Lost Eidolons Interview
Farflame talks with Lost Eidolons' Creative Director to learn more about the game.
» Continue reading the article...
Colony Ship - A Post-Earth Role Playing Game
Colony Ship Interview
Pladio asked Iron Tower Studios a few questions about their Colony Ship game.
» Read the article
Some other action genre
You forgot this one..
Friday - July 30, 2021
Chernobylite - First Impression @ Gameranx
Gameranx checked out Chernobylite:
Chernobylite - Before You Buyloading...
Chernobylite (PC - PS4 PS5 Xbox Series X/S/One later) is a survival horror RPG where your decisions affect everything. How is it? Let's talk.
The Forgotten City - Review
Skill Up checked out The Forgotten City:
The Forgotten City - Review (PC 4k)loading...
The Forgotten City is a stand-alone game, spun off from one of the most successful Skyrim mods of all time. It's got a lot going for it, but some execution and presentation issues holding it back from achieving more.
The Ascent - Review @ PC Gamer UK
PC Gamer UK has reviewed the The Ascent:
The Ascent review
A quality action RPG set in a mind-blowing cyberpunk city.
Along with thousands of other galactic migrants, your character in The Ascent pays a small fortune for a ticket to the planet Veles, looking for a better life. The moment you step off the ship, however, the price of the ticket becomes a debt so astronomical that you'll probably die before you can pay it off. Even so, the company that owns the massive city you now call home, the Ascent Group, wants its pound of flesh. You are now an indent—slang for an indentured labourer—working dirty, dangerous jobs to pay it off. So much for a better life. Those advertising blimps in Blade Runner were full of shit.
The Ascent's setting, a mix of neon-flecked '80s cyberpunk and grimy science fiction, is magnificent. The story takes place in an Arcology—a self-contained city squeezed into an immense skyscraper—and it's obscene with detail. Think Hong Kong's infamous Kowloon Walled City, crossed with Akira's Neo Tokyo, and populated by the scuzzy aliens from the Mos Eisley cantina. It's a dazzling urban crush of tight-knit markets, bustling plazas, cavernous concrete valleys buzzing with streams of flying cars, and colossal neon billboards casting coloured light over the cluttered, teeming streets.
A lovingly crafted action RPG with challenging, satisfying gunfights and an extraordinary cyberpunk setting.
Encased - Release Date: September 7
Kordanor spotted that Encased will be released on September 7:
Encased will be released on September 7!
In just over a month players from all over the world will go on an adventure to fully explore the Dome. Players can expect dozens of new quests and locations, new story chapters, many endings, weapons, artifacts, a redesigned combat system, updated stealth, and much, much more!
See you under the Dome!
Release: In development
Thursday - July 29, 2021
The Ascent - Released
The Action-Shooter RPG The Ascent has been released today:
The Ascent is a solo and co-op action RPG, set on Veles, a packed cyberpunk world.
Welcome to The Ascent Group arcology, a self-contained corporate-run metropolis, stretching high into the sky and filled with creatures from all over the galaxy.loading...
You play as a worker, enslaved by the company that owns you and everyone else in your district. One day, whilst sent on a routine assignment to make use of your skills with a cyberdeck, you are suddenly caught in a vortex of catastrophic events. The Ascent Group, the largest mega corporation on the planet, shuts down for unknown reasons, causing the automated security systems to go haywire.
The survival of your district is threatened: rival corporations are trying to force appropriation and crime syndicates are looking to boost their black-market augmentation trade. You must take up arms to stop them from seizing control and embark on a new mission to find out what started it all.
You belong to the corporation. Can you survive without it?
SHOOT AND LOOT
Consider enemies' height and weaknesses into account when fighting, making the most out of every opportunity. Take down even the worst opponents to find the rarest loot.
SOLO OR CO-OP
Play the entire game alone or work together with up to three friends in local or online co-op.
Eldest Souls - Released
The action RPG Eldest Souls has been released today:
Following centuries of servitude, Man finally rebelled against the Old Gods, imprisoning these colossal calamities within the sacred walls of the Citadel.loading...
But an evil stirred within...
In a final act of vengeance, the Old Gods have unleashed a great Desolation upon the world. Mankind is fading, with but a glimmer of hope remaining.
Heavy is the burden that lies on one lone Warrior. Armed with a greatsword… of the purest Obsydian.
Fast-paced and challenging souls-like combat awaits, where every moment counts. Yet fortune favors the bold, and defeating the Old Gods may grant the player powers beyond mortal comprehension.
Eldest Souls focuses on only the toughest and most engaging of combat encounters - the Bosses! - with each Old God presenting a new and unique challenge for the player to overcome… with fitting rewards for those who triumph!
