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Friday - October 19, 2018
Thursday - October 18, 2018
Wednesday - October 17, 2018
Tuesday - October 16, 2018
Monday - October 15, 2018
Sunday - October 14, 2018
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Picture Watch

Halcyon 6: Starbase Commander
Box Art

Poll Watch

What do you game on?
Windows XP
0.76%

Windows 7
24.24%

Windows 8.x
2.27%

Windows 10
63.64%

Xbox
0.76%

Playstation
3.79%

Linux
2.27%

Mac
1.52%

Something else
0.76%

Vote

Friday - October 19, 2018

BattleTech - Season Pass Roadmap

by Silver, 13:03

HBS has announced the season pass roadmap for BattleTech which will be discounted 20 % until October 25th. Additionally the first expansion release date was announced for Flashpoint of November 27th.

Start your engines and grasp your hatchets as we're thrilled to tell you that BATTLETECH - Flashpoint will arrive to Mechwarriors all over on November 27th!
Pre-order TODAY!

If that's not enough with got a brand new video for you in which Mitch gives you four pretty compelling reasons not to miss it!

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[...]

The BATTLETECH Season Pass includes all future BATTLETECH expansions at a discounted price. In addition to all the current game content, Season Pass holders will have access to three upcoming expansions.

Flashpoint

BATTLETECH's first-ever expansion adds new gameplay, depth, and over 30 hours of new content to your mercenary experience. Introducing Flashpoints: high-stakes, branching short stories that link together mercenary missions, crew conversations, special events, critical choices, and rare bonus rewards to take BATTLETECH's endgame and Career-Mode gameplay to the next level.

Urban Warfare

Combat drops into metropolitan territory, with explosive results. Fight through urban sprawl with new ‘Mechs and mechanics.

Third Expansion

To be confirmed.

Thanks Darkheart!

BattleTech

SP/MP: Single-player
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Queen's Wish - October Update

by Silver, 10:05

The October update for Queen's Wish: The Conqueror announces that the engine is 'pretty much done'.

Queen's Wish October 2018 Update!

This is a pretty exciting update. The Queen’s Wish: The Conqueror engine is pretty much done. The base interface is in. The system is done. All the stuff in the game is scripted.

Of course, it’s not completely done. The final interface needs to be drawn, put in, and made pretty. There are a lot of minor things (like weather) that I tend to do late in the process. There are a million bugs. However, we have a full, playable game, and we’ve made several towns, dungeons, and outdoors sections. To take a break from interface stuff, I’ve also written over 40000 words of dialogue for the spine of the storyline.

Over the next few days, we’re going to do our first intense playing. Now that the base engine is done, we’re going to play it, find what is broken and imbalanced, fix it, and make sure the game is fun. Then we will go on to primary world design, the longest phase in the project.

In the Next Month

We’ll finish a couple more dungeons and then do some really intense testing. We’re trying to get everything solid enough that we can make dungeons and outdoors sections on a schedule. This is when everything we’ve been putting off and everything that didn’t work become visible and have to be dealt with. It’s a long, grueling process, but it does end eventually.

Reward Update

We’ve gotten a ton of ideas from people who bought the ability to put things into the game, if you heard back from us, assume your input has been placed. If you haven’t written us yet or you never got feedback, this is really the time to get that done. The more of the world we write, the fewer the options for good places to put your characters, items, etc.

As for the Scrolls of Absolution, the design of the scroll is done and we’ll start making and sending them out soon. If you haven’t responded to the survey yet, please do so.

Things are going well. The prospect of playing the game for real, after years of thought and preparation, is both scary and exciting. Before we go, I put a couple of screen clips below. We have a game!

- Jeff Vogel

[...]

Queen's Wish

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Thursday - October 18, 2018

Thronebreaker - New Gameplay Trailer

by Myrthos, 17:49

A new gameplay trailer for Thronebreaker: The Withcer Tales has been made available.

CD PROJEKT RED, creators of The Witcher series of games, have published today a brand new, gameplay-focused trailer for Thronebreaker: The Witcher Tales - the upcoming RPG adventure set in the universe of professional monster slayer Geralt of Rivia.

The trailer showcases exploration of The Witcher world, the game's choice-driven narrative, and teases new locations and characters. The video also features a closer look at the mechanics of managing your army and upgrading the battle camp, as well as the story-driven battles players participate in.

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Thronebreaker

SP/MP: Single-player
Setting: Fantasy
Genre: Card-Based RPG
Platform: PC
Release: In development

Details

Vigilantes - Review @ Indian Noob

by Myrthos, 17:01

Indian Noob reviewed Vigilantes and think it is a love letter to turn-based strategy games with some well implemented RPG elements.

