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Friday - July 10, 2020
Thursday - July 09, 2020
Wednesday - July 08, 2020
Tuesday - July 07, 2020
Monday - July 06, 2020
Sunday - July 05, 2020
Saturday - July 04, 2020
Friday - July 03, 2020
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Picture Watch

Banner Saga 2
Box Art

Poll Watch

Did the corona crisis change how much you play?
I really play less
9.33%

It is about the same
48%

I definitely play more
42.67%

I stopped playing
0%

Vote

Expected Releases

Jul: Dead Age 2
Jul: Othercide
Jul: Fairy Tail
Jul: Hellpoint
Aug: Tales of Arise
Aug: Tears of Avia
Aug: The Iron Oath

Friday - July 10, 2020

Wasteland 3 - Beta Improvements & Mac/Linux Delay

by Silver, 23:36

A new Fig update for Wasteland 3 talks about beta improvements, like animal companions attacking in combat. Also Mac and Linux versions are confirmed to come later.

Wasteland 3 Beta Improvements + Mac & Linux Delay


Greetings Rangers,

Your testing and feedback during the Beta was invaluable, and we’ve already incorporated a number of your requests—in addition to fixing bugs, improving performance, and continuing to finish up the game. We wanted to share details on a few of those with you today.

First though we have some news for our Mac and Linux players—we’ve made the difficult decision to focus Wasteland 3’s initial release on Windows 10, Xbox One, and PlayStation 4. We’re prioritizing the work for Mac and Linux post-launch, and expect it to be complete by the end of the year. This wasn’t an easy decision to make, but ultimately will result in a better overall product for Mac and Linux as well. We’re still a small studio considering the size of the games we like to make, and this allows us to keep our engineers dedicated to the core game systems.

We know that for some of you the additional wait will be frustrating, and we want everyone to feel satisfied with their experience, so we’ve taken steps to ensure we can offer refunds beyond the standard Fig and Crowd Ox refund cutoffs. We know Wasteland 3 will absolutely be worth the wait, but we respect your pledge, and we want you to be confident in continuing the journey with us. Contact us through the inXile support site if you’d like to discuss that option. Please be aware that once retail keys are distributed, and/or physical rewards are shipped, we will no longer be able to offer refunds—rewards are expected to be sent in the next few weeks.

Beta Makes It Better

Before we get to the improvements we’ve been working on since Beta, it’s important to note that this isn’t a comprehensive update on all the features, fixes, and feedback we’re working on—these are some of the things that we have fully implemented. We’re looking forward to sharing a few more as development wraps up.

Alternate Firing Modes

One of the most common requests from Beta participants was bringing back firing modes for automatic weapons. Our thought in removing them was that the types and variety of weapons we have in Wasteland 3 will more than make up for single- and multi-shot choices, but the message was well received.

That said, we couldn’t just throw it back on a few assault rifles and call it a day. Wasteland 3 (like everything else) punches it up to 11, and we’ve added additional firing modes to many weapons across the game. That’s right, no matter what weapon type you’re using, be it a shotgun, assault rifle, pistol, or sharpened road-sign, you’ll likely have access to an alternate firing mode. These are attacks that aren’t inherently better, but provide you with situational flexibility—and in the right circumstances they can be devastating. These alternate firing abilities won’t generally be found on powerful or unique items, or weapons with their own secondary effects.

Here’s a quick look at some alternate firing abilities that can be found.

 

Custom Portraits

This one wasn’t so much a Beta request as a question we get from time to time, and we can confirm that custom portraits are in, and they are spectacular. This is a PC-only feature that allows you to create, name, and once again add a custom face to each of your squad members. Might we recommend a squad made entirely of your family and friends? Or the various ingredients in a ham and cheese sandwich?

However you choose to roleplay your squad, custom portraits can help put on a finishing touch.

