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Thursday - March 30, 2017
Wednesday - March 29, 2017
Tuesday - March 28, 2017
Monday - March 27, 2017
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Torment: Tides of Numenera

2017-03-15

Torment: Tides of Numenera Review

Corwin reviews the recently released Spiritual Successor to the classic rpg Planescape:Torment. How does it compare to its inspiration? Well, while it's not for everyone, but this could just be another great classic in the making.
» Continue reading the article...

Balrum

2017-02-20

Balrum Review

Balrum was released almost a year ago, so with no further delay, here is our review.
» Read the article

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Legends of Dawn
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Thursday - March 30, 2017

The Great Whale Road - Release Day

by Hiddenx, 22:07

The Great Whale Road leaves Early Access today:

The Great Whale Road Release Trailer

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The Great Whale Road is a story-driven RPG set in the Early Middle Ages. Travel through an ancient world, sailing along the North Sea and battling foes in turn-based combat. Interactive historical fiction comes to life through its digitally hand-drawn art, colourful characters, atmospheric soundtrack, and deeply researched lore.

Fight, trade and discover the story of your village and its heroes. Are you worthy to lead them to renown and riches?

Gameplay is split into two seasons. Winter to manage and plan for the year ahead and summer when you sail the whale road and visit other towns and villages. You and your warband have to fulfill a quest each year, while ensuring that you have sufficient food to feed everyone through the long months of winter. Digitally hand-drawn locations are connected by an atmospheric side-scrolling sailing mode. Grid based tactical combat means that Valhalla can be just a warcry away.

[...]

The Great Whale Road

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: Released

Details

A Story of the End - Revere - Kickstarter live

by Hiddenx, 21:57

The Kickstarter for the J-RPG A Story of the End - Revere isa now live:

Revere is a 2D classical visual RPG which takes place in the mysterious world known as Akhir.

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You play as Troy, a traitor to his empire and a man out for redemption. The day our protagonist learned of the empire's injustice, he immediately made his escape into the unknown. Fearing the worst, Troy realized that he was out of options. He had nowhere left to run, and all he could do was hope for the best.

Falling unconscious in the middle of nowhere, Troy found himself at death's door. Luckily, a local from the village nearby located his body and brought him to safety. Upon waking, he realized that this may be the opportunity he needed to make a difference.

Determined to set things right, Troy sets out to begin his long and arduous journey to change a world ravaged by the Lumerian Empire. With the help of some new friends, Troy presses forward, despite the odds being against him.

[...]

A Story of the End - Revere

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Elder Scrolls Online - Morrowind Province Primer

by Silver, 21:53

@MassivelyOP The Elder Scrolls Online now has a Morrowind Province Primer.

So let's assume that you're a regular MMORPG player who's never really been into Elder Scrolls series, wasn't around for TES III: Morrowind, never picked up Skyrim's Dragonborn DLC, or didn't side with the Ebonheart Pact in The Elder Scrolls Online. Or maybe you just have nothing but antipathy for dark elves in fantasy. If you're in those groups but are still interested in The Elder Scrolls Online as just a solid themepark MMORPG rather than fanservice, you might be wondering just why the heck everyone is freaking out in anticipation of the Morrowind expansion.
[...]

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Conan Exiles - Will Pay Players for Exploits

by Silver, 21:45

@PCGamer they report that Funcom will pay players up to $500 for reporting exploits in Conan Exiles.

Similar to Ark: Survival Evolved's bounty program, Funcom has introduced a cash-powered vehicle for tracking down exploits in their Early Access survival game, Conan Exiles. It was announced last week, but now we've got the details: players reporting major exploits can earn between $100 and $500 dollars (paid via PayPal).

Funcom says it's looking for "Serious exploits which can be used in online play and on multiplayer servers" that give players "big advantages in the game, like duplicating items or being able to build inside mountains/rocks." Players spotting these kinds of exploits can email the developers to provide them with the info:

"Send a detailed test case for the exploit to exploithunters@conanexiles.com. You must describe each step needed to reproduce what you have found. Please include your PayPal email so we can reward you for your help. Also, please include your name or Steam user name if you wish it to be included in our list of rewarded Exploit Hunters."
[...]