Vigilantes can be summarised as the perfect amalgamation of Jagged Alliance, the classic XCOM and Fallout 1/2 with bits of Cyberknights thrown in the mix. The end result- a deep, tactical and engaging combat-heavy game with a lot of oldschool RPG elements. But rather than going from map to map combatting foes, you have to build up your base, manage party members, send them on reconnaissance missions, manage the inventory, craft items, conduct surveillance all around the city and finally, launch sweet street justice on criminal scum. Vigilantes have a lot going for it from the get-go. It goes without saying that you have a lot of menus and tabs to browse through. But the clunky and bloated UI leaves a lot to be desired.

You can also select up to three party members to tag along with you during combat encounters. Sadly, the interactions between Sam and his mates are practically non-existent outside of the combat. Considering that they’re full-fledged personalities, it’s sad to see that potential being wasted away. But I do love the fact that they’re fully customizable with attributes, stats and perks. Everything you do outside of the combat takes place in real time and time is valuable. Rather than going for a typical level-scaling method, the enemies in Vigilantes are constantly gathering resources and improving themselves while you’re off doing the same. This can lead to some interesting and sometimes frustrating results.

Vigilantes

SP/MP: Single-player
Setting: Modern
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Neverwinter Nights: EE - patch 1.77

by Myrthos, 16:56

Luck Day spotted that a new patch for the Enhanced Edition of Neverwinter Nights has been made available:

Features:

  • Three new player-selectable portraits; Heavyline, Skandii, and Lanteri
Fixes:
  • We fixed certain armor pads (specifically, belts and shoulder pads) disappearing when re-equipping a item
  • We fixed a floating point inaccuracy that made the player character skew aside ever so slightly when WASDing.
  • The conversation UI has been fixed to not shift off screen when using UI scaling and having the Inventory/Char sheet open at the same time
  • We fixed a double-free in the PLT system, which has lead to crashes when multiple objects with the same texture would show
  • We fixed held equipment not becoming transparent when the character model did so (for example, when casting Invisibility.)
  • The game now asks you for a CD key, instead of erroring with a confusing message, when Steam CD key retrieval fails for any reason
  • HW Mouse is now the default on Linux, as to avoid WindowManager-related mouse click point offset issues resulting from UI scaling
  • We made all DLC portraits now show up for character creation in all modules, regardless of portrait.2da entries
Content Creation Changes

Features:
  • Toolset: The script editor now shows variables and constant declarations on double click
  • Toolset: The recent modules list has been expanded to 10 entries
  • Toolset: The compiler include limit has been bumped to 128
Fixes:
  • Toolset: Area ambient sounds and music has been brought back to life
  • Toolset: We removed the requirement that the mouse be over an object to translate it on the Z-axis (with Alt+Left Mouse Button)
  • Toolset: The tile properties light select color UI is no longer truncated when using windows-native screen scaling
Server Changes

Fixes:
  • Server resource management on Linux in certain memory configurations has been fixed
  • Crashes in nwscript functions resulting from bad parameters have been addressed: CopyItemAndModify, GetNearestCreatureToLocation
  • A crash when reloading LTRs was fixed
  • Linux only: Database names are now case-insensitive, so DestroyCampaignDatabase() now works as expected
  • Linux/Mac only: We fixed the server spinning a thread needlessly if stdin gets closed

Neverwinter Nights: EE

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Mutant Year Zero - New Video

by Myrthos, 16:52

In a new video for Mutant year Zero, Funcom explains what the game is about.

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Tactical adventure game, Mutant Year Zero: Road to Eden fuses, XCOM-like turn-based combat with real-time stealth and exploration, arriving on PC, Xbox, PS4 on December 4th. Check out the new gameplay footage and behind the scenes video from the developers, explaining what Mutant Year Zero is all about!

OSLO, Norway - October 18th, 2018 - On December 4th, in just under two months, Mutant Year Zero: Road to Eden will make its debut on PC, Xbox One, and PlayStation 4. The game combines XCOM-like tactical combat with real-time exploration, stealth, and story as it puts players on a journey across a post-human Sweden where anthropomorphic animals scramble to survive in the remains of human civilization. Throughout the game, players can seamlessly jump between real-time exploration and tactical combat.

Since the game's announcement in February (where the characters Dux and Bormin undoubtedly stole the show), Mutant Year Zero: Road to Eden have been collecting both awards and praise from press who have gotten hands-on time with the game. But, if you've been living under a rock for the past few months, the developers at The Bearded Ladies' studio in Sweden are ready to show you what the game is all about.