An Ancient Kingdom
As you explore the labyrinthine passages, in search of the Old Gods, you’ll encounter intriguing NPCs, compelling questlines, and a series of dark and ominous mysteries. Slowly uncover the truth behind the Old Gods and their agelong imprisonment...
Bask in the pixel perfection of the consecrated Citadel, dripping in gorgeous 16-bit attention-to-detail. But don’t gaze too long. This monument of Human triumph has long been forgotten, and something dark has taken root deep within.
Your Build. Your Rules.
Every encounter with the Old Gods presents its own unique challenge… and rewards. Claim their celestial powers to unlock a vast array of unique Talents and Abilities, ready to customize your own combat style from a multitude of combinations.
- Battle your way through a series of uniquely challenging Boss-Rush combat encounters.
- Discover a cast of intriguing NPCs and questlines as you explore the ancient Citadel.
- Unearth the mystery of the Old Gods, before total devastation befalls the World.
- Bask in the glorious pixel-perfect graphic style, dripping in gorgeous attention-to-detail.
- Your Build. Your Rules. Customize your own combat style from a multitude of ability
Eldest SoulsSP/MP: Single-player
Pathfinder: Wrath of the Righteous - Developer Diary #4
Redglyph spotted Developer Diary #4 for Pathfinder: Wrath of the Righteous:
We've Remade and Upgraded the Graphics | Wrath of the Righteous Developer Diary #4loading...
In the brand new Dev Diary 4, Owlcat Games talk about graphics and art style in Pathfinder: Wrath of the Righteous.
PS: Pathfinder: Wrath of the Righteous can now be preordered -> link.
Pathfinder: Wrath of the RighteousSP/MP: Single-player
Release: In development
Wednesday - July 28, 2021
Final Fantasy - Released
The Final Fantasy Remaster has been released (Part 2 and 3 as well, the parts 4-6 will follow):
The original FINAL FANTASY comes to life with completely new graphics and audio as a 2D pixel remaster!
A remodeled 2D take on the first game in the world-renowned FINAL FANTASY series! Enjoy the timeless story told through charming retro graphics. All the magic of the original, with improved ease of play.
Earth, fire, water, wind... The light that once shone within the four Crystals was lost. Darkness covered the land, until the only hope for humanity rested in legends past. Become the Warriors of Light and embark on your own journey to restore power to the Crystals and save the world.
Switch between classes to improve your characters. Traverse the wide world with your airship and other vessels. Return to the game that started it all.loading...
- Universally updated 2D pixel graphics, including the iconic FINAL FANTASY character pixel designs created by Kazuko Shibuya, the original artist and current collaborator.
- Beautifully rearranged soundtrack in a faithful FINAL FANTASY style, overseen by original composer Nobuo Uematsu.
- Improved gameplay, including modernized UI, auto-battle options, and more!
- Dive into the world of the game with supplemental extras like the bestiary, illustration gallery, and music player.
*This remaster is based on the original "FINAL FANTASY" game released in 1987. Features and/or content may differ from previously rereleased versions of the game.
Final FantasySP/MP: Single-player
The Forgotten City - Released
The former mod The Forgotten City has been released today:
The Forgotten City is now available to buy and download!
The Forgotten City is finally here, and we couldn't be more excited for you to play it, and see why IGN scored it a 9 out of 10 [link to The Forgotten City Review] and called it "Amazing."loading...
Before you dive in, here are some things you should know:
The Forgotten City was made by a core team of three hard-working devs. It may have started out as a mod for an action RPG, but like the mod, this game is in a totally different genre. It’s a mystery adventure game, which rewards thoughtful conversation, exploration, and puzzle-solving. Combat is a small – and entirely optional – part of the game. If you don’t go into this expecting a Triple-A action RPG, you’ll have a much better time!
We’ve taken great care to create a game world with historically authentic ancient Roman art, architecture, costumes, and customs, with the help of two extraordinary historical consultants: Dr. Philip Matyszak (who has a D.Phil from Oxford and teaches at Cambridge) and Dr. Sophie Hay (who has 20 years experience excavating the ruins of Pompeii). We hope you have fun exploring!
Finally, we strongly encourage you to keep playing until you reach the canon ending (Ending 4). You’ll be glad you did!
We've polished the game as much as we can, but some bugs are inevitable on Day 1. So, if you experience any issues, please head over to the Discussions / Bug Reports & Fixes section, and we'll do our best to help you!
Most importantly, we hope you have fun! :-)
The Modern Storyteller team
Chernobylite - Released
Ally or compete with other stalkers of the Chernobyl zone to survive. Remember that life is fragile, and it’s your decisions that determine the fate of your companions. You can spend as long as you need preparing, however, be aware that your story is still being written. Every passing moment, your chances of success are dwindling: comrades are dying, supplies are running out, or an unexpected patrol could discover you. And on top of all this, supernatural dangers are arising around you in mysterious patterns. Each day brings new challenges with the ever-increasing severity of your current situation. Plan your strategy carefully if you want to survive.loading...