Conan Exiles

SP/MP: Single-player
Setting: Fantasy
Genre: Unknown
Platform: PC
Release: In development

Details

NieR: Automata - Review @ RPGFan

by Hiddenx, 20:25

RPGFan has reviewed the action RPG NieR: Automata:

NieR: Automata

In a year full of high-profile sequels and shiny new releases, NieR: Automata is a surprise. Sure, it's a sequel to a Square Enix published game, but the original NieR faired poorly in both sales and reception. We loved it here at RPGFan, and even awarded it an Editor's Choice. In fairness, NieR is a difficult game to get into — it plays awkwardly, looks stagnant, and won't suit everyone's tastes, but thematically, conceptually, and musically it's fantastic. It was entirely different to anything else on the market and is looked back on fondly by fans. NieR: Automata is the sequel we didn't expect we'd ever get. With Cavia, the developer behind the original game, now defunct, PlatinumGames has been handed the reigns with Yoko Taro still very much in charge of things. And boy, does it live up to the fans' high expectations.
[...]
NieR: Automata is a surreal and special game. It's a game that needs to be played more than once to really understand and appreciate everything it's offering. There's so much I can't tell you without ruining major parts of the plot, but as things begin to unfold, and as you reach your third and fourth playthrough, you'll start to understand what makes Automata such a wonderful experience. Its oddball tone won't always be for everyone, but if you're looking for a stellar action RPG with a provocative and thoughtful storyline, NieR: Automata should be the first and only game on your list.

Score: 92%

NieR: Automata

SP/MP: Single-player
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC
Release: Released

Details

Prey - Playing With Powers

by Hiddenx, 19:53

Here are new trailers for the upcoming action adventure Prey:

Playing With Powers

In Prey you’ll need more than just your wits to take on the Typhon aliens that are threatening to destroy mankind. But why stop with the weapons and gadgets you’ll find aboard Talos I? Mankind’s last – and only – hope, Morgan Yu, also has the option of “installing” a wide range of human and alien abilities. Get a look at some of the powers you can use against the deadly Typhon – along with exclusive insights from the team at Arkane Studios in our latest video titled ‘Playing with Powers’.

Whether you focus on just human powers – allowing you to run faster, jump higher, use firearms better and more – or if you instead branch off into the myriad Typhon abilities, one thing’s certain: Prey offers players a wide range of ways to annihilate aliens. From Superthermal to Psychoshock and beyond, these powers will make all the difference in your mission to fight the aliens and save the world.

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Weapon and Power Combos

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Prey

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Witcher 3 - Revenues

by Hiddenx, 19:42

Joxer spotted some nice numbers for the Witcher series on PCGamesN:

CD Projekt Rich: Witcher 3 revenues total $250 million, trilogy sells 25 million

CD Projekt, the group that owns both famed developer CD Projekt Red and GOG, has announced their 2016 financial results and ho-boy, they’ve made some dollars and cents. Reporting a net profit of 251 million Polish Zloty (~64 million USD) for the year, they’ve released some rather nice statistics on how their most famous game series is getting along. Spoilers: very well indeed.

[...]

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Wednesday - March 29, 2017

Pillars of Eternity II - FAQ

by Hiddenx, 20:56

Farflame spotted a Pillars of Eternity II FAQ:

Update #26 - Commonly Asked Questions for the Backer Portal

Hi everyone! We are currently receiving a large amount of questions regarding our Backer Portal, coupons, and rewards, and are working our hardest to respond to every message received. This week's update will cover a bunch of the commonly asked questions sent to us, and some additional information for high tier backers.

[...]

Commonly Asked Questions

Q: I pledged for the game, but the only available items are the Tyranny Coupon and "Cooking with Tim, Vol. 1". Why is that?

A: Cooking with Tim, Vol. 1 and the Tyranny coupons are the only available items at this time. These are the only things that will show up in the Products Tab of your Account Profile. When everything else releases with Pillars of Eternity II: Deadfire next year, your other items will show up in your Products Tab. To see what you will be getting with your Order, you can check the order details in the Orders Tab of your Account Profile.

Q: Why do I have extra credit on my account after selecting the tiers and add-ons that I chose on Fig?

A: That's your credit to be used for shipping costs. Once you go through and put your shipping information in, shipping will be calculated and that extra money will be added to your account.

Q: Why can't I get the Deluxe Pillars of Eternity Soundtrack now?

A: We are preparing the soundtrack for download from the Backer Portal. It will become available before the end of April, and we will be sure to send out an announcement.

Q: Why can't I get the Pillars of Eternity Short Story Omnibus now?

A: We're preparing the omnibus with a new, exclusive cover. This will become available for download in May, possibly sooner. We will be sure to send out an announcement.

Q: Can I trade my Tyranny coupon for another game?

A: No.

Q: Can I use the Tyranny coupon and get the game on GOG?

A: The Tyranny coupon is valid in the Paradox Store, where you can get a Steam key. Unfortunately, GOG is not offered as an option.

Q: Can I upgrade to a higher tier after I confirm my pledge?

A: Yes, but you will need to contact support to do so. As a second option, you can wait to confirm your pledge if you haven't already, and then confirm it when you decide what tier you want.

Q: Is the "Extra Beta Access" add-on the same as adding a Beta Access key for me if I don't already get it in my tier?

A: Yep, it's the same!

Q: Can I see a sizing chart for t-shirts and hoodies?

A: We are still in the process of picking out the best types of shirts and hoodies for you, so we do not have a sizing chart yet. Please select the size you would normally wear with a cotton t-shirt and a zip-up hoodie, and once we determine the brand we'll release a sizing chart. At that time, you will be able to log in to the Backer Portal and update your t-shirt size if needed.

