by Myrthos, 22:20

I Can't Escape Darkness has been updated to version 1.1.

I Can't Escape: Darkness v1.1 is out, and the dungeon is now even more alive! This is our first major update, and it includes a lot of changes, from improvements to combat to new secrets and traps. Even those who have already escaped and think they know all the secrets will be quite surprised.

Here's the changelog:

  • Many new tricks, traps and secrets (won't spoil them here).
  • Combat is improved, with enemy stunning and damage direction indicators (so you know what side you're being attacked from).
  • New abilities and secrets when on mushroom/ghost vision.
  • More moving walls (because the ones in the Living Wall Maze weren't enough)!
  • The ghostly messages only appear when you "listen" to them now - so they don't block the screen (especially on new games after you've already seen them).
  • Added a glowing sword that both counts as a light source AND can permanently kill the vine blobs! But of course, such a powerful weapon is very hard to get (harder even than escaping)!
  • Many other minor tweaks, bugfixes and improvements...

Old Save Files will still work, however, they will not include many of the new features, so we recommend you start a New Game.

Thanks Eye.

Tuesday - October 20, 2015

I Can't Escape: Darkness - Two More reviews

by Myrthos, 12:46

Our Eye has located two more reviews of I Can't Escape Darkness. The first is at Tech Gaming and rates it at 76%.

I Can’t Escape: Darkness offers a unique blend of dungeon-crawling, roguelike and horror elements. Having to explore the same locale time and time again will likely turn off some players. I Can’t Escape: Darkness is psychologically eerie and avoids cheap scares, gamers seeking sophisticated chills in their experiences would do well to seek this one out.

Invision Community, 3/5

Overall, I enjoyed the time I spent in the game, and I feel I’d enjoy finding out how many different ways there are to die, and maybe finding out what the way out looks like. But I’d also like to see what it looks like from the eye on the walls perspective as someone sidesteps around the room swishing his poking stick around, because he’s forgotten what hand his torch is in might look like. Before ultimately … falling in a hole, and meeting some vines.

Tuesday - September 22, 2015

I Can't Escape: Darkness - More Reviews

by Myrthos, 19:42

Here are a few Reviews for I Can't Escape Darkness.

Gaming on Linux:

Overall I think it’s well worth a look if you look dungeon crawlers with a splash of horror. It's executed pretty well, but it's not actually that scary in reality, and that's coming from a big wuss like myself.

IndieGames:

I Can't Escape: Darkness is full of many minor failures before the game is over. The results of not noticing a trap aren't always fatal, teaching the player to be more careful over time. This also means the game continues after a screw-up, so the player doesn't feel like every minor failure results in a complete loss. It still creates this sense of being slowly overwhelmed, and when combined with the confusion that has already been building in the player over not knowing the best way to proceed, it fills the player with a panic that infuses every change in the environment.

GamerFi:

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Thanks Eye.

 

 

Thursday - September 17, 2015

I Can't Escape: Darkness - Released today

by Hiddenx, 21:19

Our Eye reminded us:

The Dungeon Puzzle Adventure I Can't Escape: Darkness has been released on Steam.

 


Wednesday - September 16, 2015

I Can't Escape: Darkness - Review @ SavingContent

by Hiddenx, 21:26

Justin Celani (SavingContent) has reviewed the dungeon puzzle game I Can't Escape: Darkness.

I Can’t Escape: Darkness is different take on a genre that goes back years prior. It’s hard, it’s challenging, and it feels like it’s mocking you at every step of the way. Yet for sadistic players with a penchant for difficulty, exploration, and darkness, it’s a unique experience and at the price, definitely worth checking out. It even lets you tweet out how many steps you took till you escape or die. As of now, I’ve yet to escape and I don’t know if I ever will, but I tried. Many will die, few will escape, but some will cherish this brutal experience regardless.

Score: 3/5 - Okay

Thanks Eye!

Tuesday - September 15, 2015

I Can't Escape: Darkness - Review @ Gamespew

by Myrthos, 23:27

Eye spotted that Gamespew reviewed I Can't Escape: Darkness, stating amongst others:

That being said, it does play with your anxieties and creates a sense of claustrophobia even though you are perfectly safe in your living room, bedroom or study. Many times did I turn a corner and see the ghostly apparition of a hostile spectre, only to turn tail and run as fast as the step-by-step movement controls would allow me. But again, it does feel like the game is missing a trick or two. Having discovered a new tomb in the labyrinth that did turn out to be a dead end, after a brief investigation of the coffins, the sound of a stone door closing caused panic, thinking that I was getting locked in and funnelled down another path that was designed to scare me even more. But when turning back to the entrance I’d come through, the door was still ajar. Where that hidden door had opened remained unknown, but it did make me think already having a labyrinth setting, having trip switches and traps, would have gone a long way to increasing the fear factor, and give the game a more distinguished personality. What it needs is to put more pressure on its players.

