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Assassin's Creed: Syndicate
Box Art

Poll Watch

Are you excited about the 2018 games?
Absolutely not
1.96%

Not really
23.53%

Somewhat excited
35.29%

Oh yes!
39.22%

Vote

Expected Releases

Feb: Into The Breach
Feb: ATOM RPG
Feb: For the King
Mar: Dead Cells
Mar: Thea 2: The Shattering

Thursday - February 22, 2018

Secret of Mana - Two Reviews

by Hiddenx, 20:03

Wccftech and PC Gamer checked out the Secret of Mana PC remake:

Wccftech - Score: 8/10

Conventional wisdom would say the new Secret of Mana isn’t a great remake. It doubles down on the stuff that already works while leaving the original game’s most glaring flaws largely untouched. That said, I still enjoyed this new package. Secret of Mana was always about charm and personality over polish. Yes, the game remains a bit of a mess, but that special spark at its core burns brighter than ever. If you loved the original game, or are just in the mood for something light and quirky, this remake strikes true.

Pros

  • Story is as affably zany as ever
  • New interludes add depth to your party
  • Nicely varied locales and quests
  • Lacks the fluff endemic to newer RPGs
  • Still a great local co-op option

Cons

  • Visual and audio upgrades are so-so
  • Combat is too retro for its own good
  • Lots of weird glitches

PC Gamer - Score: 48/100

A flimsy remake of a flawed 16-bit favourite that exacerbates all the original’s problems while failing to recapture its strengths.

Thanks henriquejr!

Secret of Mana

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Xploquest 2 - Released

by Hiddenx, 19:51

The old school adventure RPG Xploquest 2 has been released:

Xploquest 2

The forces of evil have settled on the continent. Again ! Only a few cities have been able to stay out of the control of the Dark Knight. A chosen has been elected to find a way to defeat him. No luck, it's you (again!) Who have been appointed.

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To achieve this feat, you will need to:

  • travel the different regions by foot, by boat or teleporting
  • fight monsters
  • explore dungeons, towers and caves
  • discover the last free cities
  • find the essential ingredients to make magic potions
  • complete quests
  • solve puzzles

The gold and experience gained will allow you to

  • increase your combat power
  • develop your magic abilities to cast awesome spells
  • buy more and more effective weapons and protections
  • acquire new skills
  • make potions
A sequel of the famous Xploquest game, Xploquest 2 is a tiled based role-playing game based on the exploration and management of your character, which takes place in an open world.

Xploquest 2

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Depth of Extinction - Build 39

by Hiddenx, 19:43

HOF Studios posted a dev log discussing the latest build of Depth of Extinction:

Build 39 - World Map, Base and Objectives

Depth of Extinction First Access » Devlog
We’re finally getting closer to seeing what Depth of Extinction will be at launch with the world map and objective chooser in build 39. The goal is to provide player choice and exploration plus give a bit of risk to deciding how to outfit your team to tackle the objective.

[...]

Depth of Extinction

SP/MP: Single-player
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Tales of Maj'Eyal - Forbidden Cults Teaser

by Silver, 14:15

Tales of Maj'Eyal has a new expansion in the works called Forbidden Cults.

Forbidden Cults makes two new classes available to play:

  • Writhing One: Give in to the corrupting forces and turn yourself gradually into an horror, summon horrors to do your bidding, shed your skin and melt your face to assault your foes. With your arm already turned into a tentacle, what creature can stop you?
  • Cultist of Entropy: Using its insanity and control of entropic forces to unravel the normal laws of physic this caster class can turn healing into attacks and call upon the forces of the void to reduce its foes to dust.

Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.

Forbidden Cults makes two new races available to play:

  • Drem: A corrupt subrace of dwarves, that somehow managed to keep a shred of sanity to not fully devolve into mindless horrors. They can enter a frenzy and even learn to summon horrors.
  • Krog: Ogres transformed by the very thing that should kill them. Their powerful attacks can stun their foes and they are so strong they can dual wield any one handed weapons.

Forbidden Cults adds many new zones for you to explore and die in:

  • Kroshkkur: An ancient Sher'tul Fortress laying half in ruins that serves as a focal point, and home, for all kinds of creatures seeking lost knowledge.
  • The Maggot: A huge living corrupted worm about to destroy Kroshkkur! Teleport inside and save your sanctuary of horrors!
  • The Godfeaster: Deep undergroud the ground shakes as ... -- redacted by corrupt forces --
  • The Scourge Pits: On the south of the Iron Throne lays a fool pit of ... -- redacted by corrupt forces --
  • Forbidden Tomes: Find special artifact books of ancient lore. But, read at your own peril, for the story they tell may very well suck you in... quite literally. Maybe you will even find The One That Writes...
  • Occult Egress: A strange, extremely old, contraption of unknown origin. It seems to require some kind of code sequence to activate. Maybe you will find some during your adventures?
  • The Entropic Void: So you think you are strong? Powerful? Invulnerable? In the end, entropy always wins, as you will learn...