[...]

More info can be found in this PCGAmesN interview with Josh and Feargus.

 

Pillars of Eternity II

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

ELEX - The Converter

by Hiddenx, 20:49

Farflame spotted this video about ELEX converters:

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As the Alb’s largest instrument of power, the converters gain valuable Elex from all the resources and creatures that are being processed inside these. Due to the resistance of the Berserkers, the converter in Edan has been shut down. Thus, for the time being, they could keep the advance of the Albs at bay.

ELEX

SP/MP: Unknown
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC, PS4, Xbox One
Release: In development

Details

Grimoire - On Steam Greenlight

by Myrthos, 17:23

Grimoire has arrived on Steam Greenlight, with a modified video.

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The ultimate classic style turn-based fantasy roleplaying game is now up in the workshop for Steam Greenlight! Try to stay calm! This may in fact be a harbinger of the apocalypse and the possible end of civilization as we know it! However, you will be able to play Grimoire soon no matter what happens, so no need to worry about anything ever again!!!

Grimoire

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Bloodstained: Ritual of the Night - Three New Characters

by Silver, 06:00

The latest from Bloodstained: Ritual of the Night tells us about three new characters that will make an appearance during Miriams adventures. Each character has accompanying concept art so check it out if your interested.

Hi everyone, this is IGA.

We will be introducing new characters for this month's update - a woman who supports Miriam, a man related to the incident from 10 years ago, and a young villager. Maybe I can finally write up our story? That's about as much as we've gathered so far.

Rather than talking about it, right now I'm actively building the story. I wonder if I'll make it to the voice recording on time... Stay tuned!

But before that, I need to decide on voice actors!

[...]

Dominique Baldwin (ドミニク・ボールドウィン)
Age: 25
An exorcist dispatched by the church, she supports Miriam as the shopkeeper. She speaks in a posh way, but she treats everyone kindly. While the church believes Miriam and Gebel to be demons, Dominique trusts them as human beings. In order to foil Gebel's ambitions, she asks her old friend Johannes to summon Miriam.

 

Alfred (アルフレッド)
Age: 57
Alfred is one of the alchemists responsible for the demon-summoning uproar ten years ago. He was Johannes's mentor, and a father figure to both Johannes and Miriam, but he's lost his former self as he heads to the castle seeking the Book of Logaeth in Gebel's possession. Quite and intelligent, Alfred's alchemic ability was unmatched even among his fellow alchemists.

 

Anne Knolles (アン・ノールズ)
Age: 12
A village girl whose parents were murdered. Anne was saved by Dominique and Miriam when demons attacked her village. When Dominique is out of town, Anne looks after the shop. She is a bright and cheerful girl.

In addition some questions and answers from Iga

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Bloodstained: Ritual of the Night

SP/MP: Single-player
Setting: Fantasy
Genre: Metroidvania RPG
Platform: PC
Release: In development

Details

Hero-U - Lights, Camera, Action!

by Silver, 05:53

Hero-U has been updated to Unity 5.5 which improves the graphics and lighting a great deal which you can see here. Also the game has some target dates for alpha and beta testing.

Let there be Light!

When we started building a castle to house Hero-U, it felt a little empty. Sure, there were classrooms and corridors, the dining hall and the great hall, the vestibule and the recreation center, the garden and the courtyard. But you know how it is with a castle - all that stonework can get pretty cold in the Winter.

That's when we brought in portraits and tapestries for insulation and warmth. They also help us tell the story and the history of the University and some of our notable alumni. Tapestries are also pretty good at concealing secret doors and hiding places. You didn't read that here.

At that point, we naively thought we were done decorating the castle. Then our artists stepped in and turned on the lights. And the lights shone throughout the castle, and it is good. Man is it good! Maybe a few "before and after" pictures will help you see how important lighting is to establishing the drama and mood in each scene.

Meanwhile, we continue adding new vignettes, closeups, and custom animation to bring more of the game to life.

[...]

Getting Ready to Graduate

After over four years of work and more than twice the original Kickstarter budget, we can finally see the graduation stage not too far in the distance. The extra lights probably helped. Here's our current schedule for the initial testing phase:

1 May 2017 - Feature complete - all "adventure" dialogue and interactions
1 June - Castle Alpha Test - All team members and Insider Backers
1 July - Castle Targeted Beta - Test specific areas in the Castle
1 July - Wine Cellar opens to Insider Backers for Combat Alpha Testing
Etc. Specific dates will depend on early testing progress.

For this targeted Beta, we will need a few dedicated volunteers to test the game. There's nothing like game testing to spoil all the fun of playing the game. If you are sort of person who likes to continually throw rocks to build up your throwing skills to the max (not that we'd ever want to make you do that sort of thing in a game) or who pulls back curtains to look for the man running things behind them, or who uses a magnifying glass to reveal every last detail, we could use your detection skills to make Hero-U better.