Custom portraits should be 420x337px as either a JPG or PNG and placed into a self-created folder named: C:\Users\[USERNAME]\Documents\My Games\Wasteland3\Custom Portraits\

Sell Junk

Yes, we will indeed have a sell junk button when visiting merchants. We’re not exactly challenging the paradigms of game design here, but it was a common Beta request/mention. Good job, you.

 

Hide Armor

We shared this on social a while back, but this is a good place to show it again—with an update! Based on Beta feedback we’ve added the ability to hide your armor, and that now also includes leg armor.

 

All Animal Companions in Combat

One of the features we’ve gotten consistently positive feedback on has been the Animal Whisperer system and bringing animals along with you in the game; however, there was a clear message we received that people would like to see more animal friends taking an active role in combat. You’ve spent the points, you’re bringing these furry friends with you, and so it only makes sense that they’d be able to assist you with claw and fang as you explore Colorado.

To that end we’ve added attacks and attack animations to all creatures in Wasteland 3, allowing all animals to join you in combat, and making this a more fulfilling skill to put your points into. We’ve also redone all the animal walk, run, and idle animations.

Here’s a short video of their attacks in action:

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As we mentioned at the top of the article, this isn’t an exhaustive list of Beta feedback-led changes and adjustments but are some of the systems that are already fully implemented.

We’re of course looking forward to continuing to share updates as we near Wasteland 3’s release on August 28!

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Othercide - Webseries Episode 1 & 2

by Silver, 22:52

The devs of Othercide have put together a web series that looks into the lore and systems behind the game.

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Othercide: Developers Describe the Deep And Nightmarish Universe Of The Game in this Webseries First Episode

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Othercide: Dive deep on systems and combat in episode two of the webseries - Fighting Shadows

Othercide

SP/MP: Single-player
Setting: Modern
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

The Waylanders - Preview @ Gamespace

by Hiddenx, 18:38

Gamespace checked out The Waylanders:

The Waylanders Hands-On Preview for PC

A promising RPG in the style of Dragon Age and Baldur’s Gate

I’ve been following the development of The Waylanders for at least a couple of years now and was eager to play it when it went into early access on Steam this week. There was reportedly a Celtic flavor that piqued my interest and I can tell you what I’ve played of the alpha build is quite promising. This is our initial impressions review of The Waylanders for PC.

There may be a slight bias here since Dragon Age is probably my favorite RPG series of all time and some Bioware staff has worked on this title. The art style is surprisingly fresh and slightly cartoonish, which puts it in contrast to games like The Witcher and Dragon Age for example. I didn’t feel lost at all during the opening character creation, thankfully; since this is the alpha build I hope more customization options will be present at launch. As is par for the course in RPGs like this, you have a robust amount of classes and races to pick from; I still can’t decide between werewolf and human for my playthrough. Trans and non-binary readers should happily note you can pick your pronouns and voice tone if you need to; I thought it was a nice, inclusive addition. All standard RPG classes (warrior, ranger, mage, rogue, healer) are also present and accounted for.

[...]

The Waylanders

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Steelrising - The new Spiders RPG

by Hiddenx, 18:31

MrMattyPlays collected some info about the upcoming Spiders RPG - Steelrising:

The Action RPG NO ONE Is Talking About - Steel Rising

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Spiders is at it again announcing something dope and not garnering much media attention. Sword Art Online has taken the top spot and while we can't do much about that, let's highlight this newly announced RPG.

Steelrising

SP/MP: Single-player
Setting: Technofantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Trails In The Sky SC - Review

by Hiddenx, 18:12

Hell Fire RPGs checked out The Legend of Heroes: Trails In The Sky SC:

Trails in the Sky SC - Review [PC] (An excellent addition to the Sky trilogy)

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Trails In The Sky SC

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Thursday - July 09, 2020

General News - On the Radar: July 2020 @ TBL

by Hiddenx, 17:21

The TurnBasedLovers take a look at the upcoming turn-based games:

  • MONSTER LOGIC – 6th July
  • RIFT WIZARD (E.A.) – 6th July
  • SODA DUNGEON 2 – 9th July
  • ARIA CHRONICLE – 12nd July
  • DEAD AGE 2 – 16th July
  • VAGRUS: THE RIVEN REALM – 22nd July
  • THE FEUD – 22nd July
  • OTHERCIDE – 28th July
  • FAIRY TAIL – 30th July
  • Imperiums: Greek Wars – 30th July
  • MONSTER CROWN – 31st July
  • GUILE & GLORY: FIRSTBORN (E.A.) – July
  • AGAINST THE MOON – July

Thanks henriquejr!