What would an expansion about horrors be without a bunch of new horrors to torment you with? Please give a warm welcome to:

  • Searing Horrors: You liked luminous horrors? You loved radiant horrors? You will absolutely adore their searing big brothers!
  • Nethergates: It sleeps. Maybe it should stay that way.
  • Netherworms: Vampiric worm masses that are bound to tickle your fancy! And tickle hard.
  • Fearful Symmetry: Geometry has never been so lively!
  • Entropic Shards: Take an entropic crystal, shatter it with tentacles. And die.
  • And more ...

"DarkGod, is that all?" Obviously not! You will also find your usual addition of:

  • Lore: Delve into the dark forgotten secrets of the world, where sanity is a very tenuous idea. Learn the true nature and origin of the dwarven race.
  • Artifacts: Discover new objects of power and use them to further your own goals.
  • New wyrmic tree: Unlock the scourge drake for your wyrmics.
  • Glass Golem: Unlock the glass golem option for your alchemists.
  • Events: Discover new strange contraptions in familiar zones. What could go wrong?
  • Achievements: Because there can never be enough!

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I, DarkGod, am both happy and proud to announce Tales of Maj'Eyal next expansion: Forbidden Cults! Do you like horrors? Do you like tentacles?

Do you like to explore old places? Then this expansion will be just right for you!
https://te4.org/blogs/darkgod/2018/02/news/announcing-tales-majeyal-next-expansion-forbidden-cults

Tales of Maj'Eyal

SP/MP: Single-player
Setting: Historical
Genre: Roguelike
Platform: Unknown
Release: Released

Details

Beautiful Desolation - February Update

by Silver, 13:52

Beautiful Desolation's February update announces Mick Gordon as composer and highlights the progress made in the games design. Lots of cool screenshots at the link.

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A YEAR HAS PASSED!

It’s been a year since the counter stopped on Beautiful Desolation’s Kickstarter campaign...

That’s when the tough decisions begin!

Should we use the programming and setup from CAYNE, and merely add graphics for each new scene? Or should we innovate further? Well, after seeing (and playing) Pillars of Eternity we knew that the CAYNE system wouldn’t cut it! So began our mission to rework what we had done and rethink how to make this game incredible.

CAYNE and STASIS were focused on smaller, claustrophobic interior environments. Beautiful Desolation needs space to traverse - instead single rooms, we’re designing and building sizeable areas to explore.

We assessed what we had and examined how this would be feasible, or even possible, with a three-man team. Thankfully with the power of Unity, we were able to rapidly build up the new Desolation framework. It wasn’t long before Mark was running through large expanses with a camera that tracked him perfectly in a beautiful African landscape. The addition of parallax, fog and special effects has made the experience rather unique.

Now that the game mechanics and systems are locked in, the localities are growing fast and furiously and we are almost exclusively adding content and building puzzles.

Experience a scene in Beautiful Desolation:

Click here to explore the Overpass in Milkbush.

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Mage's Initiation - NPCs Voiced

by Myrthos, 12:31

All NPCs in Mage's Initiation have been voiced and the work on giving the lead character a voice is in progress.

t's most pleasing to say that we've FINALLY hit the major milestone of getting all of the NPC characters' voices recorded and completely lip-synced. That equates to a total of 3,247 lines; a process that took almost one full year! With that task now squarely in the rear-view mirror, we've started concentrating on slaying the final beast - D'arc's lines. At this point in time we're still preparing his script and haven't actually started recordings yet. However, that's on track to commence within the next few weeks. D'arc has lines. A LOT of lines. 5,712 lines to be precise. So MANY lines that it's taken several weeks just to organize his script document, add all the directional notes, and put everything in the right contextual order. It's almost like proof-checking a short novel. (By comparison, a typical NPC script takes around an hour to compile and organize). Thankfully, not all of D'arc's lines will need lip-syncing, as many of them (such as narration descriptions) will merely be thoughts in his head that don't require his mouth to move.

It's anticipated that D'arc's lines will take another two to three months to record, lip-sync, and implement into the game. After that's been sorted, we'll need to do a few final rounds of beta testing to check that everything's working properly, tidy up a few remaining bugs, and to catch any voice files that may have been missed or that might require retakes on account of having the wrong inflection or tone.

Aside from that, only the cutscene intermission movies still need to be finalized by having the final character voices and lip-syncing added, as well as some editing adjustments to make the timing cleaner and snappier. We're excited to be nearing the light at the end of the tunnel – it's approaching like a Flame Bolt to face... only less cauterizing.

Mage's Initiation

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Wednesday - February 21, 2018

Starpoint Gemini Warlords - Rise of Numibia DLC Released

by Myrthos, 23:10

The Rise of Numibia DLC for Starpoint Gemini Warlords has been released and is available on Steam.