I will set up a web page and database for alpha and beta testers, then issue invitations to volunteer backers next month. We'll be trying something new - assigning each beta tester to a particular area or game day so that we can make sure every event is tested throughout the game.

Beta testing is much more than playing the game - you'll need to keep a critical eye on everything you see, and play through the same sequence multiple times with small variations to identify bugs that only show up after a certain sequence of actions.

If you've ever wondered why commercial games could possibly ship with "glaring errors", it's because many of those errors only show up after a specific set of moves or in a particular case of random numbers. This will be a real challenge for everyone who volunteers. That's why we don't have a fixed shipment schedule - we'll ship when the game is done - and fun!

Hero-U

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

BattleTech - New Screenshots & Novella 2#

by Silver, 05:45

The latest Battletech update tells us that novella 2# has been delivered and shows us some new screenshots from the latest build.

Hey y'all, Mitch here!

On behalf of the whole team, thank you for the overwhelming show of support and positive energy we received after our last update. We deeply appreciate it. When you're flying full-throttle down the Death Star trench with turbo-lasers blazing past your cockpit and the exhaust port coming up fast, it's nice to know that "The Backers are with you."

No update on our Backer Beta timing yet - we're stepping back to make sure our plan is solid, our team is working at a healthy pace, and we have the right level of internal testing before releasing it into the wilds of Backerdom. As many of you have speculated, it's unlikely we'll announce a new date until we're very confident we will hit it.

In the interim, we thought we'd show some new screenshots of the game in action to help tide everyone over. These are unedited shots - though we did turn off the interface and use a debug camera in-game to get the pretty we wanted. You can click on the images to get a hi-res version for each. Hope you enjoy!
[...]

BattleTech

SP/MP: Single-player
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Prey - Weapons and Power Combos Video

by Silver, 05:22

@DSOGaming Prey shows off its weapons and power combos in a new video.

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Prey

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Torment:ToN - Patch 1.02 Released

by Silver, 04:41

Torment: Tides of Numenera has its first patch focusing mostly on bug fixes and other improvements. The full patch notes contains some spoilers.

Torment Patch 1.0.2 Release Notes
29 MARCH - SEAR
Hello everyone,

Today we have our first post-release patch for Torment: Tides of Numenera. This update focuses primarily on bug fixes and other tweaks and improvements. Those of you experiencing a number of issues, particularly with combat freezes, should find many of those problems reduced or eliminated entirely.

In a future update, we will be releasing additional game content free for all Torment players: a new companion, Oom, and the Voluminous Codex, an expanded encyclopedia covering game world information, lore, and characters. Design and writing is in progress on those, and we'll have more information to share in the coming weeks.

And now, here's the release notes...

Highlights

  • Fixed a large number of freezes that would happen in various states.
  • Numerous performance optimizations.
  • Addendum text should now be appearing on item descriptions. Many dozens of items now have more details depending on your lore skills and other factors!
  • Fixed an issue that was preventing party members from bantering. Party members should now be much more talkative!
  • Updated a number of crisis sequences to rebalance a number of enemies. In some situations, it will make combat proceed more quickly in encounters that were sluggish.
  • Numerous fixes and improvements to movement grid, pathing, and AI. This should prevent issues where the game would hang as combat could get stuck in numerous situations.
  • Several quest and conversation fixes.
  • Inspiring Presence and other looping sound effects have been removed.

[...]

Torment:ToN

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: Released

Details

Divinity: Original Sin II - Summoning and Polymorphing

by Hiddenx, 00:58

Here's Kickstarter #35 for Divinity: Original Sin II:

Divinity: Original Sin 2 - Update 35: Summoning and Polymorphing

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We’re launching a major patch to Early Access (which is available now on Steam and GOG)! Praise the Divine! Swen has more information about our latest additions and, in an effort to help explain the new concepts, has invented an entirely new technique for sharing the changes. We’re calling it: Cooking with Sourcery. By we I mean just two of us in the office.

Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Planescape: Torment - EE Release Date: April 11

by Hiddenx, 00:49

The Enhanced Edition of Planescape: Torment will be available on April 11:

About The Game

"What can change the nature of a man?"

You are the Nameless One, a hulking figure covered in scars and tattoos collected over the course of countless lives—none of which you can remember, but are now coming back to haunt you. You are prodded awake by Morte, a floating skull and keeper of secrets, to embark on an adventure taking the Nameless One from the dirty streets of Sigil into the mysterious Outer Planes and even into the depths of Hell itself.

Discover an incredibly rich story and a unique setting unlike anything else in fantasy. Defeat strange and alien creatures, engage in rich dialogue, and explore the dark and dangerous Planescape setting in this 50+ hour RPG classic.

Millions of Planescape: Torment fans have enjoyed the strange and dangerous city of Sigil and surrounding planes through the Nameless One's eyes. Now it’s your turn. This is Planescape: Torment like you’ve never seen before.