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

RPGWatch Feature - Warhammer 40,000: Mechanicus Review

by Myrthos, 10:58

Forgottenlor checked out Warhammer 40,000: Mechanicus, which has some RPG elements, but is probably not considered a real RPG. Still we did feel that there would be sufficient interest for this game, amongst our readers.

There is something that connects Games Workshop computer games and tactics games. There are a lot of them on the market at the moment and most of them are forgettable. Unlike Wizards of the Coast, which hands the D&D licence out rarely, and then mostly for games like MMORPGs or action games that have little to do with their pen and paper games, it seems anyone can apply for the Warhammer licence, and make almost any game they like. Mechanicus isn't a game with a big budget, epic proportions, or revolutionary ideas. But it does make the most of its Warhammer 40k license. For those who like tactics games with some RPG elements and are who willing to play a game without cinematic cut scenes or state of the art animations, Mechanicus has quite a bit to offer.

Warhammer 40,000: Mechanicus

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Baldur's Gate 3 - Gameplay Explained

by Silver, 10:50

RockPaperShotgun had some questions for Larian about Baldur's Gate 3.

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New Baldur’s Gate 3 gameplay? Go on then. And loads of new Baldur’s Gate 3 information as we quiz the game’s lead system designer about combat, stealth, classes and, er, how vampires work in Baldur’s Gate 3. Loads of juicy stuff here, and more to come!

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Our first Baldur’s Gate 3 gameplay breakdown explained stealth and combat, and now we look at Baldur’s Gate 3 spells, death, alcohol, reactions, halflings… all the words that get your video flagged. I hope you enjoy this Baldur’s Gate 3 features deep dive with Larian Studios' Nick Pechenin.

Baldur's Gate 3

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Wednesday - July 08, 2020

Hellpoint - Releasing July 30th and New Trailer

by Silver, 22:40

@DSOGaming Action RPG Hellpoint will release July 30th.

Cradle Games and publisher tinyBuild have announced that Hellpoint will release on July 30th. Hellpoint is a sci-fi Dark Souls-inspired action RPG, set in the aftermath of a massive quantum cataclysm called the Merge. 

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Thanks Farflame!

Hellpoint

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

Mortal Shell - Hands-on Preview

by Silver, 22:38

IGN has played Mortal Shell and shared their impressions.

Each Shell’s Got a Story to Tell

Then there are the Mortal Shells themselves, which essentially introduce class-based gameplay to the Souls-like genre in a way that hasn’t really been done before. The closest comparison is the blood code system in Code Vein. As you play, you’ll discover new Shells that each have their own unique stats and skills. In my demo, I only came across two: The starting shell, Harros the Vassal, which is a more tanky shell that has increased health, less stamina, and skills that affect his survivability; and Tiel the Acolyte, who has a massive stamina pool, less life, a more effective vanish as opposed to a quick dash as a dodge, and a variety of skills that allow him to occasionally take damage to stamina instead of damage to health, grant him extra damage on a successful riposte, and heal some of the damage taken by poison, which was a massive pain in the ass throughout the demo.

Shells can be swapped out at certain spots in the world, or an item can be used to swap them out on the fly, allowing you to make use of their unique characteristics as they become necessary.

