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Saturday - February 24, 2018
Friday - February 23, 2018
Thursday - February 22, 2018
Wednesday - February 21, 2018
Tuesday - February 20, 2018
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Picture Watch

Saints Row: The Third
Box Art

Poll Watch

Are you excited about the 2018 games?
Absolutely not
1.92%

Not really
25%

Somewhat excited
34.62%

Oh yes!
38.46%

Vote

Expected Releases

Feb: Into The Breach
Feb: ATOM RPG
Feb: For the King
Mar: Dead Cells
Mar: Thea 2: The Shattering

Saturday - February 24, 2018

The Digital Antiquarian - Worlds of Ultima

by Silver, 11:29

The Digital Antiquarian writes about the Worlds of Ultima.

The Worlds of Ultima

23 Feb

In the very early days of Ultima, Richard Garriott made a public promise which would eventually come back to haunt him. Looking for a way to differentiate his CRPG series from its arch-rival, Wizardry, he said that he would never reuse an Ultima engine. Before every new installment of his series, he would tear everything down to its component parts and rebuild it all, bigger and better than ever before. For quite some time, this policy served Garriott very well indeed. When the first Ultima had appeared in 1981, it had lagged well behind the first Wizardry in terms of sales and respect, but by the time Ultima III dropped in 1983 Garriott’s series had snatched a lead which it would never come close to relinquishing. While the first five Wizardry installments remained largely indistinguishable from one another to the casual fan, Ultima made major, obvious leaps with each new release. Yes, games like The Bard’s Tale and Pool of Radiance racked up some very impressive sales of their own as the 1980s wore on, but Ultima… well, Ultima was simply Ultima, the most respected name of all in CRPGs.

And yet by 1990 the promise which had served Richard Garriott so well was starting to become a real problem for his company Origin Systems. To build each new entry in the series from the ground up was one thing when doing so entailed Garriott disappearing alone into a small room containing only his Apple II for six months or a year, then emerging, blurry-eyed and exhausted, with floppy disks in hand. It was quite another thing in the case of a game like 1990’s Ultima VI, the first Ultima to be developed for MS-DOS machines with VGA graphics and hard drives, a project involving four programmers and five artists, plus a bureaucracy of others that included everything from producers to play-testers. Making a new Ultima from the ground up had by this point come to entail much more than just writing a game engine; it required a whole new technical infrastructure of editors and other software tools that let the design team, to paraphrase Origin’s favorite marketing tagline, create their latest world.

[...]

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Wolcen: Lords of Mayhem - Kickstarter Update

by Hiddenx, 09:33

Henriquejr spotted Kickstarter update #73 for Wolcen: Lords of Mayhem:

Work in progress: bows, new targeting system, overkill effect, bug fixes

Hello everyone !

For today's news I wanted to keep you updated on some features and additions to the game we're currently developing. First of all, hang tight...

BOWS!

You’ve been asking them for a while now, and here they finaly are! Bows will be implemented on the next update with new animations and combos. Unleash the fury of arrows on your foes and discover our fancy bow models. We have 6 models so far, but if the toy department make more, then there will be more of them ;)

NEW TARGETING SYSTEM

Hadrien/Nyhlus is working on a new targeting system that may be partially implemented in the next update. This should solve most of the targeting issues with various spells and weapons and improve considerably the gameplay comfort. Here are a few words from him to explain that feature:

Until now, the calculation of the trajectory for some spells could be imprecise or unpredictable. We use several different techniques, depending on the attack: physical projectiles, explosions, proximity calculation, raytracing and such.

Thus we decided to develop a simpler system in order to streamline spells handling and make the gameplay clean and predictable, without any surprise or mistake during target acquisition. On the other hand, the creation of such a system would allow us to see and debug in real time the calculations done by the spells during the targeting phase, how it behaves and what’s the issue when it doesn’t work.

[...]

 

Wolcen: Lords of Mayhem

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Secret of Mana - More Reviews

by Hiddenx, 09:16

Two more lukewarm reviews for the Secret of Mana remake:

TSA: Score 5/10

Mammoth Gamers: Score 6.5/10

 

Secret of Mana

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Kingdom Come - More Reviews

by Hiddenx, 09:09

Two more reviews for Kingdom Come: Deliverance:

Twinfinite: Score 3.5/5

MMORPG: Score: 7/10

Kingdom Come

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: Released

Details

Pillars of Eternity II - Sailing the Deadfire Archipelago

by Silver, 07:36

Pillars of Eternity II: Deadfire has a new update.

Update #45 - Sailing the Deadfire Archipelago


Greetings, Backers! 

We wanted to start this update with an important message: if you have yet to complete your pledges and surveys, please do so! Completing your pledge helps us get you your copy of Pillars of Eternity II: Deadfireon launch day. If you have not completed your survey by this time, we cannot guarantee that it will make it into the game when Deadfire launches. We will get late surveys in through patches, but will be unable to do so on release. To fill out your survey, head over to your Eternity Account Profile and to the Surveys Page.

The High Seas

With that out of the way, on to the update! Producer, Katrina Garsten, and Design Director, Josh Sawyer, are both here to teach us about the ship crew system, ship combat, and how you backers can help us improve these features even more with your feedback. Take it away, team!