Enhanced Edition - Key Features:

  • Enhanced Planescape: Chris Avellone, Lead Designer on Planescape Torment, has partnered with Beamdog to curate gameplay updates, bug fixes, and enhancements to best capture his original vision for the game.
  • Remastered Music: The full Planescape: Torment soundtrack has been remastered in-game to add more depth to Sigil and the multiverse.
  • 4K Interface: Sigil has never looked this good! The interface of Planescape: Torment has been rebuilt in high definition with tons of new convenience features.
  • A Planescape For Today: The Enhanced Edition includes modern features such as tab highlighting, area zooming, combat log, quickloot, and more!

Planescape: Torment

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Tangledeep - Already Funded

by Hiddenx, 00:22

The dungeon crawler Tangledeep has already reached the funding goal:

Tangledeep: A Dungeon Crawling Tribute to the 16-bit RPG Era

Tangledeep is a charming, super-polished dungeon crawler / roguelike RPG inspired by the very best games from the SNES golden age!

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"Tangledeep is an ever-changing labyrinth full of mysteries, danger and treasure. Yet, it is the only way to reach a world long-forgotten by time. Will you heed the call of adventure and face the challenges that await within?"

Tangledeep is an upcoming turn-based, dungeon crawling, roguelike RPG for PC, OSX and Linux. Its gorgeous 16-bit aesthetic is inspired by some of the most classic RPGs of the SNES era, such as Secret of Mana and Chrono Trigger, while its deep and strategic gameplay combines elements of modern titles like Diablo and Rogue Legacy.

Like what you see? Play the game yourself! We've been releasing public builds for 6 months now and lots of people are already playing and enjoying the game, even in its pre-alpha state! If you like what you see, remember that we have over 8 months of additional development left - think about much greater the game will become!

 

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Kova - Now on Kickstarter

by Hiddenx, 00:20

Black Hive has started a Kickstarter campaign for their side-scolling action RPG Kova:

Journey through space as the mercenary-explorer Kova, seeking to unravel the Fermi Paradox.

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Kova is a side-scrolling action RPG in the metroidvania style. Take on the role of Kova, a mercenary-explorer surviving through tough times as she crosses the galaxy. Interact with larger-than-life characters, travel to hand-painted planets, and struggle against vicious creatures as you unravel the universe's greatest mystery - why has humanity never encountered intelligent alien life?

 

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Tuesday - March 28, 2017

Operation Abyss: New Tokyo Legacy - Released

by Hiddenx, 21:13

The anime first person dungeon crawler Operation Abyss: New Tokyo Legacy has been released:

About the Game

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Two girls are key players in the incident...What do they know!?

Multiple reports of kidnapping have shaken Tokyo to its core. Regrettably, these reports are not baseless rumors...

The victims are mainly young people and their numbers have been steadily rising. Variants and members of a mysterious group have been sighted at the scene of the kidnappings. Students from Hinowa Academy—the very school attended by members of the Xth Squad—are in danger.

In pursuit of the truth, closely held secrets will be exposed...

But this is far from the only incident plaguing the city.

There are reports of strange incidents known as Sprawl Terrors, in which buildings and people suddenly vanish into thin air. A powerful enemy with mysterious origins opposes your efforts to investigate this phenomena. Furthermore, there appear to be some familiar faces among your enemies.

As the situation grows more desperate, loyalties will be questioned!

Operation Abyss: New Tokyo Legacy

SP/MP: Single-player
Setting: Modern
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Grimoire - Game is Complete

by Silver, 11:29

@Gamebanshee Grimoire is complete and even has a video to announce it. Also the game will be heading to Steam greenlight in the near future.

With Grimoire: Heralds of the Winged Exemplar officially complete and headed to Steam Greenlight in the near future, Cleve has put together two separate promotional videos for the two-decades-old CRPG. The first of the two has been released via the latest update to the game's IndieGoGo campaign, with the second, less "cerebral" version slated for the Steam debut. The result is the strangest promotional video for a video game that I've ever watched, but at least it bears good news and contains some actual gameplay footage:

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Grimoire

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Path of Exile - Lots More Expansions Coming

by Silver, 11:22

@MassivelyOP Path of Exile will be getting lots more expansions in future according to a community Q&A.

There was no confirmation regarding a launch date for the expansion, but the team did discuss lengthening the ignore list, trade improvements, the Xbox One launch, and controller support. The team also hinted that there are "a lot more" expansions being planned for the MMO.

"There are a lot more expansions coming, and they'll likely cover many types of content," GGG says. "Only one of our five expansions released so far includes a new act for example! We'll likely continue to make more new acts in the future."

Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Fallout: NV - Project Brazil Update

by Hiddenx, 00:17

Rjshae spotted this Project Brazil update on Moddb:

Scripts, Carts, Progress Charts! Completing & renovating the mod Start to Finish.