THE NEWEST DLC ADDS FOUR NEW FACTIONS, A MASSIVE NEW PART OF THE MAP, 7 NEW SHIPS AND A LOT MORE

Zagreb, Croatia, February 20, 2018. The new empire is on the rise, a new Queen of Numibia is ready to leave shadows of Gemini and lead her people to glory once again!

LGM Games is proud to announce that the newest DLC expansion for Starpoint Gemini Warlords, Rise of Numibia is available now on Steam.

Rise of Numibia tells a story of a Numibian tribe, which were among the first in the era of human expansion to distant space systems... and the first one to leave a mark. Led by Dakkar family, Numibian tribe controlled parts of space in every imperial colony. At the peak of their strength, legendary leader Masego Dakkar left the newest Numibian strongholds in Gemini to defend their territory in Orion system. His daughter, Ashanti is a child of war. Born during that bloodshed, Ashanti was sent back to Gemini following Numibian crushing defeat.

Today, years later, Ashanti Dakkar, the new Queen of Numibia is ready to leave shadows of Gemini and lead her people to glory once again. In a war torn system, Ashanti is determined to prove her people still have the strength, resilience and most of all, ruthlessness that enabled them to survive and prosper among the stars for so long.

Myriad of new content

Rise of Numibia DLC is packed with exciting new content that brings four new factions, a massive new part of the map with brand-new gameplay opportunities and possibilities, new headquarters for the playable faction, brand-new spectacular looking asteroid fields, seven brand-new spaceship designs in all ship classes, brand-new scenarios, and more.

 

 

Rise of Numibia DLC key features:

  • Gemini map increased by 30% equals more space to conquer
  • New playable faction (Numibia) with new Headquarters
  • Three new additional factions (Highland, Eastland, Tswana)
  • New scenarios - conquest with Numibia, or defense against Numibia incursion
  • New ambassadors for new factions
  • 7 brand new spaceship designs that include all ship classes (Bonas, Nhoma, Walvis, Okahara, Tantas, Koenos, Aranos)
  • 4 new planets (Kalahari, New Korkyra, Gladstone, Doma), with New Korkyra moon
  • New asteroid fields with visual and gameplay additions
  • New ambients
  • And more

 

Rise of Numibia DLC pricing:

  • $7.99 USD
  • 7,99 EUR
  • 5,79 GBP

And here is the trailer:

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Starpoint Gemini Warlords

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

RPGWatch Feature - ICY Review

by Myrthos, 23:01

For his next review, forgottenlor decided for something colder and checked out the Frostbite edition of ICY.

I'm nearly out of medicine and that's not good. In the post-nuclear winter world of ICY, medicine is the only way to heal your wounded party members, and it's pretty difficult to find throughout most of the game. So I set about trying to scavenge ruins that don't seem too dangerous, because the last thing I need is to get into another fight with no way to heal up. I really hope that I find some disinfectant or bandages, as those raise up my medical supply. No such luck. I move to the next point on the map and hope I don't trigger another event, since Carlos and Mobolaji seem to be at each other's throats, and while I'd be willing to banish Carlos from the group, I'd rather not lose his wife April. Luckily, no event is triggered, but I do find a house. There is a hole in the floor, but luckily, I have a rope, which I can sacrifice to explore the hole. Inside I at least find some chemicals. With those and some cloth, I can be craft bandages. My medicine supply goes up from 8 to 9. A small victory, but a victory nonetheless. ICY is a survival-RPG, which despite its low budget manages to pull off what few other low budget RPGs do, namely being a full blown RPG, with the all the RPG elements you could wish for, but within a fairly limited scope.

ICY

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Kingdom Come

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: Released

Details

W40K: Inquisitor-Martyr - Preview

by Hiddenx, 20:04

CGR checked out Warhammer 40K: Inquisitor-Martyr:

Warhammer 40,000: Inquisitor - Martyr - PC Preview

If anyone has been following me for the past few years here at Chalgyr’s Game Room you know how big of a fan I am of NeocoreGames. While I may have named Haemimont Games’ Victor Vran as King, The Incredible Adventures of Van Helsing are not far behind. The work that has gone into those titles both for launch and thereafter gave me high hopes for their delve into the Warhammer 40k universe. Warhammer 40,000: Inquisitor - Martyr is currently in Alpha staged Early Access and while still fairly rough around the edges there’s a lot that can come out of it.

Martyr puts you into the role of an Inquisitor who starts off their hunt on a derelict ship before eventually giving you access to a much wider space to explore. This ship, and the five stages within, act as a tutorial to most of the game’s functions. I’m glad that I plowed through these five stages because they are currently empty and devoid of much other than the occasional enemy with little to no AI that walks towards you in order to be put down. They are seriously boring and even if you’re on your fourth character they have to be plowed through in order to move onto a lot more combat intensive stages which are loads more fun.