In the brand-new video released today, the team takes you behind the scenes at their Malmö studio as they give you the overview of what the game is all about and what players can look forward to. You can also find a written overview posted on www.mutantyearzero.com

Now available for PC pre-order on buy.mutantyearzero.com, the game will be available in a Standard Edition ($34.99) and a Deluxe Edition ($54.99). The Deluxe Edition includes a desktop wallpaper, digital artbook, digital soundtrack, and a digital copy of the Mutant Year Zero pen-and-paper RPG book. Pre-ordering the Standard Edition will give you a three-day head start at launch while pre-ordering the Deluxe Edition gives you the same head start as well as access to a Beta version of the game before launch. The game will also launch on PlayStation 4 and Xbox One on December 4th, simultaneously with PC.

Mutant Year Zero

SP/MP: Single-player
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Call of Cthulhu - Gone Gold

by Myrthos, 16:47

Call of Cthulhu has gone gold and will be available on October 30th, 2018.

Call of Cthulhu, the official videogame adaptation of Chaosium's pen-and-paper RPG, has gone Gold, ready for its release on October 30th for PlayStation 4, Xbox One, and PC. Today, dive into the Preview to Madness Trailer for a taste of the press' first impressions, joined by a dose of Lovecraftian madness.

With Call of Cthulhu releasing in under two weeks, members of the press have already gotten their hands on the early hours of Detective Pierce's haunting investigation. Today's trailer explores praise for the game's distinctly Lovecraftian atmosphere, mesmerizing audio and visual design, as well as the RPG-investigation mechanics that allow players to discover clues, draw conclusions, question locals, and survive the island's cosmic horrors.

In Call of Cthulhu, nothing is as it seems. Terrible creatures, conspiracies and cults await on Darkwater Island, lining the path to the horrifying truth behind the island. Pierce's mind will suffer - solving the case will bring him to brink of insanity, to a place where death may appear the most favorable outcome. The player's senses will be challenged to the point of questioning whether everything and everyone is real or illusory. Creeping shadows hide lurking figures... and all the while, the Great Dreamer prepares for his awakening.

Call of Cthulhu releases for PlayStation 4, Xbox One and PC on October 30. Digital and retail pre-orders are available on PC and consoles.

Here is the Preview to madness trailer.

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Call of Cthulhu

SP/MP: Single-player
Setting: Historical
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Veil of Crows - Released

by Silver, 13:10

Veil of Crows has been released on Steam.

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Veil of crows is a sandbox style real-time strategy game set in a chaotic medieval world. From violent, and overtly bloody battles, to completely destructible castles, RPG style hero development, and meaningful interactions with other factions.
Trade, bribe, extort, and destroy your way to world domination! The world of Veil of Crows remains persistent after you die, so your impact will have a lasting effect on the world even after you fail, or start over. Can you conquer the world and take the throne?

Key features:

Epic battles:
* Command large armies in gratuitous bloody conflict.
* Besiege mighty castles with siege engines.
* Take advantage of destructible buildings and walls.
* Every type of unit has strengths and weaknesses.
* Take heed of the current weather, geography and battle conditions

Sandbox:
* A massive sandbox style campaign map that includes more than 75 towns and villages ready to be conquered.
* Complete quests for other lords and village leaders for bounty and improving relations.
* Take your time to explore the world, or take your chances with random encounters.
* Hunt down the bandits who raided your village for resources and prisoners, or destroy their camps to prevent further intrusion.
* Just because you might die, doesn't mean your world dies too. Start again and your former kingdom still remains, however you are just another peasant in a land of corpses.

Four game modes:
* Prologue: Tutorial game... you will have some help along the way.
* Veil of Crows: The main game. You start with a hero and a small group of units. Keep your hero alive and put them on the throne, or die trying. Game-over will result after your hero dies, however, the world will remain as you left it, but you must start as a new character with a new faction.
* Sandbox mode: A casual game mode where you can select your starting conditions.
* Custom Battle: You set the scene! Units, Battle type, Location, Time of day, Current weather, your choice! Battle away!

Manage your faction:
* Six different resource types can be acquired in your villages. You can trade these resources, or use them to upgrade your castles and train stronger units.
* Forge alliances, or threaten and backstab your way to power. Every action you take will change other factions opinions of you.
* Extort and bribe enemy armies in the hope they will leave you alone, desert, or join your forces.