Monday - September 14, 2015

I Can't Escape: Darkness - Previews

by Hiddenx, 16:29

I Can't Escape: Darkness will be released at September 17. Here are two short previews for this puzzle dungeon game:

Indie Investigations: I Can't Escape: Darkness video preview:

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Indie Game Magazine:

I Can’t Escape: Darkness Wants to Share Your Demise with Twitter

However, it’s not required to connect with a social media account to play the horror adventure. I Can’t Escape: Darkness places an unlucky player in a living dungeon where seemingly everything, living or alive, wants to trap them. Moving walls, collapsible floors, dead ends, and, of course, monsters that lurk in the shadows – the dungeon throws everything it can to keep its guest. Using a few tools, such as a flashlight and some weapons, the player has means of traversing the dark hallways and fighting whatever comes next.
Every playthrough in I Can’t Escape: Darkness is different, as the dungeon is procedurally generated. As players progress, they can discover clues about the dungeon and learn more about how it works. There are hidden surprises and secret rooms on every level. When the player dies or makes their escape, they have the option of Tweeting out the result. [...]

Part of social media is sharing successes as well as failures. Twitter, in particular, is a popular place for sympathetic sharing in 140 characters or fewer. I Can’t Escape: Darkness encourages you to share your untimely end – or successful escape – on the social media platform.

Thanks Eye!

Sunday - September 06, 2015

I Can't Escape: Darkness - Gameplay Footage

by Hiddenx, 10:14

Some gameplay footage for the horror dungeon crawler I Can't Escape: Darkness:

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Tuesday - September 01, 2015

I Can't Escape: Darkness - Release Date: September 17

by Hiddenx, 10:15

The dungeon horror adventure game I Can't Escape: Darkness will be released on September 17:

Description

I Can't Escape: Darkness is an atmospheric horror adventure game that pulls you into a living dungeon where everything conspires against your escape. It is an immersive journey into the unknown, personified by the Darkness itself. Your odds of escape are slim, and when you fail, the dungeon will change before you can try again. Defend yourself from the Darkness with whatever light you can find; once your light burns out, the Darkness will consume you.

History

I Can't Escape: Darkness is the spiritual successor to our popular 2013 game "I Can't Escape," which we developed in just one month, and which spooked and thrilled over 250,000 players. We decided to take the simple concept of "I Can't Escape" - a creepy, immersive, and expectation-challenging dungeon experience - and flesh it out into a full game while retaining the fundamental spirit of the original. I Can't Escape: Darkness is designed to invoke feelings of being lost and alone, encouraging player's imaginations to run wild while providing subtle hints of terror (rather than in-your-face savagery). What will you see and hear in the Darkness? Unpleasant things which we - the developers - intentionally placed, or terrors from your own imagination?

Features

  • An Infinitely Replayable Living, Breathing Dungeon - Experience dim hallways and caves carved out for unknown purposes and designed to trap all who dare enter. One false step, and you will fall into darkness forever; and when you return, nothing will be exactly as you remembered.
  • The Truth About The Darkness - Discover clues about the tomb and the story of The Darkness as you try to make your escape.
  • A Guaranteed Uneasy Feeling in the Pit of Your Stomach - The very walls want you to stay; they will try everything to keep you trapped in the dark. Your eyes and ears will mislead you - you'll want to get the hell out of the dungeon as fast as you can.
  • The More You Explore, The More You Will Find - Secrets, surprises, and special rooms are hidden on every floor.
  • Tweet Your Escape... Or Your Death - When you die, you can let your Twitter followers know how far you made it and what killed you, or perhaps if you're lucky, how long it took you to escape!

Trailer:

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Information about

I Can't Escape: Darkness

Developer: Unknown

SP/MP: Single-player
Setting: Unknown
Genre: Non-RPG
Combat: Real-time
Play-time: Unlimited
Voice-acting: Unknown

Regions & platforms
Internet
· Platform: PC
· Released: 2015-09-17
· Publisher: Unknown