Maintain your resolve and keep your wits about you – the Chernobyl Nuclear Power Plant is not what it once was. No one can foresee the horrors that may have befallen your beloved.
- Explore the beautiful and horrifyingly accurate 3D-scanned recreation of the Chernobyl Exclusion Zone.
- Collaborate or compete with other stalkers of the Zone, but whatever you do, never fully trust them. Remember – everybody has a hidden agenda. Always.
- Face and survive the natural and supernatural threats.
- Immerse yourself in the thrilling non-linear science-fiction horror story.
- Make good use of your character’s physics and chemistry knowledge to craft your equipment and manage your supplies.
- Fight against the savage creatures pouring from the alternate reality.
- Investigate and collect data with a set of sophisticated environment and substance analyzing tools.
Tuesday - July 27, 2021
Chernobylite - Review @ Rock Paper Shotgun
Rock Paper Shotgun checked out the upcoming Chernobylite:
Chernobylite review: hardly horror, but still a strong survival roguelite
More tense than outright horror, but Chernobylite is still a solid RPG with interesting base-building, management and survival elements that balance nicely to form a fun roguelite loop.
After reading Matt Cox's (RPS in peace) early access review of Chernobylite, I was less scared about the mutant nasties I'd be facing in this horror-y survival RPG and more concerned with how janky it might be. Had the devs over at The Farm 51 smoothed things out for the game's final release? Well, I can safely say that they've polished up the game into quite the pleasant surprise. There's a compelling mystery here that you'll unravel through a mix of base-building, team management, and stealthy survival, and it all fits together to form a roguelite loop that'll actually have you itching to venture back out into radiation-town.
I won't spoil any of those climatic moments, but Chernobylite's a genuinely good time, folks. The ease of the crafting and the management side of things might lack depth for some, but it does give you a constant sense of satisfaction as you bring goodies back to base and watch it grow. Similarly, the simplicity of its party management ensures balancing their needs doesn't detract from the fun roguelite loop it's got going on. The Chernobyl wilderness might be distinctly "bad vibes" here, but Chernobylite the game gets a big, irradiated thumbs up.
WolfEye Studios - Q&A Live Session
WolfEye Studios (developer of Weird West) will host an Q&A session on July 29 with several other developers:
Tune in for the first Weird West Developer Stream with host @lucyjamesgames, Creative Director @rafcolantonio, Lead Systems Designer @GaGzZzYT and music from @weirdwolvesband & @GL33kler.
What questions do you have for the Q&A?
July 29th at 8pm CEST
Sorcerous - Released
The RPG Sourecerous has been released:
Sorcerous is a dark fantasy mystery that’s not afraid to break the rules of what a caster is supposed to be. Starring Andraste, the arcane knight, Blaze, the berserker, Lupa, the druid, Nix, the witch and Stormy, the sorceress. Five apprentice mages dripping with style and arcane power and they’ll need every spell, incantation and dirty trick to cut through a grimoire’s worth of monsters and unravel the conspiracy of dark powers and ancient magic that threatens the city they call home. Over the course of your adventure, you’ll explore foreboding forests, decaying ruins, and grimy city streets solving sinister puzzles and completing Sorcerous’ over sixty master crafted quests, each designed with twists, turns, thrills and chills. So, watch out! But the rewards are well worth it. Oddities and artifacts, trinkets, and charms, will unlock new depths of arcane power to unleash on whatever gets in your way. So, if you’re sick of the spectacled dork every play it your way RPG decides is the mage, pick up Sorcerous and dive into a world of dark magic, insidious mystery, and wicked humor.
14+ hours of game play: Get lost for hours exploring the dark corners and forgotten depths of the ancient city of Lethe, meet new party members, engage in thought provoking conversations, fight lurking horrors and discover strange mysteries.
More than 60 hand-crafted quests: Quests are the driving force of storytelling, a mysterious clue, an overheard conversation, a seemingly simple side job will send you down a rabbit hole of dynamic game play, dangerous combat, cunning puzzles and intriguing ideas.
Customize your party: Strategy is key to overcoming the many enemies that will try to put an end to your adventure, but the new abilities and augmentations unlocked by your ever-expanding arcane arsenal of artifacts, foci, and magical tools will open new avenues of attack and weaknesses to exploit.
Hundreds of items: The city of Lethe is overflowing with curios, oddities and curiosities, some are valuable, others will help you build a better party, still others can be used to take down powerful foes, but all are rich in the lore and story of Sorcerous.