Mighty Heroes:
* Train up mighty heroes and generals to lead your armies and grant bonuses to your towns when granting vassals.
* Visit the armoury and customise your heroes equipment, and watch them carve through your enemies.
* Put your leader on the throne and conquer the world! In the main game, you start by customising the main character. You must keep them alive, and put them on the throne to truly conquer the world. If they die, game over!

Veil of Crows

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Interplay - Something new is coming...

by Silver, 11:35

The Interplay twitter has posted that "Something new is coming..." and links to a webpage.

Interplay

Details

Aeon of Sands - Release Date Trailer

by Silver, 10:35

Aeon of Sands now has a release date of December 4th. Check out the Steam page here.

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Aeon of Sands - The Trail is a retro low fantasy RPG set in a post-apocalyptic world, with first person, grid-based exploration, puzzles, real-time combat, and a fully illustrated, non-linear story.The game follows the misadventures of a likeable slacker, who is suddenly thrown out of his cosy home into a terrible, infinite desert that seems to hate him.

Accompany the vain, nap-loving clerk Setrani through his story.
Guide his travels over a dangerous land, ravaged by the weather and by tribal enmity. Struggle with him, as the desert's wicked sense of humor and unpredictability set him trap after trap on his path.
Setrani is introduced to new situations via multiple choice illustrated dialogues.Based on your decisions, new areas can be explored while other become inaccessible, you meet new companions or make enemies of them.

It's basically Choose-Your-Own-Adventure featuring Dungeon Crawling!

Platforms: Windows | MacOSX
Release: December 4, 2018

Aeon of Sands

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Opinion - 6 Worst Gaming Trends

by Silver, 10:06

Cultured Vultures shared their opinion on the 6 worst gaming trends of this generation.

1. Loot Boxes

Easily the trend that’s received the most publicity even outside the realm of gaming is loot boxes. Although it seems to be dying down again now that legal action was taken in some countries, it’s still very much a trend. Without any guarantee of getting anything worthwhile, loot boxes are annoying enough when purely for cosmetic purposes, so that only those who have enough money and a few other lucky people will have the cool skins and the like. That’s a problem by itself, but it’s not the main problem behind loot boxes and the whole reason for the fuss behind them.

The main problems arise when you get a situation like with Star Wars: Battlefront 2, where loot boxes are filled with items that help you progress. The game becomes not only pay-to-winbut RNG-based pay-to-win, where the wealthiest always has a massive head-start. You could argue that that makes the game more realistic but that really is beside the point. The point is that companies using loot boxes to make players pay out of their arses to have a shot against those who maxed out on day one by doing so is absolutely unacceptable, and it hasn’t been a major problem before this generation of consoles.

[...]

Thanks Farflame!

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Nighthawks - What Comes Next

by Silver, 10:02

Nighthawks funded on Kickstarter and the latest update shared a little on what is to come next.

So, What Happens Now?

First, I need a very long sleep. After that, we head into pre-production. While there's a more complex timeline behind the scenes, the basic plan is that for this year I'll be clearing the current contracts on my slate while working on finalising the main design and code of the game, with the fingers-crossed goal of releasing a technology test version for PC, Mac, and if possible, Linux by the end of the year. This will be the same basic content as the demo version, but with much more polished up code and additional features, essentially built with the goal of making sure everything is running properly. That then frees up 2019 for writing and drawing the content, with the goal being for voice recording and beta-testing in early 2020. Development and slippage are obviously brothers in arms, but... that's the plan!

[...]

Thanks Farflame!

Nighthawks

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Blizzard - Michael Morhaime P1

by Silver, 09:58

Culture of Gaming looks at the life and times of Blizzard's Michael Morhaime.

When he set out with nothing but 15,000 dollars from his grandma to found Silicon and Synapse, Michael Morhaime couldn’t possibly imagine the empire he would build. 20 years, a dozen games, and nearly 15 billion dollars later, Blizzard Entertainment has become one of the most influential companies in video gaming, and it would be nowhere without the guidance of Mike Morhaime.

This man has an extensive history with video games. From his childhood to the current day, he’s worked tirelessly on the medium he’s loved most. We here at Culture of Gaming are fascinated and inspired by Mike. That’s why we’re writing a multi-part chronology of Morhaime’s life and career. This article will delve into his early years and the first phase of Blizzard, but make sure to stay tuned to at least one more part coming in the future.

Without further ado, here’s a brief look into the soul of Michael Morhaime, former CEO of Blizzard.

[...]

Thanks Farflame!

Blizzard

Details

Wellspring: Altar of Roots - Development Update

by Silver, 09:54

A large development update for Wellspring: Altar of Roots.