Unlike their previous entries, Martyr is mission based and constructed in stages instead of a world that can be run and teleported through. Furthermore, until the tutorial is completed the hub remains locked off in order to buy and sell equipment as well as try to find people to play online with if you tire of playing alone.

[...]

Thanks Farflame!

W40K: Inquisitor-Martyr

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

Werewolf: Earth Blood - More Previews

by Hiddenx, 19:59

Farflame spotted two previews for Werewolf: Earth Blood:

Gamingbolt: Werewolf: The Apocalypse Has Players Control Their Rage

Fragmentos De Rol: Noticias sobre Werewolf: Earth Blood (in Spanish)

Werewolf: Earth Blood

SP/MP: Unknown
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Conan Exiles - Launch Day Features

by Hiddenx, 19:48

MMO Games listed the launch day (May 8th) features of Conan Exiles:

Conan Exiles Looks at Features Arriving at Launch

[...]

As far as features heading to the game for launch, players can look forward to a couple of cozy new biomes in the form of a swamp near the southern desert and a volcanic area towards the Frozen North. The new biomes will double the size of the game’s map, and will naturally introduce new monsters, crafting materials, weapons, armor and more.

The devs also are working on what is promised to be a complete overhaul of combat – a feature that was stated to be the single most important focus according to community survey results. A livestream from earlier in the month offered a deeper look at what’s different, but Combat 2.0 is said to be more visceral, more tactical, and more fun.

Launch will also see the addition of farming; a new religion; a fast travel system; a Perk system to let you adjust your character to your playstyle; and the addition of a purge mechanic which will send NPCs or creatures to attack player bases in either PvE or PvP servers, though private server admins can choose to have this mechanic disengaged.

[...]

Thanks Farflame!

Conan Exiles

SP/MP: Single-player
Setting: Fantasy
Genre: Unknown
Platform: PC
Release: In development

Details

Abandon Ship - Early Access available

by Hiddenx, 19:40

The naval strategy adventure Abandon Ship is released as Early Access version:

Abandon Ship

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Be the Captain. Survive on the Edge in a World with Consequences.

In Abandon Ship you take command of a ship and her crew, exploring a diverse, procedurally generated world, taking on quests and dealing with random events. Frequently, you will end up engaging other ships in combat, the player having to employ their best tactics in order to out-manoeuvre and out-gun the enemy.
The game focuses on “Age of Sail” ships in a Fantasy setting, framed in an Art Style inspired by classic Naval Oil Paintings.

Ship Destruction is not the End.

Life in the world of Abandon Ship can be brutal. Death is permanent. But the game doesn’t end if your vessel is destroyed. You are the Captain, and as long as the Captain is alive, there is always hope. By escaping to a Lifeboat, or even being stranded, alone in the water, there is still a chance to survive and fight your way back to the top.

Snatch Victory from the Jaws of Defeat.

Combat is tactical and savage. Each battle is hard-fought, always on the edge of defeat. Your only chance of overcoming the odds is to employ every advantage you can and utilise all the tools at your disposal.

Reap What You Sow.
Explore a fantasy world that reacts to your actions. Quests may drastically change the environment. Make decisions that create friends or enemies that may later come back to help or hinder you.

Thanks Farflame!

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Immortal Unchained - Gameplay Trailer & Alpha Test

by Silver, 07:46

@DSOGaming Immortal Unchained is a science fiction, hardcore action RPG which will have a closed Alpha test March 8th.

Beginning Thursday, March 8 and running until Monday, March 12, the closed alpha test will offer PC players the first look at two locations from Immortal: Unchained’s dark and unforgiving world, while experiencing the game’s brutal combat and tactical gunplay for the very first time.

Players will also be invited to share their feedback with the development team to help refine the game and are encouraged to share their thoughts and experiences via the Immortal: Unchained Steam page and other social media channels. In other words, there won’t be any NDA for this closed alpha test.

[...]

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General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Low Magic Age - Adventure Preview #12

by Silver, 02:02

Low Magic Age talks about its adventure preview for the last time. Expect the first version of adventure mode March or April. Screenshots are at the link provided.

Adventure Preview #12 (the final one)

Day/Night and Camping

The most direct effect of the day and night alternation to the adventurers is the scope changing of the field of vision. Beware of wandering monsters out of sight when traveling at night.

In the case of sufficient supply, your adventure party can take a rest at any time of the day to restore damage caused by combat and exploration. If there is no rest for a day, your party will automatically consume a supply and take a rest at the end of the day.

Jurisdiction and Subordination

Various settlements will form the relationship of jurisdiction and subordination according to their size. Villages generally belong to nearby cities, and cities may govern a number of villages. The population, prosperity, and various supplies of settlements under the relationship will interact with each other.