As you’d imagine, when you defeat enemies you collect a currency that is used for both character progression and for buying items from the various shops. But unlike what you might imagine, character progression in Mortal Shell doesn’t take the form of traditional level ups. Instead, you use this currency, known as tar, to first learn the name of your equipped Shell, which then opens up their skill tree. Each skill costs both Tar and another currency called “Glimpses” to learn. Glimpses are gained by beating certain enemies or by finding itemized glimpses in the world, but unlike Tar, glimpses are only granted upon the first time you take them out. This I imagine, is how Cold Symmetry discourages players from farming easy enemies repeatedly in order to max out a character’s skill tree right away.

[...]

Thanks Farflame!

Mortal Shell

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Black Book - Prologue Free on Steam

by Silver, 22:36

Last month Black Book funded on Kickstarter.The games prologue is free to try on Steam if you want to check it out.

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About This Game

Black Book: Prologue is a free standalone version of the game, featuring an essential part of the story - the First Day of Vasilisa becoming a witch. Welcome to the mysterious, yet intriguing world of Black Book - an Adventure game mixed with deck building turn-based combat, inspired by the likes of Slay the Spire.In the game, you’ll step forth into the rural countryside as Vasilisa - an apprentice sorcerer, trained in witchcraft. Travel across the lands as you aid common folk by persuading - and sometimes battling - the otherworldly creatures of Slavic myth.
  • Uncover the seals of Black Book
    Unleash hellish spells on your enemies! Collect spell cards and new skills as you progress.
  • A Historic Adventure
    solve riddles and complete side-quests as you learn more about life in the countryside of olden Russia.
  • Myths and legends
    Explore a world based on Northern Russian mythology. Learn from an in-game encyclopedia, created with the help of expert anthropologists - and find all folk tales hidden within the game!
Thanks Farflame!

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Gujian 3 - Impressions

by Hiddenx, 18:33

GeneMyLong recommends the unknown (at least in the west) Chinese RPG Gujian 3:

Gujian 3 On Sale Now!

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Steam Sale ends July 9th, 2020. If you've been thinking about buying/playing Gujian 3, the game is now on sale. We've enjoyed this game and we're sure anyone can appreciate the creative music, engaging game play, and beautiful artwork.

Gujian 3

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Solasta - Here Be Monsters!

by Hiddenx, 17:42

Henriquejr spotted an update about the monsters of Solasta: Crown of the Magister:

Dev Update #16 - Here Be Monsters!

Hey there folks,

Hope you're all doing well in this fine summer weather! We've been hard at work on implementing quite a few new features... that we'll keep secret for now! Now don't worry, we still have plenty to share regardless. Without further ado, here is our first Dev Update of July - with your weekly dose of friendly feline attached to it.

Here Be Monsters!
Enough talk about adventurers, where are the monsters at? Give those poor goblins a break and show us something new. Well well well, today's your lucky day - for we're about to reveal not one, not two... but four new monsters you can look forward to meet in Solasta!

[...]

Solasta

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Tuesday - July 07, 2020

Werewolf: The Apocalypse - Releasing February 4th 2021

by Silver, 23:05

@Gematsu Werewolf: The Apocalypse will release February 4th 2021. In addition a new gameplay trailer has been released.

Werewolf: The Apocalypse – Earthblood will launch for PlayStation 5, Xbox Series X, PlayStation 4, Xbox One, and PC via the Epic Games Store on February 4, 2021, publisher Nacon and developer Cyanide Studio.

[...]

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Thanks Farflame!

Werewolf: The Apocalypse

SP/MP: Unknown
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

KoA: Re-Reckoning - Releasing September 8th & Expansion 2021

by Silver, 23:00

@Gematsu Kingdoms of Amalur: Re-Reckoning will release on PC September 8th. Additionally an expansion called Fatesworn will follow in 2021.

Kingdoms of Amalur: Re-Reckoning will launch for PlayStation 4, Xbox One, and PC via Steam on September 8, and an expansion titled “Fatesworn” will follow in 2021, publisher THQ Nordic and developer Kaiko announced. Details will be announced at a later date.

[...]