So I know it's been awhile since we've given an official update, but we're still alive, kickin' and developing Wellspring: Altar of Roots! In case you missed the last update, we're no longer Bevontule and have opted to go with a marginally more-decipherable name--we're still growing into it, but I think it'll work out!

Before we jump into what we've been up to, I know that we had mentioned re-launching our Kickstarter around September. Long story short, we're going to focus instead on continuing to develop the game, with a potential re-launch much further along the horizon.

We've already devoted a large portion of time developing the fundamental mechanics of the game, which should allow us to adopt a more measured and methodical approach towards future development. At the same time, having full-time jobs (yes, we're working for the man again) allows us to filter more money back into the project.

[...]

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Thanks Farflame!

Wellspring: Altar of Roots

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Kingmaker - Q&A and Companions Guide

by Silver, 09:04

A Q&A about Pathfinder: Kingmaker at GOG. A companions guide at Twinfinite.

...

Q: Will the game have multiple solutions to problems (I mean like actual multiple solutions) or will the quests be more linear?

[Owl Cat Games] The direct answer is yes, almost every event has several ways to solve it. The main storyline also has a lot of different options for progression and the game has several major different endings, not counting the dozens of different minor outcomes.

Q: Is there an editor, or chance of one, so people can make their own adventures a la NWN?

[Owl Cat Games]
No editor mode support right now, sorry. This is quite a huge feature. We definitely considered this during the development but we decided that we’d better focus on the game itself rather than postpone the release for several months.

Q: Would I have to know the pen and paper version of Pathfinder to really enjoy this game?

[Owl Cat Games]
No, you don’t have to. All the story elements are reproduced with the addition of all new stories elements and narratives!

[...]

Tanks: Harrim

He may continuously sermon about the futility of life, but Groetus’s chosen makes for an excellent beginning tank. The dwarf’s perhaps the best support tank in the game, adding the heavy armor proficiency feat complements his role as a supportive cleric.

Leveling Harrim along as a pure support tank allows him to take the brunt of an enemy onslaught, healing your party at critical moments. Because of his array of faith-based spells available late into the game, he should be a go-to party member throughout Pathfinder: Kingmaker.

Tips:

  • Pure Cleric leveling allows Harrim to heal your party and become a decent tank.
  • Make sure to take Coordinated Defense along with the Heavy Armor Proficiency feat. Those two will provide decent defensive buffs throughout the game.
  • Remember his buffs! Prayer, Bless, and Bane each provide great bonuses throughout the game.
  • Thanks Farflame!
  • Kingmaker

    SP/MP: Single-player
    Setting: Fantasy
    Genre: RPG
    Platform: PC
    Release: Released

    Details

    Blizzard - Diablo at BlizzCon 2018

    by Silver, 08:49

    Blizzard will not show everything to do with Diablo at BlizzCon but will have some news about it.

    Diablo at BlizzCon 2018

    Blizzard Entertainment 10/17/2018 164

    BlizzCon 2018 is almost here and we’ve seen a lot of rumors flying around about our plans for Diablo at the show. These are very exciting times—we currently have multiple teams working on different Diablo projects and we can’t wait to tell you all about them . . . when the time is right.

    We know what many of you are hoping for and we can only say that “good things come to those who wait,” but evil things often take longer. We appreciate your patience as our teams work tirelessly to create nightmarish experiences worthy of the Lord of Terror.

    While we won’t be ready to announce all of our projects, we do intend to share some Diablo-related news with you at the show.

    November 2 will be an especially diabolical date—not only is it the first day of BlizzCon, it’s also when Diablo III arrives on the Nintendo Switch. If you’re planning to pick up the game (the digital download will be available starting at midnight on launch day) and are joining us in Anaheim, be sure to bring your console. We’d love to slay some demons with you on the show floor.

    Again, we want to thank you for your patience and support. We are eternally grateful to you and the millions of other Diablo fans around the world whose passion for this franchise inspires us and keeps our fires burning.

    We’ll see you in hell . . . and at BlizzCon!

    Blizzard

    Details

    Wednesday - October 17, 2018

    Discord - Store Beta

    by Silver, 12:14

    Discord's Store Beta is now open to everyone which you can read about at their blog site.

    The First “First On Discord” Games

    As part of launching our boutique store experience, we’re bringing some new games to life for the first time ever. These fancy fresh First on Discord games will be available first on Discord (get it) for PC.

    We’re really excited to show these off today.

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    [...]

    Non-RPG General News

    SP/MP: Unknown
    Setting: Unknown
    Genre: Unknown
    Platform: Unknown
    Release: In development

    Details

    The Witch's House MV - Launches October 31st

    by Silver, 11:59

    Gematsu reports that The Witch's House MV will be released October 31st on Steam.