Fortresses are an exception. As a military stronghold, a fortress generally belongs to a nearby city, thus obtaining the supplies needed. But fortresses do not have the civilian population, do not accept block trade, and generally do not accept adventurers' visit, unless visitors have considerable prestige and have a good relation with the city which the fortress belongs to.

The Final Preview?

Up to now, 12 previews of the adventure mode have been issued, basically including all the planned contents of the first version of the adventure mode. Of course, there are plenty of details that are difficult to show. We'll leave them to our adventurers to explore and experience personally ;)

The first version is expected to be released in March or April this year. ( Wish all the best in follow-up development. No bug storms, no energy exchanges between planes, and no alien kidnappings, etc. haha ;)

Low Magic Age

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Tuesday - February 20, 2018

Starpoint Gemini Warlords - New DLC

by Hiddenx, 19:12

The Starpoint Gemini Warlords DLC: Rise of Numibia  is now available on Steam:

Rise of Numibia

A new threat emerges in the Gemini system. Numibian tribes, once great and ruthless, fell from power having suffered a crushing defeat in the Orion system. Now, they have returned to Gemini. With a new queen crowned, they are plotting to conquer the war-torn Gemini system.

Either play as the Numibians and conquer the Gemini system in a new scenario, or defend yourself against a Numibian invasion.

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KEY FEATURES:

  • Gemini map increased by 30% = more space to conquer
  • 1 new playable faction (Numibia) with new Headquarters
  • 3 new additional factions (Highland, Eastland, Tswana)
  • New scenarios – Conquest with Numibia, or Defense against the Numibian incursion
  • New ambassadors for the new factions
  • 7 brand new spaceship designs that include all ship classes (Bonas, Nhoma, Walvis, Okahara, Tantas, Koenos, Aranos)
  • 4 new planets (Kalahari, New Korkyra, Gladstone, Doma), plus a New Korkyra moon
  • New asteroid fields with stunning visual and gameplay additions

 

Starpoint Gemini Warlords

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Star Traders: Frontiers - Landing Protocols

by Silver, 13:21

A new update for Star Traders: Frontiers talks about landing protocols and other additions.

Update #37: Landing Protocols


The proper landing protocols are needed now as we are coming into the final approach for the v2.1.x family of development. We're about to set this spaceship down in a big cloud of dust. Then our combat team is going to come piling out and lay siege to v2.2.x with gusto. We've gathered a combat team with Traits like Brute, Merciless and Savage to make sure that we get off to a great start.

This release includes a big blast of lore in the 30+ page lore book as well as a new set of Talents that finish every Job in the game except Pilot's last 2 Talents. It's an exciting milestone and opens the door to future jobs!

Wiki and Lore Book

With this release we've wired up the links from the in-game menu to the Star Traders: Frontiers Lore Book and the game's WIKI. For ease, the links are included below.

Lore Book[www.dropbox.com]

Wiki[startraders.gamepedia.com]

Engineer Talents

All the Rank 8 and 11 Talents for Engineers have arrived with Update #37, filling out a really interesting arc in this character's arc. A highly trained Engineer becomes a science and research officers in their later levels, gaining additional Experience for the crew as they encounter space anomalies (Radiation and Ion Storms), xeno and wilderness exploration.

Exchange and Black Market

For some time, there hare been issues in the Black Market and Exchange where Talents weren't firing properly when on cooldown. We've rebuilt the Talent processor in these screens and now your Talents will always fire, albiet only one per trade. Big $50,000 trade talents get a shot to fire first, and if they don't then the rest of your Talents get a shot. If a Talent like Market Confidant does not run (because it fails its 10% + Charisma check) then another Talent will still get a chance to fill in.

As a big buff for Smugglers, we've knocked Illicit Notoriety down to a Rank 1 Talent as well as adding a Slippery Trader Talent which helps Smugglers handle Trade Bans and Wars better than other, more above-the-board traders.

Missions Expire

If you ignore a mission for its entire duration twice over (31 weeks x 2 = 62 weeks ignored) then mission will now naturally expire. This kind of behavior is not a good way to make friends, and you will suffer Reputation loss with both your Contact and their Faction for failing to deliver.

Notably, this Reputation damage is worse than just fessing up to your mistake and Dismissing the mission yourself. You'll still take Rep damage, but its less.

v2.1.15 - 2/18/2018
- Link to Wiki and newly published Lore Book added to the in-game menu
- Added new Engineering Talent at Rank 8 - "Stormhunter" is superior Radiation Storm protection with XP bonus
- Added new Engineering Talent at Rank 11 - "Perilous Study" grants XP bonus when encountering xeno ships
- Added new Engineering Talent at Rank 11 - "Unforeseen Discovery" replaces Explore card with XP bonus card
- Added new Smuggler Talent at Rank 5 - "Slippery Trader" reduces Rep Penalty for trading into Ban or War Conflict
- Reduced Rank of Smuggler Talent "Illicit Notoriety" from Rank 5 to Rank 1 - Black Market boosted!
- Added note to Exchange screen including negative Rep threshold (-28) from Trade Ban / Conflict
- Fixed all issues with Exchange and Black Market Talents not firing when they should
- Added new wild environment artwork for ocean worlds
- Missions now fail after 200% of their deadline has expired causing Rep Loss -- Dismiss is better
- Improved ordering of Talents in combat encounter/victory screens, card games -- highest Job Rank Talents first
- Fixed minor UI bugs in crew detail when using next / previous
- Improved scaling for 1280x1024 resolution

Star Traders: Frontiers

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Archmage Rises - Jokes and Performances

by Silver, 13:04

Archmage Rises integrates jokes and performances into its world.