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Extended Coverage

Along with the informational video above, there has been a lot of coverage this month for Pillars of Eternity II: Deadfire! For starters, we got on the cover of PCGamer and Gamestar!

PC Gamer Cover

Online article - Watch Pillars of Eternity 2: Deadfire's ship combat in action

Gamestar Cover

Online articles:

The covers came along with a great amount of coverage from many sites. We've put a lot of them in one place for you to go through, so you don't have to hunt around.

IGN - "When setting sail, Deadfire is a totally new animal that has me excited to captain my own ship, seek out quality crew, and look to the health and welfare of a large company of waywards. Going ashore, it’s basically more Pillars of Eternity, exactly as I remembered it but with a shiny new coat of paint. And that’s not necessarily a bad thing. I look forward to charting a course for further horizons when the full game launches this April."

MMORPG.com - "Obsidian has expanded the IP with an amazing story, detailed and nuanced customization that will appeal to both the hardcore cRPG fanatic and new players to the series and genre. It is literally the best of all worlds."

PCGamesN (focus on ships) - "Pillars of Eternity II needs to offer something much more than high-definition nostalgia in order to succeed in 2018, and it looks like that could well be found in its dedication to seafaring and tactical battles. By expanding into new and strange directions, Obsidian are not only honouring the expectations of players, but the lineage of Baldur’s Gate and its inspired, bold sequel too."

PCGamesN (focus on AI customization) - "From just a few hours of hands-on time with Deadfire it is evident that the new AI rules and combat changes have produced a far more enjoyable experience than seen in its predecessor."

The Sixth Axis - "What’s great is to see that they’re not merely resting on their laurels, but actively going back and looking at what worked and what didn’t, taking feedback from the community that’s helped to crowdfund this game as they reshape those ideas into something even more compelling."

Be sure to check out the rest of the coverage as well and dive into the Deadfire full on!

Cubed3.com

Expansive DLC

Finder.com

Game Informer

Gameindustry.biz

N3rdabl3.com

Player2.net

RPGFan.com

Shacknews

Softpedia.com

Gamesource.it

Multiplayer.it

MMO.one

Playground.ru

Vandal.net

Coming This Holiday Season!

In case you missed it during the coverage earlier this month, we are excited to announce that thanks to our publishing partner, Versus Evil, Pillars of Eternity II: Deadfire will be coming to PlayStation 4, Xbox One, and the Nintendo Switch this holiday season. Red Cerberus is going to be handling the port of the game so the Deadfire team can remain focused on wrapping up the Windows PC, Mac, and Linux version of the game. 

But, jumping back to the PC version: in a few weeks we'll take a look behind the scenes with the audio team and dive into what it means to bring sound to the Deadfire. In the meantime, don't forget to get those surveys filled out if you have them!

 

 

Be sure to join the conversation for this update on our forums. If you missed Update 44, check it out here!

Pillars of Eternity II

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Friday - February 23, 2018

General News - Mike Laidlaw Interview

by Silver, 13:52

Mike Laidlaw talked to Game Informer about what he has been up to since he left Bioware. The GI Show also covered a variety of other gaming topics (see below).

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On this episode of The Game Informer Show podcast, Ben Hanson, Joe Juba, Elise Favis, and Suriel Vazquez talk about Konami after Kojima by diving in deep on Metal Gear Survive. We talk about Ubisoft's stellar work keeping Rainbow Six Siege thriving with both the Invitational and Outbreak mode and also the bizarre historical tour through ancient Egypt available with Assassin's Creed Origins Discovery Tour. We take a turn for the romantic as well by talking about the intriguing little game Florence on iOS. After some great community emails, we're joined by Mike Laidlaw to talk about why he left BioWare, his role as creative director for the Dragon Age series, and why he's optimistic for Anthem.

To jump to a particular point in the discussion, check out the time stamps below...
2:45
- Kingdom Come: Deliverance
5:30 - Game Informer's 300th Issue Party at Fulton Brewery
6:20 - Metal Gear Survive
36:45
- Assassin's Creed Origins Discovery Tour
46:00
- Rainbow Six Siege's Future 50:10 - Florence
1:00:50
- Community emails
1:02:20
- Introducing the #gishowchallenge
1:33:25
- Our entrance music
1:53:10
- Mike Laidlaw on Dragon Age and leaving BioWare

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Kynseed - Steam Page and Early Access Soon

by Silver, 12:22

Kynseed now has a Steam page with Early Access to come soon.

About This Game

Kynseed is a sandbox RPG adventure life sim brought to you by developers who worked on the Fable series for Lionhead Studios.

Live your life in a quirky world where everyone ages and dies, including your pets! Take control of the mystical Kynseed and grow your family legacy over generations as you pass your skills and powers down to your children.

  • Run a tavern, apothecary, goods store or blacksmith. Farm your land. Go adventuring and battle dark faery tale creatures. Or do them all. The choice is yours.
  • Develop relationships with NPC’s who have their own lives and loves, and who will remember your deeds, actions and pranks!
  • Find and use Proverbs to unlock the secrets of each ingredient, creature and inhabitant of a place where folk tales are all true.
  • Gather the materials to create better items, craft beers or to mix cures for a range of bizarre maladies for the simple people of the land.
  • Deal with the mysterious Fae gentleman, Mr Fairweather and buy strange artifacts from him that aid your chores, help you in combat or let you just mess with the world….but be aware of the life tax he extracts annually!