    Japanese horror RPG The Witch’s House MV launches October 31

    The Witch’s House MV, an RPG Maker MV remake of the 2012-released RPG Maker VX Japanese horror RPG The Witch’s House, will launch for PC via Steam on October 31, publisher Dangen Entertainment and developer Fummy announced.

    [...]

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    General News

    SP/MP: Unknown
    Setting: Unknown
    Genre: RPG
    Platform: Unknown
    Release: In development

    Details

    Shenmue - Sega's Cancelled Shenmue Remake

    by Silver, 11:51

    DigitalFoundary looked at Sega's cancelled Shenmue remake.

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    Aside from some bugs, Sega's Shenmue 1 and 2 HD remaster was a good release but originally, plans were afoot for an altogether more ambitious project - and you can see it right here.

    Shenmue 1 & 2

    SP/MP: Single-player
    Setting: Modern
    Genre: Action-RPG
    Platform: PC
    Release: Released

    Details

    Iron Danger - Alpha Testing & New Trailer

    by Silver, 11:41

    Iron Danger will soon go into closed Alpha testing and there is a new trailer.

    Taking in applications for closed alpha testing + new trailer

    17 OCTOBER - HEPPHEP
    We are happy to announce that we are aiming to start closed alpha testing by the end of October. For that, we have started to take in applications to participate.

    The detailed instructions of testing and how to apply, can be found from Iron Danger's Discord server at https://discord.gg/8tDbuU

    So, if you are eager to already give a try to Iron Danger in it's alpha state, that is where you should head to.

    To celebrate the alpha, we have also released a new trailer for the game. Enjoy!

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    Iron Danger

    SP/MP: Single-player
    Setting: Steampunk
    Genre: Tactical RPG
    Platform: PC
    Release: In development

    Details

    Kingdom Come - Amorous Adventures DLC Released

    by Silver, 07:18

    Kingdom Come: Deliverance DLC The Amorous Adventures of Bold Sir Hans Capon has been released.

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    The heart of our much-loved young Sir Hans Capon is bursting with overwhelming longing for... his latest flame.

    The second DLC "The Amorous Adventures of Bold Sir Hans Capon" for Kingdom Come: Deliverance revolves around his attempts to woo the fairest maid he has ever set eyes upon, and his success will not depend only on his own mastery of the art of love – it’s also up to his trusty wingman, you - Henry, to ensure that The Amorous Adventures of Bold Sir Hans Capon come to a happy end!

    That’s the main objective linking three new quests, in which you will not only have to read love poems, arrange a nighttime tryst and keep an enraged butcher at bay, but also infiltrate the camp of a band of bloodthirsty brigands, enter a dice tournament, dig up a corpse, investigate a murder and... er... perhaps commit a few. All for love, of course!

    Kingdom Come

    SP/MP: Single-player
    Setting: Historical
    Genre: Action-RPG
    Platform: PC
    Release: Released

    Details

    Tuesday - October 16, 2018

    Fallout: NV - Fallout: New California October Update

    by Silver, 23:46

    The October update for Fallout: New California has arrived and a countdown timer has appeared for the release of the mod.

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    We'll continue to do balance, especially by populating the wasteland with "stuff," during 200 and 201, and supporting the mod. Really going BETA for us, we are done, it's just minor things, and any work you guys wany to mod in and we can merge, fixes or more stories or guns, whatever. The core of the mod is there and it's not flawless, obviously, but damn is it fun and full of cool stuff to do.

    We got this gigantic branching 12-30 hour single player story that's packed with big tough decisions, we have so many immersive character focused moments, tons of amazing art and voice acting, glorious music that could be a whole mod unto itself, awesome environments -- I'm exited for you to play it. And make mods for it. Just go nuts.

    [...]

    Thanks rjshae!

    Fallout: NV

    SP/MP: Single-player
    Setting: Post-Apoc
    Genre: RPG
    Platform: PC, Xbox 360, PS3
    Release: Released

    Details

    Realms Beyond - Kickstarter Live

    by Myrthos, 18:05

    The Kickstarter for the turn-based RPG Realms Beyond is here and they need 100 KEuro to make the Kickstarter a success.

    Here is the Kicckstarter video:

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    Realms Beyond: Ashes of the Fallen is a fantasy computer role-playing game with turn-based combat and a party system that allows you to control up to six characters at any one time. Whether you yearn for an open world to explore at your own pace, tactical combat that allows you to plan your moves carefully, or want to lose yourself in the rich fabric of our world, trying to survive and make your mark, Realms Beyond offers endless choices, lands to travel, monster-infested dungeons and a host of storylines to follow.