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In this update I show what I was able to accomplish this week despite being out of town for 3 days.  The broader context of this piece is in having many realistic ways to interact with NPCs, and many ways to build or harm relationships.  All this is within the pursuit of making lasting friendships that mean something over time.

If you are interested, here is the list of outstanding tasks for Build 11.  It is still at 27.

This week's progress:

  1. Found and fixed a major fishing bug
  2. Put in fish images, one for each species of fish, and a special image for empty hook.  Fish image size can now reflect the weight.  It feels really good now.
  3. Spent a day refining the conversations code from last week.  There were about 20 edge case scenarios that I had to sort through, write for, deal with.  It's all feeling really good now.
  4. I've always intended to have "tell a joke" as a conversation option (its in the Sims).  So I created a joke engine that will create a joke based on several premise algorithms. 
  5. Jokes are generated at time of world generation and originate with certain people.  
  6. The player can learn any joke by hearing it.  If an NPC knows a joke they have a small chance of telling it to the player through a special prompt.  NPCs won't tell jokes the player has already heard.
  7. The player can tell any joke they know to someone.  Each NPC remembers which jokes they have heard before.  Telling a joke utilizes the performance skill, which improves with each successful joke told.
  8. NPCs react to jokes based on success/failure to tell, and just their own sense of what is funny (this will be connected with personalty in the future).  So a successful joke can still not be funny to the hearer.  Oh how i've experienced this too many times...
  9. In a future build: Players can use the Composition skill to craft new jokes.  For now you just have to collect the ones in the game.
  10. Added the ability to insult an NPC.  This will be utilized in the near future.
  • Something I've always intended was to allow the player to perform in an inn: music, poetry, singing, storytelling.  I decided to see if I could use the gambling/conversation system to make a Stand Up comedy act.  It didn't take me too long to do so.  I'm not going to spend time putting in the other kinds, but now they are possible.  All this is to fulfill the original design goal of being like Raistlin and friends supporting themselves by putting on shows at various inns along the shore of the sea of Istar.
  • Archmage Rises

    SP/MP: Single-player
    Setting: Fantasy
    Genre: RPG
    Platform: PC
    Release: In development

    Details

    General News - Historical Periods for CRPGs

    by Silver, 12:42

    Retrospective Gaming shares his thoughts on historical settings that could work for CRPGs.

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    Emperor Che will rule for 50 years and built an empire that will throughout the ages! Or maybe 20 years ..idk

    Music - Napoloen Total War - Art of War
    https://www.youtube.com/watch?v=4yOzj7hWGUM

    Onimusha - Waterfall Mountain
    https://www.youtube.com/watch?v=aS3u6
    ...

    Mafia - Hoboken
    https://www.youtube.com/watch?v=DGr-e
    ...

    Picture sources - Samurai
    https://wiki.samurai-archives.com/ind
    ...

    https://www.japanvisitor.com/japanese...

    Mafia-
    http://mafia.wikia.com/wiki/Mafia_Wiki

    Naoleon and French Revolution -
    https://www.napoleon.org/en/history-o...
    https://fineartamerica.com/art/painti...


    Hisotrical Setting definition - " Historical setting is an aspect of setting that pertains to when events occur and when characters live or interact. A historical setting is a point in time. Literary characters cannot see nor touch their historical setting because historical setting pertains to time which is intangible, but all human actions must occur in time. Historical settings might be past, present, or future. Historical settings might be described as specific spans or moments in time:

    General News

    SP/MP: Unknown
    Setting: Unknown
    Genre: RPG
    Platform: Unknown
    Release: In development

    Details

    Assassin's Creed Origins - Discovery Tour Mode Added

    by Silver, 12:04

    PC Gamer reports that Discovery Tour mode has been added to Assassin's Creed Origins.

    As a free update for existing players, premium standalone for everyone else.

    All games with impressive worlds should have non-combat tourist modes. Slaughtering beasts and baddies is great fun, but I love clearing an area of enemies and then returning to their natural habitats with the luxury of peace and quiet. 

    Assassin's Creed Origins adds its educational The Discovery Tour today with this in mind. 

    [...]