In Kynseed, live your lives the way you choose in a lovingly hand-crafted and huge 2D open world.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

All Walls Must Fall - Released

by Silver, 10:13

All Walls Must Fall has released on Steam to a positive reception and is 30% off until the 3rd March.

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About This Game

Berlin, November 2089: The Cold War never ended. For 150 years both sides have used time manipulation technology to observe and counter each other’s every move. Now this fragile state of affairs is approaching a breaking point, as a rogue nuclear strike will send the world into turmoil. Both sides have scrambled to send agents back in time to find who is behind the attack and how to prevent it. If they fail, the whole world will turn to ash, forever.

All Walls Must Fall is an isometric tactics game where actions happen to the pulsing beat of the music. You control time travelling secret agents as they jump and loop through a single night in the city of Berlin. Using a pausable real-time system, carefully plan your decisions and use powerful time manipulation abilities to your advantage, as you carry out your mission in the shadows or in plain sight. Levels are procedurally recombined, giving All Walls Must Fall a highly replayable campaign structure, while still offering individually crafted components and set-pieces.

All Walls Must Fall takes inspiration from genre classics like X-Com, Syndicate and REZ, as well more recent indie games like The Banner Saga, Braid, SUPERHOT and Crypt of the Necrodancer.

  • Isometric action-tactics game for Windows, Mac and Linux
  • Hybrid real-time / simultaneous turn-based tactical gameplay
  • Procedurally generated levels and campaign that plays different every time
  • Sci-Fi noir Berlin as a divided city in which the Cold War never ended
  • Mind-bending time manipulation abilities that allow you to experiment with possible futures and rewind to the past.
  • Synaesthetic nightclub environments and audio
  • A simulation sandbox featuring crowd simulation and destructible objects
  • A parable that reflects on free will, moral ambiguity and the meaning of freedom
  • Developed by a team of former AAA professionals using Unreal Engine 4

All Walls Must Fall

SP/MP: Unknown
Setting: Modern
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Star Control IP - Complaints Filed

by Silver, 09:30

Fred and Paul of Star Control fame have explained the latest development in the legal dispute with Stardock.

Stardock filed a complaint in Federal court against us, personally, alleging among other things that we are not actually the creators of Star Control.  This is news to us!  Are we clones of the original Fred and Paul, just now learning of our squelchy vat birth?   Unfortunately, Stardock’s complaint is not a prank – so, today we took action and filed a response in Federal court answering Stardock's false claims.  Of course, we've also filed counterclaims against Stardock, as the original Fred and Paul would have wanted.  Read the background here.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Thursday - February 22, 2018

Secret of Mana - Two Reviews

by Hiddenx, 20:03

Wccftech and PC Gamer checked out the Secret of Mana PC remake:

Wccftech - Score: 8/10

Conventional wisdom would say the new Secret of Mana isn’t a great remake. It doubles down on the stuff that already works while leaving the original game’s most glaring flaws largely untouched. That said, I still enjoyed this new package. Secret of Mana was always about charm and personality over polish. Yes, the game remains a bit of a mess, but that special spark at its core burns brighter than ever. If you loved the original game, or are just in the mood for something light and quirky, this remake strikes true.

Pros

  • Story is as affably zany as ever
  • New interludes add depth to your party
  • Nicely varied locales and quests
  • Lacks the fluff endemic to newer RPGs
  • Still a great local co-op option

Cons

  • Visual and audio upgrades are so-so
  • Combat is too retro for its own good
  • Lots of weird glitches

PC Gamer - Score: 48/100

A flimsy remake of a flawed 16-bit favourite that exacerbates all the original’s problems while failing to recapture its strengths.

Thanks henriquejr!

Secret of Mana

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Xploquest 2 - Released

by Hiddenx, 19:51

The old school adventure RPG Xploquest 2 has been released:

Xploquest 2

The forces of evil have settled on the continent. Again ! Only a few cities have been able to stay out of the control of the Dark Knight. A chosen has been elected to find a way to defeat him. No luck, it's you (again!) Who have been appointed.

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To achieve this feat, you will need to:

  • travel the different regions by foot, by boat or teleporting
  • fight monsters
  • explore dungeons, towers and caves
  • discover the last free cities
  • find the essential ingredients to make magic potions
  • complete quests
  • solve puzzles

The gold and experience gained will allow you to

  • increase your combat power
  • develop your magic abilities to cast awesome spells
  • buy more and more effective weapons and protections
  • acquire new skills
  • make potions
A sequel of the famous Xploquest game, Xploquest 2 is a tiled based role-playing game based on the exploration and management of your character, which takes place in an open world.

Xploquest 2

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Depth of Extinction - Build 39

by Hiddenx, 19:43

HOF Studios posted a dev log discussing the latest build of Depth of Extinction:

Build 39 - World Map, Base and Objectives

Depth of Extinction First Access » Devlog
We’re finally getting closer to seeing what Depth of Extinction will be at launch with the world map and objective chooser in build 39. The goal is to provide player choice and exploration plus give a bit of risk to deciding how to outfit your team to tackle the objective.

[...]