An engaging mysterious plot: Some things are meant to go together: movies and popcorn, alcohol and poor life choices, and stories and RPGs. Sorcerous takes advantage of every opportunity to tell its story, from the broad strokes of cut scenes and exposition to the small details of item descriptions and sound effects.
Wicked cool art: Art impacts every aspect of a game. The environments are a careful mix of gothic, diesel punk and anime. The enemies are a darkly refreshing take on traditional dungeon dwellers, like goblins, ghosts and skeletons. Finally, the leading ladies are cool and stylish in menu images and cut scenes.
Voice acting: No matter how well written, a text box can’t convey the tone and nuance of voice an actor can. Creating a compelling fantasy world relies on the strength of characters and voice acting takes it to a whole ‘nother level!
Exciting secrets to discover: When exploring the world of Sorcerous, you’ll find treasures, challenges, quests and items hidden away, just waiting to be uncovered.
Four highly detailed regions to explore: As detailed as they are sprawling, the places you’ll go following a trail of clues are dripping with dark fantasy atmosphere and full of things to discover and enemies to fight.
Tense strategic battles: You’ll face enemies in Sorcerous inspired by classic fantasy RPGs of the past, reimagined into cunning dangerous foes and rendered with maniacal detail. You’ve never fought rats and goblins like these before! Know your enemy and know yourself. Understanding strengths and weaknesses, party composition and equipment are your keys to victory.
Monday - July 26, 2021
Death's Door - Review @ Screenrant
Screenrant checked out Death's Door:
Death’s Door Review: A Gorgeous Action RPG About Death
Death's Door is a gorgeous and responsive action-adventure with a best-in-class soundtrack, and an easy recommendation
For the diminutive crow at the center of Acid Nerve’s Death’s Door, reaping pesky souls and delivering them to the afterlife is all in a day’s work. As coworkers busy themselves at desks or loiter about in the mostly monochrome and dream-like Hall of Doors, the unnamed protagonist is off scouring nearby lands for the souls who got away. In a preview of the Devolver Digital-published Death’s Door last month, it impressed with its cozy environments, snappy combat, and generous attention to detail, and the finished game follows suit with those first impressions. Death's Door is a beautiful, refined, and digestible action-adventure with particularly stunning visual and audio design.
If Death’s Door is not mentioned in a list of the year’s best indies, it will only be due to its finer focus and lack of complexity or significant depth, which also speaks to the game's utter lack of bloat. Those who are looking for the cavernous biomes of Hollow Knight or the lore-rich epistolatory storytelling in a Souls game may feel shorted by the 10 or so breezy hours on offer here, but Death’s Door is a precisely engineered and immersive adventure which will fully satisfy anyone seeking that exact experience. Isometric action RPGs are a dime a dozen, but rarely are they polished to such a brilliant sheen.
Death's DoorSP/MP: Single-player
Batora: Lost Haven - Official Trailers
Batora: Lost Haven can be described as a hack 'n slash game in a science fiction setting.
We've partnered with Stormind games to bring colourful and mesmerising RPG hack and slash, Batora: Lost Haven to PC and consoles in 2022.
It begins with our lead protagonist Avril who used to be a regular 16-year-old girl, until a mysterious event devastated the Earth and she lost everything. Now Avril is the only one who can attempt to save her planet, using the physical and mental powers that she has been gifted with! Throughout her cosmic journey, Avril will begin to learn there is a thin line between good and evil and it is up to her to decide whom to believe: her choices will determine the destiny of the universe.loading...
Combat, puzzle-solving, and a peek at fearsome bosses take the spotlight in this trailer for Batora: Lost Haven, as showcased during Guerrilla Collective 2021 on Day 2.
In Batora: Lost Haven, the physical and mental balance of a naive and reckless girl who lost everything is the only weapon to save the Earth from oblivion. Jump on a journey across colorful and mesmerizing planets in this fast-paced adventure where your conscience will carry the weight of your decisions.
Batora: Lost Haven is headed to PC, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S.
General NewsSP/MP: Unknown
Release: In development
Archquest - Demo Available & Development Update
Archquest is described as a classic CRPG that mixes a retro aesthetic, immersive first-person exploration, and tactical turn-based third-person combat based on tabletop RPG rules. Check out the first development log here.
Unfortunately, it was too late to submit a demo for the Steam Next Fest, but the good news is that the alpha demo for Archquest is done and now available.
This demo features character creation, exploration of a two-level dungeon, and a turn-based tactical combat system.
Get it now on itch.io and send your feedback on the community page.