Development progress has been slow, but some stuff got done!

I took a 10 day vacation to San Fransisco to relax and release some tension. My last real break was in 2015, and I worked practically every day at my job or on FPB 10-12 hours, so I needed a detox week. Of course, the instant I got home I got the flu from hell, enjoyed a 4 day fever and lost my voice. :p BUT! Some progress was made, mostly by Rick.

If you've followed us these past several years, you know that Part 2's storyline is divided in half just like Part 1. In Part 1 your decision to tackle or dodge Johnny Matheson in the opening moments of the game sets you down the Scientist or Warrior path (was once the Nerd / Athlete path, but it's got an update to be less harsh and more balanced.)

You also chose to try to help Save the Vault or Join the Enclave! You also found some or all of your Vault Companions and escaped into the Wasteland.

Those decisions get summed up neatly as Part 2 begins, where you go to Pinehaven and meet up with any survivors from Vault 18.

Not long after, though, you're introduced to the Survivalist Raiders, and their alliance of hostile psychopaths & rebels. You can join them on first contact by getting captured, or fend them off and escape Pinehaven. Further down the road you get another chance to be captured, or you can meet up with a Desert Ranger, who allies with an NCR Captain that needs your help, starting the New California Republic quest.

[...]

Fallout: NV

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC, Xbox 360, PS3
Release: Released

Details

Mass Effect: Andromeda - Quick Thoughts

by Hiddenx, 00:06

TechRaptor's Robert Grosso with some quick thoughts on Mass Effect: Andromeda:

Quick Thoughts – Mass Effect: Andromeda

Mass Effect: Andromeda has been out for a week, and our preview of the game’s first ten hours was not positive. The game has gotten a mixed reception overall, but outside of the well-documented issues of bugs and facial animations, there is no real consensus as to the underlying issues Mass Effect: Andromeda has.

It’s a shame too, as the game itself is still quite good, despite it’s own shortcomings. Andromeda feels like a direct sequel in terms of gameplay to the very first Mass Effect, but suffers from the baggage of being a Mass Effect game. It is a legacy that Andromeda struggles to live up to.

It is not all bad for the game though. There is good combat and quest writing here, strong characterizations engulfed in a more lighthearted tone, and the multiplayer is still a top notch aspect that everyone should try. Ultimately though, the biggest problem Mass Effect: Andromeda faces is that it plays it safe with its material. Mass Effect: Andromeda will always have baggage of its name, and perhaps that does more damage to it than what was anticipated.

[...]

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Mass Effect: Andromeda

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Monday - March 27, 2017

Mages of Mystralia - Already funded

by Hiddenx, 23:59

The Kickstarter campaign for the action adventure Mages of Mystralia is going well:

Four new Runes unlocked; Two all-new Stretch Goals revealed!

Greetings friends and fellow Mystralians,
We sincerely hope you are having an amazing Sunday!

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Four new runes for your spellcrafting pleasure, and two new goals revealed.

In case you've missed Mages of Mystralia's campaign activity in the past few days, we have unlocked four all-new spellcrafting runes!

With yesterday's unlock of the 4th (and very cool) "Trespass" trigger rune, we've also revealed our two next Stretch Goals. These should please all the completionists out there, as well as all players who like a good challenge!

There are still 19 days left to go on the campaign, and we still have LOTS of surprises in store for you. :D

Back tomorrow with another cool content update!

We've been teasing this for a few days now, and it's coming on Monday. Stay tuned, as we'll have some cool visual (and video) treats to reveal for the first time!

Until then, don't hesitate to join the conversation in the Comments section of the campaign page - it's always a true pleasure for us to hear from you.

As usual, our warmest THANK YOU to all our amazing backers, and also to everybody who has been keeping an eye on this campaign. You gals and guys are awesome.

Best regards,
- The Mages of Mystralia Dev Team

Mages of Mystralia

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Styx: Shards of Darkness - Accolades Trailer

by Hiddenx, 20:35

Another Styx-trailer that is fun to watch:

Styx: Shards of Darkness - Accolades Trailer

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Thanks Farflame!

Styx: Shards of Darkness

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Endless Space 2 - Riftborn Update

by Hiddenx, 20:29

Farflame spotted this update for the strategy game Endless Space 2:

Hey everyone,

The Riftborn update [0.3.2] is now live! This major update introduces the Riftborn major civilization, an Early Access iteration of Multiplayer mode (we're counting on your feedback to make this optimal for the release!), new visual elements to bring more life to the galaxy, AI ameliorations, Battle improvements, changes to the Technology Tree, and more!

Check out the new features of Update 3 in this gameplay video:

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Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Dark Souls III - The Ringed City Trailer

by Hiddenx, 20:24

Here's the Ringed City DLC trailer for Dark Souls III:

Dark Souls III The Ringed City - PC/PS4/X1 - The Close of the Age of Fire

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Fear not the dark, ashen one. Journey to the world’s end to search for the Ringed City and encounter new lands, new bosses, new enemies with new armor, magic and items. Experience the epic final chapter of a dark world that could only be created by the mind of Hidetaka Miyazaki.