Depth of Extinction

SP/MP: Single-player
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Tales of Maj'Eyal - Forbidden Cults Teaser

by Silver, 14:15

Tales of Maj'Eyal has a new expansion in the works called Forbidden Cults.

Forbidden Cults makes two new classes available to play:

  • Writhing One: Give in to the corrupting forces and turn yourself gradually into an horror, summon horrors to do your bidding, shed your skin and melt your face to assault your foes. With your arm already turned into a tentacle, what creature can stop you?
  • Cultist of Entropy: Using its insanity and control of entropic forces to unravel the normal laws of physic this caster class can turn healing into attacks and call upon the forces of the void to reduce its foes to dust.

Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.

Forbidden Cults makes two new races available to play:

  • Drem: A corrupt subrace of dwarves, that somehow managed to keep a shred of sanity to not fully devolve into mindless horrors. They can enter a frenzy and even learn to summon horrors.
  • Krog: Ogres transformed by the very thing that should kill them. Their powerful attacks can stun their foes and they are so strong they can dual wield any one handed weapons.

Forbidden Cults adds many new zones for you to explore and die in:

  • Kroshkkur: An ancient Sher'tul Fortress laying half in ruins that serves as a focal point, and home, for all kinds of creatures seeking lost knowledge.
  • The Maggot: A huge living corrupted worm about to destroy Kroshkkur! Teleport inside and save your sanctuary of horrors!
  • The Godfeaster: Deep undergroud the ground shakes as ... -- redacted by corrupt forces --
  • The Scourge Pits: On the south of the Iron Throne lays a fool pit of ... -- redacted by corrupt forces --
  • Forbidden Tomes: Find special artifact books of ancient lore. But, read at your own peril, for the story they tell may very well suck you in... quite literally. Maybe you will even find The One That Writes...
  • Occult Egress: A strange, extremely old, contraption of unknown origin. It seems to require some kind of code sequence to activate. Maybe you will find some during your adventures?
  • The Entropic Void: So you think you are strong? Powerful? Invulnerable? In the end, entropy always wins, as you will learn...

What would an expansion about horrors be without a bunch of new horrors to torment you with? Please give a warm welcome to:

  • Searing Horrors: You liked luminous horrors? You loved radiant horrors? You will absolutely adore their searing big brothers!
  • Nethergates: It sleeps. Maybe it should stay that way.
  • Netherworms: Vampiric worm masses that are bound to tickle your fancy! And tickle hard.
  • Fearful Symmetry: Geometry has never been so lively!
  • Entropic Shards: Take an entropic crystal, shatter it with tentacles. And die.
  • And more ...

"DarkGod, is that all?" Obviously not! You will also find your usual addition of:

  • Lore: Delve into the dark forgotten secrets of the world, where sanity is a very tenuous idea. Learn the true nature and origin of the dwarven race.
  • Artifacts: Discover new objects of power and use them to further your own goals.
  • New wyrmic tree: Unlock the scourge drake for your wyrmics.
  • Glass Golem: Unlock the glass golem option for your alchemists.
  • Events: Discover new strange contraptions in familiar zones. What could go wrong?
  • Achievements: Because there can never be enough!

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I, DarkGod, am both happy and proud to announce Tales of Maj'Eyal next expansion: Forbidden Cults! Do you like horrors? Do you like tentacles?

Do you like to explore old places? Then this expansion will be just right for you!
https://te4.org/blogs/darkgod/2018/02/news/announcing-tales-majeyal-next-expansion-forbidden-cults

Tales of Maj'Eyal

SP/MP: Single-player
Setting: Historical
Genre: Roguelike
Platform: Unknown
Release: Released

Details

Beautiful Desolation - February Update

by Silver, 13:52

Beautiful Desolation's February update announces Mick Gordon as composer and highlights the progress made in the games design. Lots of cool screenshots at the link.

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A YEAR HAS PASSED!

It’s been a year since the counter stopped on Beautiful Desolation’s Kickstarter campaign...

That’s when the tough decisions begin!

Should we use the programming and setup from CAYNE, and merely add graphics for each new scene? Or should we innovate further? Well, after seeing (and playing) Pillars of Eternity we knew that the CAYNE system wouldn’t cut it! So began our mission to rework what we had done and rethink how to make this game incredible.

CAYNE and STASIS were focused on smaller, claustrophobic interior environments. Beautiful Desolation needs space to traverse - instead single rooms, we’re designing and building sizeable areas to explore.

We assessed what we had and examined how this would be feasible, or even possible, with a three-man team. Thankfully with the power of Unity, we were able to rapidly build up the new Desolation framework. It wasn’t long before Mark was running through large expanses with a camera that tracked him perfectly in a beautiful African landscape. The addition of parallax, fog and special effects has made the experience rather unique.

Now that the game mechanics and systems are locked in, the localities are growing fast and furiously and we are almost exclusively adding content and building puzzles.

Experience a scene in Beautiful Desolation:

Click here to explore the Overpass in Milkbush.