Development Log #1
Let’s take some time to talk about the rules in Archquest– namely the PF2 RPG rules which Archquest is based on. You are probably already familiar with the OGL 3.5 SRD rules or PF1 rules. While PF1 was an incremental update to 3.5 that fixed some perceived problems of that ruleset, PF2 goes much further to distinguish itself from its predecessors. Here are some of the most important changes from the perspective of a video game-
Action Economy– Instead of having move actions, attack actions, full-round actions, and other manners of actions, Archquest has a simple and easy system where you get three actions to do with you’d like with. Moving is an action, and attacking is an action. Some actions use more than one action, while most spells take two actions. Some spells allow you to spend a variable amount of actions of the spell, with greater effects the more points you put into it. Some spells, like Haste, give you more actions. In many ways, this could be considered an Action Point system, and when I first read about it, Divinity: Original Sin 2 immediately came to mind. If you like systems like that, you’ll feel at home in Archquest.
Scaling–Instead of having Base Attack Bonus(BAB) and a chart for saving throw advancement, almost everything you can do is based on Proficiency. If you are at least Trained in a given ability, you get to add a bonus based on proficiency level, plus your level to the roll or DC. This applies to attack rolls, saving throws, skills, and AC. This means that the system scales very well into higher levels, and should be easier to balance at all levels.
Feats–You may remember the mountains of Archetypes and Alternative Class Features in PF1. This will no longer be a thing, as most class abilities now have to be taken in the form of class feats. This allows you to customize your class considerably. There are a few class feats that can be taken by different classes, but most are unique to a specific class. There are still General Feats to be taken, but the pickings are much slimmer there now.
There are many other differences. I should point out that while Archquest is based on the rules of PF2, it will not be the same. The most obvious one being the “race as a class” system, which allows me to constrain the scope of the project while also maintaining an old-school vibe. One idea I thought would be interesting is experimenting with a full-blown action point system, where the number of AP you have is higher, and depends on your ability score, and different weapons cost different amounts of AP. Think Fallout meets D&D.
The game is still in the early stages of development of this game, so any feedback would be welcome.
General NewsSP/MP: Unknown
Release: In development
Assassin's Creed Valhalla - Update 1.3.0 Adds Modifiable Level Scaling
DSOGaming reports on upcoming update 1.3.0 for Assassin's Creed Valhalla.
Ubisoft has announced that Title Update 1.3.0 for Assassin’s Creed Valhalla will release tomorrow, July 27th, and revealed its full patch notes.
This upcoming patch will be 20GB for the owners of the base game. For those owning the Season Pass, however, it will weigh around 31GB.
Title Update 1.3.0 will add support for The Siege of Paris. It will also add the Sigrblot Festival; a new time-limited event from July 29-August 19. Moreover, it will add a Level Scaling option. By using this setting, gamers will be able to adjust NPC levels to their liking.
Assassin's Creed ValhallaSP/MP: Single + MP
Sunday - July 25, 2021
The Forgotten City - Nine-Year Journey @ IGN
The Forgotten City will be released soon, IGN tells it's story:
Skyrim Mod to Standalone Game
Rome wasn't built in a day. But Forgotten City's devs virtually rebuilt it in nine years.
Nick Pearce has spent the last four-and-a-half years working 80-hour weeks on The Forgotten City, so it's not the strangest thing to hear that, at one point, he began hallucinating about being in a Mario game.loading...
"When you start an indie game studio you're constantly running out of runway," Pearce said when asked if there was a moment during the game’s development that he felt like throwing in the towel.
"It feels like one of those subterranean levels in Super Mario Bros. where you're running along a row of bricks, and they're disintegrating under your feet, so you just keep running forward and jumping into the unknown, all the while knowing that you have exactly zero lives left, because if you fall, it's over."
Pearce hasn't fallen yet, though. And neither have his collaborators in the tiny three-person studio known as Modern Storyteller. Their first game, The Forgotten City is a time loop mystery set in ancient Rome based on Pearce's incredibly successful Skyrim mod of the same name, and it’s all but finished for a launch later this month on PlayStation, Xbox, and PC. Reaching this point has been quite the journey, one that began around a decade ago when Pearce first started working on the mod in his spare time. He estimates he devoted about ten hours a week, every week for three years, to the mod. Transitioning to full-time development has enabled Pearce and the Modern Storyteller team to rebuild The Forgotten City from the ground up, using the Unreal Engine and overhauling every aspect of the original creation. As the project wraps, Pearce is quick to acknowledge it's remarkable he hasn't taken a tumble and lost that last life given the level of crunch he's willingly put himself through.
"I've spent the last four-and-a-half years working 80 hour weeks with no real holiday, which I guess is about nine years worth of work," he said, notably without giving the impression that he is boasting about it.
ATOM RPG - Jetzt auch in Deutsch
Henriquejr spotted that ATOM RPG got a German translation:
ATOM RPG: Now in Deutsch! + Patch 1.180
It's time for another minor update of the game, which may prove very significant for those of you who patiently waited for the unofficial German language translation of the game.