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Thanks Farflame!

KoA: Reckoning

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Steelrising - Announced @ Nacon Connect

by Hiddenx, 19:42

Spiders Studio have announced their new action RPG Steelrising at Nacon Connect - the game takes place in an alternate version of the French Revolution:

Nacon Connect

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Steelrising

SP/MP: Single-player
Setting: Technofantasy
Genre: Action-RPG
Platform: Unknown
Release: In development

Details

Knights of the Chalice II - Post-Kickstarter Update

by Hiddenx, 16:59

The Kickstarter campaign was a success - here's some more Knight of the Chalice II info:

Update #33: Emails Sent, Will Fix Bugs ASAP, Will Handle Complaints!

Hello everyone! :-)

Okay I feel I need to make a small update to answer all concerns.

First of all, if you're wondering why I haven't been very present replying to comments on Kickstarter, or on Discord, or on my forums, or on RPG Codex, or approving messages on my forum, or replying elsewhere.

The reason is this: I'm just a human being, and since the end of the campaign, all my time was spent sending out emails and answering emails from people who haven't got their email, or who are late to the campaign but want to join, or who pledged but could not process their payment, or who have already tried the game but it's not working for them on their system.

On top of that I have a long-planned flight tonight and tomorrow which I had to prepare, too. So, with all of this taken into account, I just can't keep up with dozens of new Kickstarter comments / forum messages / Discord comments each day. Apologies for this! It doesn't mean I'm ignoring your concerns, quite the contrary.

I have sent emails with download details to nearly everyone. If you haven't got your email, please email me at enquiries@heroicfantasygames.com or through a Kickstarter private message and I will give you your details soon.

Now, on to the bugs. Obviously, by now I have been made very aware that the game has important bugs and stability issues, and a 64-bit Mac version for Mac Catalina OS needs to be made. I hear you guys and I apologise sincerely for the bugs. Yes, I will fix the bugs as soon as possible. And I will work on a 64-bit Mac version as soon as possible. This will be my priority from 8 July. I won't be working on any DLC or any extra content while there are important bugs in the game.

So please rest assured that the bugs will be fixed. I should be able to have a software update on or before 14 July. I've been working on this game for so long; obviously I want it to be bug-free. It's not a problem for me to remove bugs. In fact it is something I like to do. My process with KotC 1 was similar. There were about 36 updates for KotC 1. The game had many bugs in the beginning, now it's bug-free.

Now, on to expectations and accusations. Okay, I hear the complaint that I should have presented the current version of the game as a beta version, not as a finished version or as a full game. All right. I accept that and I apologise for it.

The reason why I have always presented it as a full game is because, for me at least, it was stable when I played through it and I did play through it from start to finish. So if it's stable for me, why should I present it as a beta version? Think about it, how could I even record all these combat videos if the game wasn't working for me or wasn't stable for me? Yes, you can say that I should have gone through a big testing phase prior to the campaign, and in hindsight yes I should have done that. I'm not perfect so I did not see this at the time.

What I mean to say is that it's never been my intention to deceive people. With that in mind, if you feel strongly that you have been lied to or that you were misled, and you don't trust me to fix the issues in a reasonable amount of time, please email me at enquiries@heroicfantasygames.com (or through the Kickstarter private messages) before 14 July and we will definitely find a solution.

I don't want anyone to feel bad about KotC 2 or have such strong negative feelings against me. Doing a Kickstarter is difficult enough with happy people but it's a hundred times harder with unhappy ones. So, please just contact me and everyone will be happy.

I hear a complaint that the game is too linear. I did mention here and there, most recently in the Q&A with Shane, that Augury of Chaos lacked the non-linear feeling of an open world and that you're mostly exploring underground levels, and that I wanted to create more of a non-linear feeling in upcoming adventures.

So, while I can totally accept criticism for the game having many bugs, I can't accept accusations of deception based on the game being linear. The adventure is what it is and I never claimed that it was a non-linear open-world adventure. All I said was that you have a number of ways to resolve situations, and that is true in many cases.