    Assassin's Creed Origins

    SP/MP: Single-player
    Setting: Unknown
    Genre: Adventure-RPG
    Platform: PC
    Release: Released

    Details

    BattleTech - Dev Q&A

    by Silver, 09:06

    Harebrained Schemes did a Developer led Q&A livestream for Battletech.

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    BattleTech Dev Q&A Feb. 14, 2018

    BattleTech

    SP/MP: Single-player
    Setting: Sci-Fi
    Genre: Tactical RPG
    Platform: PC
    Release: In development

    Details

    Monday - February 19, 2018

    Call of Cthulhu - Main Path Will Take 12-15 Hours

    by Hiddenx, 21:40

    @Wccftech Call of Cthulhu's main path will take 12-15 hours.

    Cyanide’s Romain Wiart, Lead Level Designer on Call of Cthulhu: The Official Video Game, was interviewed in the latest Official PlayStation Magazine UK (March 2018, issue 146). He described the in-game sanity mechanic and how it feeds into the game’s length while adding that the main path should take between twelve and fifteen hours to complete.

    "It’s very simple. As in the novel or in the pen-and-paper RPG, your sanity will go down, so this will be the case in the game. So, the only control you have over it is a little gap of ‘sanity’. The better you manage it by making the right choices, the higher your sanity will be, you will remain in control of your will at the end of the game, so it will mainly affect the ending, whether you will have some choices or not and whether you will experience things or not. That’s how it works. At the end of the game you have several endings, but if your insanity grows you have less endings, less options because your character can’t make rational choices.

    [...]

    Call of Cthulhu

    SP/MP: Unknown
    Setting: Historical
    Genre: Adventure-RPG
    Platform: PC
    Release: In development

    Details

    Kingdom Come - DLC Plans

    by Hiddenx, 21:18

    Game Watcher reports that a DLC for Kingdom Come: Deliverance is already in the making:

    Kingdom Come: Deliverance DLC Plans - Everything We Know

    Kingdom Come: Deliverance is already a big hit in terms of sale and concurrent players, which obviously raises the question of what's coming next - Kingdom Come: Deliverance DLC, of course!

    During a 90 minute interview with a Czech outlet (thankfully translated by a user from the ResetEra forums), Creative Director Daniel Vávra provided some important details regarding the future of the medieval RPG.

    According to Vávra, the team is already working on a DLC questline where you play as a woman - most likely Theresa, the lady who saved your bacon at the start of the game.

    [...]

    Thanks Farflame!

    Kingdom Come

    SP/MP: Single-player
    Setting: Historical
    Genre: Action-RPG
    Platform: PC
    Release: Released

    Details

    Werewolf: Earth Blood - Previews

    by Silver, 20:58

    Gamebanshee found some previews of Werewolf: Earth Blood which was previously called Werewolf: The Apocalypse.

    Not only have Focus Home and Cyanide Studio been busy showcasing more of their upcoming Werewolf-based role-playing game at their What's Next event, but they've also revealed that the game is now sporting a new "Earth Blood" subtitle. We begin with the subtitle news in this article on Gamereactor:

    [...]

    Werewolf: Earth Blood

    SP/MP: Unknown
    Setting: Fantasy
    Genre: Action-RPG
    Platform: PC
    Release: In development

    Details

    Phoenix Point - Pre-Alpha Demo Gameplay

    by Silver, 20:53

    Phoenix Point was recently demonstrated at the PC Gamer Weekender.

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    Disclosure: I am an employee of Snapshot Games - developer of Phoenix Point.

    I play through the tactical combat pre-alpha development demo of Phoenix Point, first revealed at the PC Gamer Weekender in London in 2018. This gameplay is intended to give an idea of the mechanical workings of Phoenix Point. With a year of development time remaining, please remember that this is a work-in-progress build, and as such should be considered incomplete an liable to change.

    ** Some minor sound desync issues are the result of frame drops during recording.
    The desync was not present during play.

    ** Phoenix Point is the new Turn-Based tactical game by X-Com creator, Julian Gollop. Set for release late 2018, with pre-alpha access coming around April.

    For more information, visit the website: http://www.phoenixpoint.info

    Phoenix Point

    SP/MP: Single-player
    Setting: Unknown
    Genre: Tactical RPG
    Platform: PC
    Release: In development

    Details

    Druidstone - In Production

    by Silver, 13:56

    The latest blog post from Druidstone announces the start of production.

    Druidstone moves from preproduction to production

    This is big! As you may have been able to read between the lines, the development process of Druidstone hasn’t been all roses and butterflies. What I mean is that there has been some uncertainty with the project which has made it hard to communicate clearly what the game is truly about. That’s because up until now we have been in pre-production mode where we still try ideas and see what works and what doesn’t. But now that has changed. We know exactly what we are doing now.