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Mage's Initiation - NPCs Voiced

by Myrthos, 12:31

All NPCs in Mage's Initiation have been voiced and the work on giving the lead character a voice is in progress.

t's most pleasing to say that we've FINALLY hit the major milestone of getting all of the NPC characters' voices recorded and completely lip-synced. That equates to a total of 3,247 lines; a process that took almost one full year! With that task now squarely in the rear-view mirror, we've started concentrating on slaying the final beast - D'arc's lines. At this point in time we're still preparing his script and haven't actually started recordings yet. However, that's on track to commence within the next few weeks. D'arc has lines. A LOT of lines. 5,712 lines to be precise. So MANY lines that it's taken several weeks just to organize his script document, add all the directional notes, and put everything in the right contextual order. It's almost like proof-checking a short novel. (By comparison, a typical NPC script takes around an hour to compile and organize). Thankfully, not all of D'arc's lines will need lip-syncing, as many of them (such as narration descriptions) will merely be thoughts in his head that don't require his mouth to move.

It's anticipated that D'arc's lines will take another two to three months to record, lip-sync, and implement into the game. After that's been sorted, we'll need to do a few final rounds of beta testing to check that everything's working properly, tidy up a few remaining bugs, and to catch any voice files that may have been missed or that might require retakes on account of having the wrong inflection or tone.

Aside from that, only the cutscene intermission movies still need to be finalized by having the final character voices and lip-syncing added, as well as some editing adjustments to make the timing cleaner and snappier. We're excited to be nearing the light at the end of the tunnel – it's approaching like a Flame Bolt to face... only less cauterizing.

Mage's Initiation

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Wednesday - February 21, 2018

Starpoint Gemini Warlords - Rise of Numibia DLC Released

by Myrthos, 23:10

The Rise of Numibia DLC for Starpoint Gemini Warlords has been released and is available on Steam.

THE NEWEST DLC ADDS FOUR NEW FACTIONS, A MASSIVE NEW PART OF THE MAP, 7 NEW SHIPS AND A LOT MORE

Zagreb, Croatia, February 20, 2018. The new empire is on the rise, a new Queen of Numibia is ready to leave shadows of Gemini and lead her people to glory once again!

LGM Games is proud to announce that the newest DLC expansion for Starpoint Gemini Warlords, Rise of Numibia is available now on Steam.

Rise of Numibia tells a story of a Numibian tribe, which were among the first in the era of human expansion to distant space systems... and the first one to leave a mark. Led by Dakkar family, Numibian tribe controlled parts of space in every imperial colony. At the peak of their strength, legendary leader Masego Dakkar left the newest Numibian strongholds in Gemini to defend their territory in Orion system. His daughter, Ashanti is a child of war. Born during that bloodshed, Ashanti was sent back to Gemini following Numibian crushing defeat.

Today, years later, Ashanti Dakkar, the new Queen of Numibia is ready to leave shadows of Gemini and lead her people to glory once again. In a war torn system, Ashanti is determined to prove her people still have the strength, resilience and most of all, ruthlessness that enabled them to survive and prosper among the stars for so long.

Myriad of new content

Rise of Numibia DLC is packed with exciting new content that brings four new factions, a massive new part of the map with brand-new gameplay opportunities and possibilities, new headquarters for the playable faction, brand-new spectacular looking asteroid fields, seven brand-new spaceship designs in all ship classes, brand-new scenarios, and more.

 

 

Rise of Numibia DLC key features:

  • Gemini map increased by 30% equals more space to conquer
  • New playable faction (Numibia) with new Headquarters
  • Three new additional factions (Highland, Eastland, Tswana)
  • New scenarios - conquest with Numibia, or defense against Numibia incursion
  • New ambassadors for new factions
  • 7 brand new spaceship designs that include all ship classes (Bonas, Nhoma, Walvis, Okahara, Tantas, Koenos, Aranos)
  • 4 new planets (Kalahari, New Korkyra, Gladstone, Doma), with New Korkyra moon
  • New asteroid fields with visual and gameplay additions
  • New ambients
  • And more

 

Rise of Numibia DLC pricing:

  • $7.99 USD
  • 7,99 EUR
  • 5,79 GBP

And here is the trailer:

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Starpoint Gemini Warlords

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

RPGWatch Feature - ICY Review

by Myrthos, 23:01

For his next review, forgottenlor decided for something colder and checked out the Frostbite edition of ICY.

I'm nearly out of medicine and that's not good. In the post-nuclear winter world of ICY, medicine is the only way to heal your wounded party members, and it's pretty difficult to find throughout most of the game. So I set about trying to scavenge ruins that don't seem too dangerous, because the last thing I need is to get into another fight with no way to heal up. I really hope that I find some disinfectant or bandages, as those raise up my medical supply. No such luck. I move to the next point on the map and hope I don't trigger another event, since Carlos and Mobolaji seem to be at each other's throats, and while I'd be willing to banish Carlos from the group, I'd rather not lose his wife April. Luckily, no event is triggered, but I do find a house. There is a hole in the floor, but luckily, I have a rope, which I can sacrifice to explore the hole. Inside I at least find some chemicals. With those and some cloth, I can be craft bandages. My medicine supply goes up from 8 to 9. A small victory, but a victory nonetheless. ICY is a survival-RPG, which despite its low budget manages to pull off what few other low budget RPGs do, namely being a full blown RPG, with the all the RPG elements you could wish for, but within a fairly limited scope.