So, please be reasonable with your expectations and criticism of the game's content. I already feel enormous pressure to provide download links to the people who haven't got them already and to fix the game's major bugs ASAP, so please don't pile even more pressure on me for things like non-linearity. About the difficulty, we can adjust that later on.

Those are the main things I wanted to say today. The main points are: please be patient and I will fix the bugs ASAP and if you're really unhappy, please just contact me before 14 July. Please don't worry if you don't receive a reply before 8 July, I will definitely reply.

Thank you everyone and I hope that you will keep supporting the development of KotC 2! :-)

Knights of the Chalice II

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Matt Chat - Brian Heins on Tyranny

by Hiddenx, 16:46

Matt Barton interviewed Brian Heins about Tyranny and The Outer Worlds:

Matt Chat 453: Brian Heins on Tyranny

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In this episode Brian and I finish up with The Outer Worlds before moving onto Tyranny and taking some questions sent in by some of the dirtiest rats I ever took an ax to.

Matt Chat

Details

Monday - July 06, 2020

Revolution: The Spark - Announced

by Hiddenx, 20:29

Couchpotato spotted the announcement trailer for Revolution: The Spark:

Revolution: The Spark Announcement Trailer

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Introducing Revolution: The Spark, a story-driven, turn-based role-playing game about revolution of the masses in alternative Steampunk world. Coming out on Steam (Early Access) in Q3 2020!

Revolution: The Spark

SP/MP: Single-player
Setting: Steampunk
Genre: Tactical RPG
Platform: Unknown
Release: In development

Details

Witcher 3 - Meaningful Player Choices @ IGN

by Hiddenx, 20:26

How can you design meaningful player choices? - CD Projekt Red's Story Director Marcin Blacha has some answers:

How CD Projekt Red Designs Meaningful Player Choices

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Thanks Couchpotato!

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Black Geyser - Gameplay

by Hiddenx, 20:20

Spidey1958 checked out the Beta-version of Black Geyser: Couriers of Darkness:

Black Geyser: Couriers of Darkness

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Thanks Couchpotato!

Black Geyser

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Sunday - July 05, 2020

Dust to the End - Announced for August 31

by Hiddenx, 17:01

The post-apocalytic RPG Dust to the End will be released on August 31:

Game introduction

Dust to the End shows a world of wasteland in the last days, there is only one rule in the wasteland world, that is to do everything possible to survive! In order to survive, you can wander around in this open wasteland world, earn money by running merchants to form a caravan, and become a wasteland merchant on the rich side. In order to survive, you can also explore the entire world of dust, take your own expedition to search every abandoned underground ruins, and experience a fortune. In order to survive, you can even pull out a team to fight and rob around...

Background of the story

A nuclear war ended human civilization, and survivors spent a century of stagnation and safety hiding in an underground refuge. When the radiation on the ground gradually dissipated, the survivors returned to the surface and began the reconstruction of civilization. Sadly, mankind has not learned from the tragic ending of the previous round of civilization, and the history of fraud is repeated in this wasteland world. In order to compete for land and resources, the emerging forces began to make a big deal between them, doing wars, looting and even human trafficking. Not long ago, a human trafficking organization named "Black Death" ransacked a shelter called "507". After some looting, a large number of residents became captives. The protagonist escaped as a lucky 507, but survival is never easy, is it a stubborn survival or a persistent breath? Escape from reality or bloodthirsty revenge? When the protagonist walked out of the ruins of 507 and came to this wasteland world, these choices were already in front of him.