Thanks to our amazing fan translation team we can finally release the first version of the translation publicly. We hope it is to your liking, but if you find any issues please share your feedback here: [CLICK]
Other changes this update brings are:
- Loading times optimization;
- Memory usage optimization;
- Small controller problems fixed;
Thank you for being with us and let there be ATOM!
ATOM RPGSP/MP: Single-player
Monster Hunter Stories 2: Wings of Ruin - Review
Monster Hunter Stories 2: Wings of RuinSP/MP: Single-player
Death's Door - Released
The Adventure-RPG Death's Door has been released:
Reaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry and overflow with greed and power.loading...
Talon Sharp Combat: Utilize melee weapons, arrows and magic to overcome a fantastic array of beasts and demigods. Mistakes are punished and victory is rewarded. Gain an edge by customizing your character stats and mastering the abilities and upgrades you obtain.
A Beautifully Bleak World: Venture beyond the Doors and explore a land full of twisted inhabitants and countless secrets, bringing hope to the weird and wonderful characters you’ll meet along the way.
A Dark Mystery to Unravel: Track down and defeat colossal tyrants with stories and motivations of their own. Experience a somber yet darkly comedic tale, uncovering the truths behind the flow of souls, the role of the Crows and the origin of the Doors.
Death's DoorSP/MP: Single-player
Monomyth - Coming to Kickstarter July 27th
MONOMYTH is an immersive, first-person dungeon crawling RPG in the vein of Ultima Underworld, Arx Fatalis, and the King’s Field series.
Coming soon to Kickstarter! (including a Demo)
Greetings, dungeon-crawling enthusiasts!
Today I bring you some great news:
Monomyth will be coming to Kickstarter on the 27th of July, 2021, at 7 pm CET / 1 pm EST.
As a part of this Kickstarter campaign, you will be able to try a demo of Monomyth yourself! In this demo you will travel to the Serpent's Bastion, an outpost of Lysandria, and a bulwark against the many dangers that lurk in the wastelands surrounding the ancient fortress.
Release: In development
Saturday - July 24, 2021
Cris Tales - Review @ RPGFan
RPGFan reviewed past/present/future time-travel RPG Chris Tales:
Cris Tales Video Review
Cris Tales has captivated patient fans for a while now with its stunning design and interesting approach to combat and gameplay. Now that it's out, Zach took the time to explore this timeless world to see if it holds up. Check out the review to hear his thoughts!
Cris TalesSP/MP: Single-player
Baldur's Gate: EESP/MP: Single + MP
Friday - July 23, 2021
Vigilance 2099 - Gameplay Teaser Video
DSOGaming reports on a Prey like game in development called Vigilance 2099.
In 2019, we informed you about a new indie game that is heavily inspired by Blade Runner and the cancelled PREY 2 game, Vigilance 2099. And today, we are happy to report that NasNakarus has released a brand new gameplay video for it.
Vigilance 2099 will be using Unreal Engine 4 and will have both bounty hunting and parkour elements. The game also promises to have both third-person and first-person camera viewpoints.
This latest prototype video shows a flying vehicle and a chasing sequence. It also shows some of the game’s combat mechanics, as well as a hacking ability.
Vigilance 2099SP/MP: Single-player
Release: In development
King's Bounty II - Katharine Trailer
A new official trailer for King's Bounty II featuring Katharine.
We are pleased to reveal the second of three playable characters in King’s Bounty II — Katharine, a human mage who prefers the power of word, intrigue, and magic rather than open confrontation with the enemy.
Katharine comes from a long line of noble Rigern counts, the rulers of the rugged mountain region of Nostria. She spent more than 50 years away from Nostria, roaming the dragon ruins and the remains of ancient Antis, looking for arcane knowledge and magic. However, when Katharine stops receiving the taxes she needs to fund her expeditions and mystical research she discovers that her nephew, Maurice, has taken over her county. Outraged by this, she heads to the Universal Assembly in order to demand the return of her power from the King...
King's Bounty II will be launching on August 24th, 2021 for PlayStation 4, Xbox One, Nintendo Switch, and PC.
King's Bounty IISP/MP: Single-player
Release: In development
Vagrus: The Riven Realms - Patch 0.7.00
Vagrus: The Riven Realms got a new patch:
A New Build is OUT - Patch 0.7.00 - Codename: The Famous and the Furtive
with so many of you well over the hundred hours mark in the game, it was high time for us to add the opportunity to actually win it. The first winning condition we have implemented is the Renown victory. The other two, Wealth and Knowledge will become available in the 1.0 release later this year.
No worries, though, meeting the winning condition and actually retiring with your vagrus are two separate things. Even after you are able to win the game, you can decide to continue playing and trigger the victory screen later in the associated in-game Event, essentially postponing the victory (and the game's end).