Thanks Farflame!

Dark Souls III

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Conan Exiles - Update

by Hiddenx, 20:12

Farflame spotted this update for Conan Exiles:

UPDATE 22 - Dye system, ruins system and new weapons out now!

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[...]

Changelog:

  • TL;DR (Patch Highlights)
  • NEW FEATURE: Ruins (decay) system! Cleans up old buildings over time. It is disabled by default on private servers and enabled by default on Official servers
  • NEW FEATURE: Dye System! Gather pigments and make all kinds of dyes in the Firebowl Cauldron to color your armor!
  • Added 8 new weapons and rebalanced all weapons so damage scales with level
  • Changed feat requirements and removed dependencies, added bonus knowledge points every 10 levels
  • Free feat respec when opening the feat GUI for the first time after this patch!
  • You can now craft the Hyena fur armor at the armorers bench if an armorer thrall is present
  • Thralls are now properly animated when working at crafting stations
  • EXPLOIT FIX: You can no longer build inside cliffs or mountains
  • EXPLOIT FIX: Buildings will never spawn outside the curse wall
  • EXPLOIT FIX: You can no longer duplicate equipped armor pieces off of unconscious player bodies
  • EXPLOIT FIX: Fixed a case where you could fall through the landscape and gain access to other parts of the map
  • EXPLOIT FIX: Thralls that have started playing death animations can no longer be picked up and reused

Performance and Tech Fixes

  • Game install now grouped into .pak archives. 1st time loading speed from main menu into game should be improved by a factor of 3x
  • Game database is now backed up before upgrading the database as part of patching

Server Settings

  • Added a serversetting to modify how quickly thralls get converted (thrall crafting time multiplier)
  • Added a serversetting so all containers can be interacted with irrespective of ownership (containers ignore all ownership)
  • Added serversetting to modify NPC health also affects Thralls (NPC damage taken multiplier)
  • Added serversetting to modify the rate at which machines consume fuel (fuel burn time multiplier)
  • Added serversetting PlayerDamageTakenMultiplier

Text and Localization

  • Language choice should now save correctly
  • Added various localized text throughout the game

General Bug Fixes and Improvements

  • EXPLOIT FIX: You can no longer build inside cliffs or mountains
  • EXPLOIT FIX: Buildings will never spawn outside the curse wall
  • EXPLOIT FIX: You can no longer duplicate equipped armor pieces off of unconscious player bodies
  • EXPLOIT FIX: Fixed a case where you could fall through the landscape and gain access to other parts of the map
  • EXPLOIT FIX: Thralls that have started playing death animations can no longer be picked up and reused
  • Fixed a case where some buildings and placeables showed incorrect amount of hitpoints when using the repair hammer on them
  • Server Message of the Day now displayed when a player logs on the server
  • The control tab will no longer revert to default values when clicking on other tabs
  • Unconverted thralls can no longer be put in the hotbar
  • Improved usability of the "exit to main menu" button
  • Crafting stations with artisan thralls now correctly confer crafting speed bonuses to the 2nd item in a crafting queue
  • Replaced the arrow on placeables like chairs and chests with a new visual arrow
  • Keybindings now have a "clear" button
  • Players no longer appear to be wearing armor after being looted while offline
  • When you have a bound thrall, other NPCs no longer show up with the same name as the thrall
  • Large NPCs now push the player away when rotating
  • Clan members should no longer have their armor damaged if FriendlyFireDamageMultiplier is set to 0.0
  • Player no longer becomes stuck if sitting in a throne before/during server restart
  • Players no longer see the Crippling Poison counter when nearby Thralls are attacked by spiders
  • Encumbrance now properly calculates stamina cost to perform certain actions
  • Trophy heads can be placed on walls
  • Bracketed Torch now has a flame when placed out
  • Added 8 new weapons and rebalanced all weapons so damage scales with level

Balance and Gameplay Fixes

  • Equip animation no longer overrides knockdown
  • You can now craft the Hyena fur armor at the armorers bench if an armorer thrall is present
  • Hyena fur armor requires Bone.
  • When last clan member leaves a clan, they take ownership of all clan buildings
  • Clan officers can no longer kick other officers. You can only kick players below you in rank from the clan
  • Harvesting cactus with bare hands now gives plant fiber and cochineal
  • Changed feat requirements and removed dependencies, added bonus knowledge points every 10 levels
  • Free feat respec when opening the feat GUI first time after this patch!