Game Features

  • Materials in the wasteland world are scarce, and trade exchanges between regions are not close enough. This creates opportunities for merchants. There are nearly 50 towns of different sizes and more than 100 kinds of traded goods in the game.
  • Each town has its own specialty products and demand goods. Players need to ascertain the town's production and demand, and then formulate trade routes to maximize the profits of businessmen.
  • When you are on the way to run a business, you may meet passers-by for help and find an abandoned camp, or be robbed, guarded extortion, and a terrible desert storm.
  • You will also encounter fierce roaring dogs, mutant giant beasts and other travelers and caravans.
  • In order to run a business safely, you must hire mercenaries to form a caravan, and each mercenary has its own character.
  • These personalities will affect the mood of each caravan member and the state of the caravan. Whether you can take this team well and handle interpersonal relationships will test the player's team management level.
  • Mercenary mercenaries can quickly increase the combat strength of caravans to meet various challenges, but naturally there are more mercenaries than people. . Players must have sufficient funds to purchase equipment for the team mercenaries and pay weekly salary.
  • Equipped with different weapons will have different combat skills. You can build a team based on the mercenary's occupation, skills and personal preferences.

Dust to the End

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Ni no Kuni - Review

by Hiddenx, 16:43

MinusInfernoGaming has reviewed Ni No Kuni: Wrath Of The White Witch:

Ni No Kuni: Wrath Of The White Witch - Review

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Here's My Quick Review On The Fantastic RPG Ni No Kuni: Wrath Of The White Witch For The PS4.

Ni no Kuni

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Gedonia - Preview @ C4G

by Hiddenx, 16:37

C4G checked out Gedonia:

Gedonia - New Open World RPG (Preview 2020)

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Gedonia is a new open world action rpg. It's a really ambitious one-man project, and there has been some major changes since the last time I covered this game.

Gedonia

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Saturday - July 04, 2020

Battle Brothers - Blazing Deserts Available August 13th

by Silver, 23:28

The latest expansion for Battle Brothers, Blazing Deserts, will release August 13th.

The largest and most ambitious DLC for Battle Brothers yet is almost ready. We’re happy to announce that the ‘Blazing Deserts’ DLC for Battle Brothers will be released on August 13th for the price of $14.99 or your regional equivalent. You can already find and wishlist it right here.



The artwork above can also be downloaded as a wallpaper here.

The 'Blazing Deserts' DLC for Battle Brothers expands the game with new lands of burning deserts and lush oases to the south. Visit independent city states, fight in the arena, face desert raiders and southern beasts in battle. Wear new gear inspired by Arabian and Persian cultures of the medieval ages, employ alchemical contraptions and primitive firearms, and forge your own path when the fires of religious turmoil threaten to engulf the world in a new late game crisis.

Features

  • New Lands - Visit new lands to the south with independent city-states that have their own lore, equipment and services, as well as entirely new character backgrounds to recruit.
  • Retinue - Hire non-combat followers for your retinue to customize your campaign experience to fit your playstyle. Hire a drill sergeant to train your men. Never lose shields again with a blacksmith that can repair gear no matter how damaged. Buy carts for additional inventory space.
  • Arena - Fight in front of cheering spectators to earn coin, experience and unique rewards as an alternative to mercenary work.
  • New Crisis - Survive a new late game crisis that tests the mettle of your company in the fires of religious turmoil.
  • New Opponents - Face new factions of city state soldiers and desert raiders, complete with their own gear and unique mechanics. Hunt down and get hunted by desert beasts.
  • New Origins - Play using one of three new southern-themed origins, each with special rules that shape your campaign into a different experience from beginning to end.
  • New Banners and Gear - Dress in style with a collection of new banners, shields, helmets and armors inspired by Arabic and Persian culture. Use new weapons, alchemical contraptions and primitive firearms.
  • Legendary Location - Visit a new legendary location and fight a new boss in a quest that leads to a legendary reward.
  • New Location Environments - Fight amidst southern ruins and nomad tents on the tactical combat map, in addition to graveyards and encampments by brigands, orcs and goblins that come with a free update to the base game.
  • New Contracts and Events - Earn your stay in the south by taking on new contracts. Immerse yourself in leading a mercenary company with even more illustrated events.
  • New Music - Several new music tracks set the mood on your adventures.
  • New Achievements - Challenge yourself with new achievements.