    Realms Beyond: Ashes of the Fallen is inspired by the classic RPGs of the 80s and 90s, taking the best elements of the beloved old classics and reforging them into something new in a powerful modern engine. In Realms Beyond, you will find the tactical turn-based combat of the Gold Box Games, Temple of Elemental Evil and Dark Sun, the world exploration and camp management of Realms of Arkania, the interactivity and living world of Ultima, the choice-driven quests and reactivity of Fallout and Arcanum, and the rich NPC interaction of Baldur’s Gate and Planescape Torment, along with fresh new features that haven’t been seen before in the genre.
    Realms Beyond is an RPG true to its roots, knowing that in order to reach the skies, it must stand on the shoulders of giants. But it is more than just a simple throwback to the old days: it's a new take on classic concepts of the genre, taking the best ideas of the past and adding its own fresh concepts to create a unique game with its very own atmosphere and personality.

    Realms Beyond

    SP/MP: Single-player
    Setting: Fantasy
    Genre: RPG
    Platform: Unknown
    Release: In development

    Details

    The Waylanders - Kickstarter Live

    by Myrthos, 17:54

    The Kickstarter for The Waylanders is live now.

    Time-Travelling Fantasy RPG, The Waylanders, Launches its Kickstarter Campaign

    A Coruña, Spain - October 16, 2018 - Announced in August 2018, The Waylanders has seen its development team at Gato Salvaje Studio hard at work preparing for the launch of the game's Kickstarter campaign which is going live today! With former Bioware lead, Mike Laidlaw (Dragon Age: Origins, Jade Empire, Mass Effect) on board as a creative consultant (as well as a few other high profile writers we can't mention yet), The Waylanders is aiming for a $150,000 USD goal and will provide players with an engaging narrative featuring impactful character development, unique companion romance options, and a deeply technical combat system.

    An exciting fantasy RPG, The Waylanders showcases a unique, party-based experience that time travels between two distinct eras - Celtic and Medieval - covering a rich history that has been largely overlooked in video game lore up to this point. Choices made in one time period can have dire consequences in the other, meaning players will feel the impact of their decisions in surprising and shocking ways.

    One of the game's biggest features is its new and innovative approach to battle with the inclusion of combat formations. Fusing combatants together into a combined, more powerful character offers players a deep combination of tactics when approaching conflict. You can find out all about the combat formations in the Kickstarter video;

    KEY FEATURES
    • Real-time combat with tactical pause, character creation, and 36 classes (6 basic and 30 advanced)

    • Play from a top-down isometric perspective that can be shifted to a third person perspective on the fly

    • Story and combat inspired by RPG classics Dragon Age and Neverwinter Nights 2

    • 12 different combat formations (2 per class) sees players fuse characters to provide varied and technical combat options

    Here is the video on combat formations:

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    Also check out our Gamescom article.

    The Waylanders

    SP/MP: Single-player
    Setting: Fantasy
    Genre: RPG
    Platform: PC
    Release: In development

    Details

    Paradox Interactive - Future Games More Moddable

    by Silver, 11:03

    Paradox have upgraded their engine to be more moddable in the future according to PC Gamer.

    "Half of our team is going to be building tools, going forward.”

    Starting with next year's Imperator: Rome—which impressed Tom in his hands-on this week—Paradox's grand strategy games are going to be much easier to mod thanks to an upgrade to the engine the developer uses, according to engine team lead John Wordsworth.

    In an interview with Venture Beat, Wordsworth said that a major upgrade to the ten-year-old Clausewitz engine will provide far more tools to modders, allowing them to easier create custom UIs, complete overhaul mods or simply change the terrain of a map.

    [...]

    Paradox Interactive

    Details

    Monday - October 15, 2018

    Disgaea 5 - Launches 22nd October

    by Silver, 21:15

    @Gamingbolt After some delay Disgaea 5 is set to launch October 22nd.

    Disgaea 5 Complete was announced to be coming to PC, but then saw a delay with no specific new release date shared. The good news is, we now have one, and it’s not that far off. NIS America announced today that the PC port of Disgaea 5 Complete will be coming to PC later this month, on October 22 to be specific.

    [...]

    Disgaea 5

    SP/MP: Single-player
    Setting: Fantasy
    Genre: Strategy-RPG
    Platform: PC
    Release: In development

    Details

    Encased - Last 24 hours

    by Silver, 21:13

    Encased is in its last day to reach some stretch goals. Dark Crystal Games will also be hosting an AMA on Reddit Monday, 15th October (11:00 PM CET/ 03:00 PM PDT).