ICY

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Kingdom Come

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: Released

Details

W40K: Inquisitor-Martyr - Preview

by Hiddenx, 20:04

CGR checked out Warhammer 40K: Inquisitor-Martyr:

Warhammer 40,000: Inquisitor - Martyr - PC Preview

If anyone has been following me for the past few years here at Chalgyr’s Game Room you know how big of a fan I am of NeocoreGames. While I may have named Haemimont Games’ Victor Vran as King, The Incredible Adventures of Van Helsing are not far behind. The work that has gone into those titles both for launch and thereafter gave me high hopes for their delve into the Warhammer 40k universe. Warhammer 40,000: Inquisitor - Martyr is currently in Alpha staged Early Access and while still fairly rough around the edges there’s a lot that can come out of it.

Martyr puts you into the role of an Inquisitor who starts off their hunt on a derelict ship before eventually giving you access to a much wider space to explore. This ship, and the five stages within, act as a tutorial to most of the game’s functions. I’m glad that I plowed through these five stages because they are currently empty and devoid of much other than the occasional enemy with little to no AI that walks towards you in order to be put down. They are seriously boring and even if you’re on your fourth character they have to be plowed through in order to move onto a lot more combat intensive stages which are loads more fun.

Unlike their previous entries, Martyr is mission based and constructed in stages instead of a world that can be run and teleported through. Furthermore, until the tutorial is completed the hub remains locked off in order to buy and sell equipment as well as try to find people to play online with if you tire of playing alone.

[...]

Thanks Farflame!

W40K: Inquisitor-Martyr

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

Werewolf: Earth Blood - More Previews

by Hiddenx, 19:59

Farflame spotted two previews for Werewolf: Earth Blood:

Gamingbolt: Werewolf: The Apocalypse Has Players Control Their Rage

Fragmentos De Rol: Noticias sobre Werewolf: Earth Blood (in Spanish)

Werewolf: Earth Blood

SP/MP: Unknown
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Conan Exiles - Launch Day Features

by Hiddenx, 19:48

MMO Games listed the launch day (May 8th) features of Conan Exiles:

Conan Exiles Looks at Features Arriving at Launch

[...]

As far as features heading to the game for launch, players can look forward to a couple of cozy new biomes in the form of a swamp near the southern desert and a volcanic area towards the Frozen North. The new biomes will double the size of the game’s map, and will naturally introduce new monsters, crafting materials, weapons, armor and more.

The devs also are working on what is promised to be a complete overhaul of combat – a feature that was stated to be the single most important focus according to community survey results. A livestream from earlier in the month offered a deeper look at what’s different, but Combat 2.0 is said to be more visceral, more tactical, and more fun.

Launch will also see the addition of farming; a new religion; a fast travel system; a Perk system to let you adjust your character to your playstyle; and the addition of a purge mechanic which will send NPCs or creatures to attack player bases in either PvE or PvP servers, though private server admins can choose to have this mechanic disengaged.

[...]

Thanks Farflame!

Conan Exiles

SP/MP: Single-player
Setting: Fantasy
Genre: Unknown
Platform: PC
Release: In development

Details

Abandon Ship - Early Access available

by Hiddenx, 19:40

The naval strategy adventure Abandon Ship is released as Early Access version:

Abandon Ship

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Be the Captain. Survive on the Edge in a World with Consequences.

In Abandon Ship you take command of a ship and her crew, exploring a diverse, procedurally generated world, taking on quests and dealing with random events. Frequently, you will end up engaging other ships in combat, the player having to employ their best tactics in order to out-manoeuvre and out-gun the enemy.
The game focuses on “Age of Sail” ships in a Fantasy setting, framed in an Art Style inspired by classic Naval Oil Paintings.

Ship Destruction is not the End.

Life in the world of Abandon Ship can be brutal. Death is permanent. But the game doesn’t end if your vessel is destroyed. You are the Captain, and as long as the Captain is alive, there is always hope. By escaping to a Lifeboat, or even being stranded, alone in the water, there is still a chance to survive and fight your way back to the top.

Snatch Victory from the Jaws of Defeat.

Combat is tactical and savage. Each battle is hard-fought, always on the edge of defeat. Your only chance of overcoming the odds is to employ every advantage you can and utilise all the tools at your disposal.

Reap What You Sow.
Explore a fantasy world that reacts to your actions. Quests may drastically change the environment. Make decisions that create friends or enemies that may later come back to help or hinder you.

Thanks Farflame!

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Immortal Unchained - Gameplay Trailer & Alpha Test

by Silver, 07:46

@DSOGaming Immortal Unchained is a science fiction, hardcore action RPG which will have a closed Alpha test March 8th.

Beginning Thursday, March 8 and running until Monday, March 12, the closed alpha test will offer PC players the first look at two locations from Immortal: Unchained’s dark and unforgiving world, while experiencing the game’s brutal combat and tactical gunplay for the very first time.

Players will also be invited to share their feedback with the development team to help refine the game and are encouraged to share their thoughts and experiences via the Immortal: Unchained Steam page and other social media channels. In other words, there won’t be any NDA for this closed alpha test.

[...]

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General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Low Magic Age - Adventure Preview #12

by Silver, 02:02

Low Magic Age talks about its adventure preview for the last time. Expect the first version of adventure mode March or April. Screenshots are at the link provided.