    That means that many things in the game which we have mentioned in the initial blog posts have changed. Actually, so much that the game as it is now and how it will develop in the coming months does not resemble the one displayed in old blog posts that much. Sure, we still have the same basic premise, the same environments, the top-down view and tactical combat, but the spirit of the game has changed. Has evolved, if you will. What started as a procedurally generated RPG has transformed and will transform into a much more tightly focused game.

    So what exactly has changed? Here are the main points:

    • Procedural generation is gone. Long live the editor! Every map and every encounter will be handcrafted.
    • Focus on deep and tactical combat system. We want to make the combat really challenging so that every action you make every turn is a careful choice. Like playing chess with fantasy characters.
    • Focus on fun gameplay mechanics. We are not writing a book, not filming a movie, we are making a game, and gameplay is king.
    • No fluff. We want to make a tightly focused game, the same design principle we had with Grimrock. No filler content. Less is more. Or as Antoine de Saint-Exupery puts it famously “A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”

    During the last year, iteration by iteration, the amount of procedurally generated content has been diminishing. At some point we had to ask ourselves what point does the procedural generation have anymore. That was when we started working on the editor, and after that pieces have started to click into place very fast. Last week was the real kicker and we could produce a near shippable quality 30 minute segment of the game in just a couple of days. That’s huge! It’s very rare that we can make such a big leap in just a couple of days.

    But the main difference is really inside our heads. We now understand exactly what kind of game we really, really want to make. Sometimes when analysing the markets and looking at what kind of games are the topsellers, and worrying about the doom and gloom of indie developers, it’s easy to forget what your heart really desires. But if you listen carefully to yourself, you can perhaps hear a faint whisper. And if you keep listening to that inner voice, the voice gets louder, until it becomes a great booming voice that makes your bones shiver and skin tingle with determination: “YOU GOTTA MAKE THIS GAME!”

    Listening to yourself is the greatest and most important skill a game developer can have. This is hugely important, but difficult to explain why. It’s the thing that guides us through the development process and tells us what the game needs and what it doesn’t. It’s the vision what the game is really about.

    This is such an important milestone for us because now we have confidence in that this game will be great. It makes us want to pour all the love, sweat and energy we have to make the best game we absolutely can.

    Speaking from personal experience, I’ve only had a similar feeling once before. That was when I was working on Grimrock 1. Believe it or not, Grimrock 1 was made in less than a year, from scratch to release. Looking back at it, I still don’t quite get how we managed to do it in such a short time. But the answer is, of course, simple: we had a clear vision from the start and we worked our asses off to make it happen. Now that same feeling is back and we are really relieved, happy, motivated and excited at the same time. Making a game hasn’t been this fun in many years!

    In hindsight maybe setting up this dev blog in such an early stage of the project wasn’t the wisest idea, but we have always striven to maintain an open, honest and transparent view into the dev process. Mainly because we think it’s the right thing to do but also because (hopefully!) it’s interesting to follow us as we tread on the uncharted paths.

    That said, as we now move into production mode (making the game in our heads come true!), we are going to take a break from updating this blog. That’s because we want to focus 200% on the game we’re creating. But when we do come back (and we will!) we will present to you Druidstone, the real deal. That’s a promise!

    Druidstone

    SP/MP: Single-player
    Setting: Fantasy
    Genre: RPG
    Platform: PC
    Release: In development

    Details

    Kingdom Come - Developer Interview

    by Silver, 04:09

    PC Gamer interviewed the developer for Kingdom Come: Deliverance.

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    We talk with the Developer of Kingdom Come: Deliverance about all the wonderful and upcoming things!

    Kingdom Come

    SP/MP: Single-player
    Setting: Historical
    Genre: Action-RPG
    Platform: PC
    Release: Released

    Details

    Biomutant - Developer Interview

    by Silver, 00:50

    At the PC Gamer Weekender, a Biomutant developer was interviewed about the game.

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    We talk with the developer of Biomutant right here at PC Gamer Weekender 2018 in London.

    Biomutant

    SP/MP: Single-player
    Setting: Post-Apoc
    Genre: Action-RPG
    Platform: PC
    Release: In development

    Details

    Sunday - February 18, 2018

    Ash of Gods - Developer Diary #6

    by Hiddenx, 22:14

    Farflame spotted the Ash of Gods developer diary #6:

    DEVELOPER DIARY #6

    Putting a hand on my heart, I can say that I did not plan to write this diary, but in our profiles on social networks a pool of questions had accumulated, which I would like to answer all at once and I just have a little time for it. This time I will talk about how we made content – characters, effects and why there is so much text in the game. I will add a little bit about the readiness of the Feng’s line. I will also talk about the state of the translation and the parallel translation into 9 languages. If the text seems too serious, bear in mind that I am writing it quite sober – this seems to be the first such diary, give me a little slack for it.

    [...]

    Ash of Gods

    SP/MP: Single-player
    Setting: Fantasy
    Genre: Tactical RPG
    Platform: PC
    Release: In development

    Details