Visual Improvements

  • Players now see name tags of clan members in green text
  • Cleaned up and aligned the settings GUI
  • Thralls are now properly animated when working at crafting stations
  • Name tags stay longer onscreen and have become easier to read

Known issues

  • We are aware that some NPCs do not respawn correctly if players build too close. This will be fixed in the next patch.
  • We are aware of a stamina usage exploit. The fix will be rolled out with the next patch
  • Due to packaging the install files into .pak archives there is a 15-20 min wait once the client is downloaded before you can launch the game as the files unpack. This will only be the case for this patch.
  • When removing buildings that have become abandoned, in rare cases it is not possible to build on the same spot. If you leave and rejoin the server it should be possible to build again.
  • On local play if you use dyes on an equipped armor piece you must re-equip it before the color change becomes visible

Conan Exiles

SP/MP: Single-player
Setting: Fantasy
Genre: Unknown
Platform: PC
Release: In development

Details

Wasteland 3 - Development Update

by Hiddenx, 20:02

Lear more about the Ruins of Denver in this Wasteland 3 Fig-update:

Travel to the Ruins of Denver

[...]

The Ruins of Denver

Hello all. Gavin here to talk about the Denver zone in Wasteland 3.

Most of Denver is in ruins. During the end of the old world, a nuclear weapon exploded high in the air over the city, killing most of the inhabitants. The skyscrapers that remain are jagged, crooked affairs that lean against each other. In their shadows, the lesser buildings have crumbled, forming ever-shifting mazes and subterranean tunnels of broken concrete and rusted rebar.

These urban wilds are battlefields for the predators prowling the city, unaffiliated treasure hunters, and scavengers. Though the radiation is long gone, Denver is still a deathtrap, but one studded with buried riches from the old world.

The Denver Airport Commune lies to the east of the ruins and is now a colony of artists, hackers, conspiracy nuts, mad scientists, and assorted eccentrics. The Commune is centered around the Space Shuttle Atlantis (which landed here sometime after the bombs fell), and is dedicated to strange experimentation, acts of cyber espionage against the Patriarch, and MANY other things.

In the north is the mighty stronghold of the Gippers.

We shared a glimpse of the Ronald Reagan-worshiping cult in an earlier update. As many of you recall, the Gippers were a faction we originally planned for Wasteland 2, but now they will be appearing in Wasteland 3. The leaders of the Gippers are the priestesses known as Nancies - wives to the divine God-President Reagan, lawmakers, and judges. Above them all is the fierce and formidable Mother Nancy Reliance.

[...]

Thanks Farflame!

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Vigilantes - Version 15 Dev Video

by Silver, 13:28

Vigilantes latest update explores the improvements added to the game with version 15.

Hi again!

We're making good progress on version 15. Feature wise, the biggest additions are 2 new mission types (escort & prevent enemy fleeing), along with player fleeing and enemy spawning during missions, both of which were required for the new mission types.

We'd like to say a big thanks to Helena for sponsoring an encounter in Vigilantes, which has just been added and will be available in version 15. We hope you enjoy it! Other content additions include 1 more encounter, and two new maps. If you'd like to learn more about additions and improvements, you can find out more in the development video below.

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The expectation is that version 15 will be available in around 10 days, so stay tuned, and please let us know what you think of the new additions.

All the best,

Daithi

Vigilantes

SP/MP: Single-player
Setting: Modern
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Sacred Fire - Rethinking Choices & Consequences

by Silver, 13:24

Sacred Fire has reached 50% of its goal on Kickstarter with 16 days remaining. The latest update talks about the games attitude to choices and consequences.

...

So let's dive into what we do differently and let's start with the why: while we love many RPGs, from Fallout to Shadowrun Returns to The Witcher, we think RPGs usually have a pacing problem, where story and gameplay do not support each other, but fight each other.

Either the story is good and you want to flip to the next page, but you need to clear another level of monsters first. Or the combat is fun but you cannot wait to click through the dialogues.

What if the game worked differently?
What if gameplay and story supported each other?

Another issue narrative games have is that they present arbitrary challenges to compensate for the fact, that there is no challenge in clicking on dialogue options. So they use writing that misleads players, obscure the consequences and add time limits, or Quick Time Events.

What if the basic interaction with the story would be tactical? We could write better stories and our players could get satisfaction for succeeding in making a tough choice.

So I've just described 2 typical problems I see in RPGs: disconnect between the story and the combat and arbitrary challenges.

Sacred Fire is using a numeric personality model to connect story choices and combat actions and make them support each other:

In addition, we apply the following 4 principles in the design of choices and consequences to solve the two problems I identified above:

You have to earn the right to make a tough call

If a story choice you want to make is out-of-character for the personality you've developed, you need to pass a probability check. To boost your chances you can use willpower points.

As a reward, making a tough choice develops your personality and helps you level up.

Choices shape your character as much as actions

Story choices shape your character's personality and this way indirectly affect his ability to perform at the peak of his ability.

Furthermore inner monologue gives the player's character the ability to interpret and comment on what's happening in the story. What are your thoughts on failure, injustice, or brutality in a scene?

[...]

Sacred Fire

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details