Adventure Preview #12 (the final one)

Day/Night and Camping

The most direct effect of the day and night alternation to the adventurers is the scope changing of the field of vision. Beware of wandering monsters out of sight when traveling at night.

In the case of sufficient supply, your adventure party can take a rest at any time of the day to restore damage caused by combat and exploration. If there is no rest for a day, your party will automatically consume a supply and take a rest at the end of the day.

Jurisdiction and Subordination

Various settlements will form the relationship of jurisdiction and subordination according to their size. Villages generally belong to nearby cities, and cities may govern a number of villages. The population, prosperity, and various supplies of settlements under the relationship will interact with each other.

Fortresses are an exception. As a military stronghold, a fortress generally belongs to a nearby city, thus obtaining the supplies needed. But fortresses do not have the civilian population, do not accept block trade, and generally do not accept adventurers' visit, unless visitors have considerable prestige and have a good relation with the city which the fortress belongs to.

The Final Preview?

Up to now, 12 previews of the adventure mode have been issued, basically including all the planned contents of the first version of the adventure mode. Of course, there are plenty of details that are difficult to show. We'll leave them to our adventurers to explore and experience personally ;)

The first version is expected to be released in March or April this year. ( Wish all the best in follow-up development. No bug storms, no energy exchanges between planes, and no alien kidnappings, etc. haha ;)

Low Magic Age

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Tuesday - February 20, 2018

Starpoint Gemini Warlords - New DLC

by Hiddenx, 19:12

The Starpoint Gemini Warlords DLC: Rise of Numibia  is now available on Steam:

Rise of Numibia

A new threat emerges in the Gemini system. Numibian tribes, once great and ruthless, fell from power having suffered a crushing defeat in the Orion system. Now, they have returned to Gemini. With a new queen crowned, they are plotting to conquer the war-torn Gemini system.

Either play as the Numibians and conquer the Gemini system in a new scenario, or defend yourself against a Numibian invasion.

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KEY FEATURES:

  • Gemini map increased by 30% = more space to conquer
  • 1 new playable faction (Numibia) with new Headquarters
  • 3 new additional factions (Highland, Eastland, Tswana)
  • New scenarios – Conquest with Numibia, or Defense against the Numibian incursion
  • New ambassadors for the new factions
  • 7 brand new spaceship designs that include all ship classes (Bonas, Nhoma, Walvis, Okahara, Tantas, Koenos, Aranos)
  • 4 new planets (Kalahari, New Korkyra, Gladstone, Doma), plus a New Korkyra moon
  • New asteroid fields with stunning visual and gameplay additions

 

Starpoint Gemini Warlords

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Star Traders: Frontiers - Landing Protocols

by Silver, 13:21

A new update for Star Traders: Frontiers talks about landing protocols and other additions.

Update #37: Landing Protocols


The proper landing protocols are needed now as we are coming into the final approach for the v2.1.x family of development. We're about to set this spaceship down in a big cloud of dust. Then our combat team is going to come piling out and lay siege to v2.2.x with gusto. We've gathered a combat team with Traits like Brute, Merciless and Savage to make sure that we get off to a great start.

This release includes a big blast of lore in the 30+ page lore book as well as a new set of Talents that finish every Job in the game except Pilot's last 2 Talents. It's an exciting milestone and opens the door to future jobs!

Wiki and Lore Book

With this release we've wired up the links from the in-game menu to the Star Traders: Frontiers Lore Book and the game's WIKI. For ease, the links are included below.

Lore Book[www.dropbox.com]

Wiki[startraders.gamepedia.com]

Engineer Talents

All the Rank 8 and 11 Talents for Engineers have arrived with Update #37, filling out a really interesting arc in this character's arc. A highly trained Engineer becomes a science and research officers in their later levels, gaining additional Experience for the crew as they encounter space anomalies (Radiation and Ion Storms), xeno and wilderness exploration.

Exchange and Black Market

For some time, there hare been issues in the Black Market and Exchange where Talents weren't firing properly when on cooldown. We've rebuilt the Talent processor in these screens and now your Talents will always fire, albiet only one per trade. Big $50,000 trade talents get a shot to fire first, and if they don't then the rest of your Talents get a shot. If a Talent like Market Confidant does not run (because it fails its 10% + Charisma check) then another Talent will still get a chance to fill in.

As a big buff for Smugglers, we've knocked Illicit Notoriety down to a Rank 1 Talent as well as adding a Slippery Trader Talent which helps Smugglers handle Trade Bans and Wars better than other, more above-the-board traders.

Missions Expire

If you ignore a mission for its entire duration twice over (31 weeks x 2 = 62 weeks ignored) then mission will now naturally expire. This kind of behavior is not a good way to make friends, and you will suffer Reputation loss with both your Contact and their Faction for failing to deliver.