    Encased Kickstarter Update #25: 24 hours countdown, details about 'Ursula' HQ

    A little more than a day is left till the end of our Kickstarter campaign. Thanks to your activity, less than 24 hours passed from achieving one stretch goal to unlocking another! Now, not only will Encased include the Fallen Fortress encounter, but the game will also have an extended freeplay mode, entertaining you with additional quests and content after the initial playthrough is over.

    Very little funding is needed until we unlock the next stretch goal: the auto-train mobile HQ.

    We’ve already talked about Ursula in an earlier update, but a few more details remain to be revealed.

    Ursula was designed before the Incident, and when Maelstrom was unleashed on the world the project had to be modified in a hurry. The engineers worked furiously to protect the machine and its crew from waves of damaging psychic energy, and they were quite successful: one of Ursula’s cars is equipped with a special air-tight compartment shielded by thick lead walls. This allows you to navigate Ursula through those rare sectors where Maelstrom is so strong that no exposed character, no matter how high his Psyche score, can survive.

    Ursula will grant you access to places you cannot reach in any other way.

    ***

    To survey areas made uninhabitable by raging psychic energy, you can use a special drone with weapons and a manipulator arm which allows you to retrieve small objects, press buttons, and open doors.

    Researchers were certain these autonomous robots would be very useful: according to maps compiled before the catastrophe, several unexamined complexes were located in areas with the highest Maelstrom activity. Perhaps the increased concentration of psychic energy has some relation to their contents, but... what could that be?

    The answer to this question we leave for the player to uncover.

    ***

    Although rigorous testing showing the shielding to be effective, there was something even the research scientists did not know. The weird psychic energy affects not only organic matter, but technology as well. In sufficient quantities, the radiation will manifest itself by altering the behavior of onboard systems.

    The change in Ursula’s “personality” poses many difficult questions: is this new development dangerous, or is it an opportunity to make direct contact with Maelstrom? What are the possible threats, and are there any positive effects?

    This event could turn out to be a serious crisis, but it’s also one of the many interesting, major quests associated with the auto-train HQ.

    ***

    Ursula is unique, and there are many people in the desert who would like to lay hands on her. Sooner or later you will have to raise your defenses and fight against raiders intent on taking over your auto-train.

    In the previous update dedicated to the mobile HQ, we talked about converting the train’s armored hull into a wall. However, that’s not all: the train can be equipped with stationary turrets directed by the on-board computer’s defense protocol. This program itself can also be edited by the player for maximum effectiveness.

    The turrets must be serviced and repaired, and their ammunition replenished of course. Upgrades will be available.

    ***

    [...]

    Encased

    SP/MP: Single-player
    Setting: Post-Apoc
    Genre: Tactical RPG
    Platform: PC
    Release: In development

    Details

    Dragon Quest XI - Patch Improves Keyboard Support

    by Silver, 20:30

    @PC Gamer The latest patch for Dragon Quest XI improves the keyboard support and unlocks the framerate.

    Dragon Quest 11 has received a pretty substantial patch that let players unlock the framerate of the game, as well as fixing a few crashes. 

    Back in September, we detailed how to unlock Dragon Quest 11's framerate by editing an ini file, but now the game lets you choose between 90fps, 120fps, 144fps and an unlocked framerate. Before launching the game, you can also now pick between three sets of graphical presets: low, medium and high. They break down like this:

    [...]

    Dragon Quest XI

    SP/MP: Single-player
    Setting: Fantasy
    Genre: J-RPG
    Platform: PC
    Release: Released

    Details

    Resonance of Fate - 4K/HD Edition

    by Silver, 20:26

    DSOGaming reports that JRPG Resonance of Fate will get a 4K HD Pack on PC

    ...
    Resonance of Fate 4K/HD Edition will release on October 18th and will be a futuristic JRPG. The game uses the “tri-Attack Battle system”, which involves a mixture of real-time and turn-based controls. During each character’s turn, the player can move around and perform actions, limited by the number of action points and the turn ends when the player attacks or all action points are exhausted.

    General News

    SP/MP: Unknown
    Setting: Unknown
    Genre: RPG
    Platform: Unknown
    Release: In development

    Details

    Sunday - October 14, 2018

    Realms Beyond - Kickstarter Soon

    by Silver, 15:23

    The Kickstarter for Realms Beyond will be starting soon according to this tweet.

    Realms Beyond

    SP/MP: Single-player
    Setting: Fantasy
    Genre: RPG
    Platform: Unknown
    Release: In development

    Details