Vagrus: The Riven RealmsSP/MP: Single-player
Release: In development
Warhammer 40,000: Battlesector - Released
Warhammer 40,000: Battlesector is a tactics/strategy game that has been released on Steam to very positive reviews.
Warhammer 40,000: Battlesector is a fast-paced turn-based strategy game set in the grimdark universe of the 41st Millenium. Pick your force, develop your army, field mighty heroes and fight for victory using superior strategy, awesome abilities, and devastating weaponry.
Age of Crimson Dawn
Experience an epic twenty mission single-player campaign that explores the aftermath of the Devastation of Baal. Help Sergeant Carleon and his allies purge the Tyranid infestation on Baal Secundus, and preserve the honour of the noble Blood Angels.
Fight across the surface of Baal on maps of your choosing and select either the Blood Angels or the Tyranids in the Skirmish mode. Completely customize your army list by picking your units, heroes and their loadouts.
Forge Your Armies
Command iconic units like the Sanguinary Priest, the Librarian Dreadnought, and the Hive Tyrant to annihilate your foes. Use over 60 abilities and 50 weapons to orchestrate your opponent’s bloody demise.
Each faction has a unique Momentum system that can result in a Surged unit. Units that Surge are able to string together superhuman chains of actions, or use the opportunity to further upgrade their abilities.
Call In Air Support
Use Command Points to call in faction-specific air support abilities. The Blood Angels Stormraven can obliterate xenos with a missile barrage, or deep strike a unit of veteran Assault Marines behind enemy lines. Meanwhile, the Tyranid Harpy can devastate the enemy defenses with its Sonic Screech, or scatter the battlefield with its deadly Spore Mines.
Face Your Friends On The Battlefield
With live and asynchronous multiplayer, and hotseat modes available, there’s no excuse not to take your friends to war.
Non-RPG General NewsSP/MP: Unknown
Release: In development
Delphyq - Tactics/Strategy Game in Development
Delphyq is a Real-time Strategy & Tactics game that puts you in the seat of a Mastermind, requiring you to analyze the current situation, evaluate the available resources, choose the missions, plan the attack and execute the plan.
Take control of an elite combat squadron known as the Operatives and bring an end to the tyrannical corporate armistice known as The Balance.
REAL TACTICS IN REAL TIME:
In Delphyq, combat does not happen in turns. The enemy won’t wait until you’re done firing. That’s why the game provides you access to a robust waypoint and command system which allows you to perform real life military tactics and maneuvers, like Slice The Pie, Flanking, Suppressive Fire, and more.
The battlefield is an ally to the mindful. Delphyq’s Dynamic Cover System guarantees that nearby cover is always available wherever units may be, allowing you to keep your Operatives alive as they take down the enemy, one area at a time.
BE THE MASTERMIND:
Analyze. Plan. Execute. Plan from the top and work your way to the bottom with Delphyq’s engaging Overworld and Corkboard with the Intel planning system.
WE DON’T PLAY WITH DICE:
There’s no such thing as luck in Delphyq. Every hit, miss, victory and defeat are all dictated by your strategy, not a random number generator.
NOTHING IS WHAT IT SEEMS:
Intrigue and plot twists abound! Follow the story of the ragtag militant team - Operatives, as they commit to the daunting task of taking down the corrupt corporation called 'The Balance'. Witness as the story unfolds with one revelation after another, all culminating into an unexpected conclusion.
Delphyq is a real time tactics game, one that puts you in the role of a mastermind in command of an elite group of combatants known as the Operatives. Every move, every decision, every action and reaction you make will influence and decide the outcome of each encounter you will face along the way.
One thing that separates Delphyq from the rest of the strategy and tactics crowd is the way it simulates real combat. Delphyq is not a turn-based game; despite it having a pause mechanic, combat is still handled in real-time. The game’s waypoints, look direction and dynamic cover systems open doors for intense, strategic and memorable encounters. Advanced functions such as GoCodes and Operative skills provide access to deeper tactical maneuvers to deal with the game’s extremely intelligent utility-based AI enemies.
Each AI unit functions in conjunction with its environment; depending on the situation, it will also try to coordinate with other AI in the field, and will attempt to flank the Operatives and/or engage them through the use of cover.
The game’s Permadeath feature reinforces mastery, putting more weight in every decision made throughout the course of the game. Mastery of the game’s systems is an essential element in fulfilling the mastermind role.
Non-RPG General NewsSP/MP: Unknown
Release: In development
Thursday - July 22, 2021
Wartales - Combat
Henriquejr spotted Wartales Q&A #2 about combat:
Wartales Q&A #2: Combat in Wartales
Welcome to the second of our weekly Q&A's with the wartales development team!