Notably, this Reputation damage is worse than just fessing up to your mistake and Dismissing the mission yourself. You'll still take Rep damage, but its less.

v2.1.15 - 2/18/2018
- Link to Wiki and newly published Lore Book added to the in-game menu
- Added new Engineering Talent at Rank 8 - "Stormhunter" is superior Radiation Storm protection with XP bonus
- Added new Engineering Talent at Rank 11 - "Perilous Study" grants XP bonus when encountering xeno ships
- Added new Engineering Talent at Rank 11 - "Unforeseen Discovery" replaces Explore card with XP bonus card
- Added new Smuggler Talent at Rank 5 - "Slippery Trader" reduces Rep Penalty for trading into Ban or War Conflict
- Reduced Rank of Smuggler Talent "Illicit Notoriety" from Rank 5 to Rank 1 - Black Market boosted!
- Added note to Exchange screen including negative Rep threshold (-28) from Trade Ban / Conflict
- Fixed all issues with Exchange and Black Market Talents not firing when they should
- Added new wild environment artwork for ocean worlds
- Missions now fail after 200% of their deadline has expired causing Rep Loss -- Dismiss is better
- Improved ordering of Talents in combat encounter/victory screens, card games -- highest Job Rank Talents first
- Fixed minor UI bugs in crew detail when using next / previous
- Improved scaling for 1280x1024 resolution

Star Traders: Frontiers

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Archmage Rises - Jokes and Performances

by Silver, 13:04

Archmage Rises integrates jokes and performances into its world.

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In this update I show what I was able to accomplish this week despite being out of town for 3 days.  The broader context of this piece is in having many realistic ways to interact with NPCs, and many ways to build or harm relationships.  All this is within the pursuit of making lasting friendships that mean something over time.

If you are interested, here is the list of outstanding tasks for Build 11.  It is still at 27.

This week's progress:

  1. Found and fixed a major fishing bug
  2. Put in fish images, one for each species of fish, and a special image for empty hook.  Fish image size can now reflect the weight.  It feels really good now.
  3. Spent a day refining the conversations code from last week.  There were about 20 edge case scenarios that I had to sort through, write for, deal with.  It's all feeling really good now.
  4. I've always intended to have "tell a joke" as a conversation option (its in the Sims).  So I created a joke engine that will create a joke based on several premise algorithms. 
  5. Jokes are generated at time of world generation and originate with certain people.  
  6. The player can learn any joke by hearing it.  If an NPC knows a joke they have a small chance of telling it to the player through a special prompt.  NPCs won't tell jokes the player has already heard.
  7. The player can tell any joke they know to someone.  Each NPC remembers which jokes they have heard before.  Telling a joke utilizes the performance skill, which improves with each successful joke told.
  8. NPCs react to jokes based on success/failure to tell, and just their own sense of what is funny (this will be connected with personalty in the future).  So a successful joke can still not be funny to the hearer.  Oh how i've experienced this too many times...
  9. In a future build: Players can use the Composition skill to craft new jokes.  For now you just have to collect the ones in the game.
  10. Added the ability to insult an NPC.  This will be utilized in the near future.
  • Something I've always intended was to allow the player to perform in an inn: music, poetry, singing, storytelling.  I decided to see if I could use the gambling/conversation system to make a Stand Up comedy act.  It didn't take me too long to do so.  I'm not going to spend time putting in the other kinds, but now they are possible.  All this is to fulfill the original design goal of being like Raistlin and friends supporting themselves by putting on shows at various inns along the shore of the sea of Istar.
  • Archmage Rises

    SP/MP: Single-player
    Setting: Fantasy
    Genre: RPG
    Platform: PC
    Release: In development

    Details

    General News - Historical Periods for CRPGs

    by Silver, 12:42

    Retrospective Gaming shares his thoughts on historical settings that could work for CRPGs.

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    Emperor Che will rule for 50 years and built an empire that will throughout the ages! Or maybe 20 years ..idk

    Music - Napoloen Total War - Art of War
    https://www.youtube.com/watch?v=4yOzj7hWGUM

    Onimusha - Waterfall Mountain
    https://www.youtube.com/watch?v=aS3u6
    ...

    Mafia - Hoboken
    https://www.youtube.com/watch?v=DGr-e
    ...

    Picture sources - Samurai
    https://wiki.samurai-archives.com/ind
    ...

    https://www.japanvisitor.com/japanese...

    Mafia-
    http://mafia.wikia.com/wiki/Mafia_Wiki

    Naoleon and French Revolution -
    https://www.napoleon.org/en/history-o...
    https://fineartamerica.com/art/painti...


    Hisotrical Setting definition - " Historical setting is an aspect of setting that pertains to when events occur and when characters live or interact. A historical setting is a point in time. Literary characters cannot see nor touch their historical setting because historical setting pertains to time which is intangible, but all human actions must occur in time. Historical settings might be past, present, or future. Historical settings might be described as specific spans or moments in time:

    General News

    SP/MP: Unknown
    Setting: Unknown
    Genre: RPG
    Platform: Unknown
    Release: In development

    Details

    Assassin's Creed Origins - Discovery Tour Mode Added

    by Silver, 12:04

    PC Gamer reports that Discovery Tour mode has been added to Assassin's Creed Origins.

    As a free update for existing players, premium standalone for everyone else.

    All games with impressive worlds should have non-combat tourist modes. Slaughtering beasts and baddies is great fun, but I love clearing an area of enemies and then returning to their natural habitats with the luxury of peace and quiet. 

    Assassin's Creed Origins adds its educational The Discovery Tour today with this in mind. 

    [...]

    Assassin's Creed Origins

    SP/MP: Single-player
    Setting: Unknown
    Genre: Adventure-RPG
    Platform: PC
    Release: Released

    Details