This week, Quentin, our Lead Game Designer/Producer gives us an insight into the easy to learn but hard to master combat system of Wartales, providing more information about how best to approach every fight, how your choice of weapons and units will be pivotal in your fights and why you'll need to thoroughly prepare for every confrontation that awaits you in wartales.
Read on to find out more...
What makes the fighting system in Wartales stand out from other turn based strategy games?
"We wanted to offer the player a combat system that is quick to learn but whose richness and depth unfold over the course of your playtime. Since the management component is one of the main aspects of the game, it was essential to link it to the combat system. In short, there are two layers of combat mastery; The first is simply winning the battle. The second is winning the battle efficiently, i.e., with as few wounds and armor repairs as possible.
Of course, winning a battle under catastrophic circumstances can be very resource intensive and can negatively impact the player's progress and economic expansion. Thus, the basis of a healthy economy is a good mastery of the combat system.
Wartales is not just a matter of fighting a skirmish to the death, we wanted to make a large variety of fights available to the player: you will be offered different combat objectives such as reaching a point in a given time, defending an area for a certain period of time, escorting a VIP, burning rats nests, fighting in arenas, attacking merchant caravans, assassinating a champion...
We designed a combat system that is malleable and adaptable to all of these requirements. The variety of objectives, encounters and game rules go hand in hand with the procedural generation of the battle area: this guarantees quality gameplay and replayability. The player must then deal with the battlefield, which is directly linked to the environment in which the fight was initiated (in the world) and procedurally generated according to the rules that govern these locations: is it a forest dotted with trees and tree trunks which archers can hide behind? A swamp in which the mud and mire make it difficult to get around? A mountain in the middle of a snowstorm that makes visibility almost impossible? The variety of combat environments and their procedural generation guarantees that the player will fight in a constantly renewed space and, by extension, always experience a different battle."
Why did we choose this particular combat style?
"Wartales’ combat system was designed to meet two requirements: the first being to distinguish itself from traditional tactical games by offering a more organic and faster system to learn and play. To do this, we removed certain mechanics such as the chance to hit and replaced them with a system of engagement that is simple to understand but whose mastery will make the difference between a perfectly executed fight and a mass grave.
Release: In development
Valheim - First Impression
Impression: Our journey through Valheim – entry #1
Helga woke up to a sound of coals burning from the brazier above her, enjoying the warmth washing over her as the dawn light started to stream into their room.
It was an ordinary day and there were a lots of chores to be done. Helga and Kell quickly split their chores – Kell headed off to the nearby forest to chop down trees to make coals and smelt the ores mined the other day. After tending to boars in the pen, Helga proceeded to harvest turnips and carrots, then made her way to beehive grove to check if the bees are happy.
It was a peaceful day.
…until two trolls showed up with a club in their hand and proceeded on cleaving Kell and Helga’s house in half.
Welcome to Valheim.
RIP our training rock, smashed into pieces by stupid trolls *shakes fist* – we still miss you
Our journey began as Hugin, the (un)friendly crow, dropped us – Helga and Kell – onto Valheim, a fearsome land full of our God Odin’s enemies. We were destined to survive and defeat these creatures in order to prove our worth to our God.
…unfortunately, I disappointed Odin on my first day in Valheim by getting killed by a group of boars. Oops!
Scared and lost, Kell and I huddled up to a small campfire we had built for the night – unable to sleep without a shelter and a bed.
Next day, we desperately searched for a good place to settle – somewhere relatively flat, with plenty of resources but far away from too much danger. We found a spot in meadows where we could reach forest within a few minutes of stroll and with a beautiful view of a snowy mountain nearby.
Delighted, we quickly threw up a small house, just big enough to place two beds, a workstation and a campfire to keep us warm. By the time we were done with construction of our first home, it was already well into a night. Exhausted, I was eager to hit the bed but something was concerning Kell. I asked in an annoyed tone – “why aren’t you coming to bed?” Kell spat out a thick cough in response.
Something was wrong.
Release: In development
Wednesday - July 21, 2021
Beyond Good & Evil 2 - Still in Development
IGN reports on a Q1 earnings report question about Beyond Good & Evil 2 which confirms it is still being worked on and also suggests it will be quite some time before release.
The prequel/sequel to the 2003 title got a rare mention today in Ubisoft's Q1 earnings, with Ubisoft simply listing it as part of its plans for "expanding premium offering over the coming years." This went almost entirely unremarked upon during the subsequent earnings call, until a Jefferies spokesperson asked to be permitted a "final fanboy question," asking if the mention of the game meant it might be appearing over the horizon, maybe for fiscal 2024."That's a good try, Ken," replied CFO Frederick Duguet. "We've progressed well with Beyond Good & Evil 2, but it's too early to tell you at this stage."
Beyond Good & Evil 2SP/MP: Unknown
Release: In development