Please note: You'll be able to continue your current campaign with the DLC, but you won't have access to all of the new content until you start a new campaign. Starting a new campaign is very much recommended.

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

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Colony Ship - The Armory

by Silver, 23:13

A new update for Colony Ship talks about the armory and conversation screens.

We're wrapping up the Armory (the second location), so we can finally show you something other than the starting town. Let's start with the intro:

With row after row of gutted depots, the Armory stretches before you as a shell of what it once was.  The mutineers hit it fast and hard, overrunning the surprised security forces and stripping it of supplies. Weapons and armor meant for the future colony flooded the Ship, turning the Mutiny into a full-fledged war. The Ship Authority held its own in the end, keeping control of the lower decks, but at a great cost that went far beyond the Armory's lost supplies.

Your destination lies ahead – a reinforced door flanked by twin auto-cannons drawing on a seemingly inexhaustible power supply. No one made it past during the Mutiny, and no one's made it past since. Like the proverbial flaming sword outside of Eden, it sits as a guardian, a symbol of ancient strength, and a promise of marvels beyond.


You get the access card from Tanner (as mentioned in the combat demo), so getting past the automated security on that floor will be easy. However, you'd have to get past the local thugs first. You can fight or talk your way through or simply sneak past them. Multiple quest solutions are one of the cornerstones of our design philosophy.

- The old dialogue box at the bottom of the screen wasn't big enough to fit all the text and PC options in more heated conversations, so we went with a vertical setup. It's still work in progress (we switched to it a week ago) so feel free to offer suggestions for improvement.  I can't say I like it but it's either this or what we had in AoD or using a scrollbar to make sure you see all the options.

- We wanted to show the skills (you can see them leveling up while talking) but you'll be using all skills not just speech and there's no room to fit them all. Maybe something like index tabs on the side?

- On the dialogue design itself: in AoD it was easy to fail a check and end up dead or in combat. In Colony Ship failures and successes modify the disposition, giving you a chance to recover from your mistakes. For example, this reputation check leads to 3 outcomes:

low rep: disposition -2

“You high or somethin’?” Sharp Face asks, grinning wide. Clearly, he’s a man who appreciates quality entertainment.


medium rep: disposition +1

“Big words,” says Sharp Face, licking his lips. “The fuck you want here anyway?” The sudden change of tone indicates that he no longer sees you as an easy mark.


high rep: disposition +4

“Easy there, friend,” says Sharp Face, raising his palms to show he comes in peace. “No need to get all worked up over a joke. So, uh, what brings you here?” The forced casualness makes it clear that you’ve been promoted from prey to rival.

Let's show him the card instead:

[...]

Colony Ship

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Ara Fell - Enhanced Edition Review

by Hiddenx, 18:21

Crit Hit reviewed the Enhanced Edition of Ara Fell:

Crit Hit Reviews Ara Fell: Enhanced Edition! Was this RPG Remake Remarkable?

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Ara Fell

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Utawarerumono: Prelude to the Fallen - Review @ Sirus Gaming

by Hiddenx, 18:16

Sirus Gaming checked out the Visual Novel Utawarerumono: Prelude to the Fallen:

Utawarerumono Prelude to the Fallen – Review

Combining the narrative prowess of visual novels with tactical RPG gives you this beautiful video game: Utawarerumono – Prelude to the Fallen. This game is filled with so many tales of its characters, kingdoms, villages, and more and pairs it with revolution, rebellion, and wars. Now that it has come to the PlayStation 4, the game has improved in so many ways compared to its original version and port.

Utawarerumono – Prelude to the Fallen has a deep lore that you would get lost in it if you do not pay attention to its explanations scattered in different dialogues across the whole story. These critical details range from the gods who created their world to the sacred beings that reside in deep forests and the villages who worship them. If you are a person who would have a hard time remembering a lot of information, then you should stay away from this, or else you would be surprised with the turn of events in certain chapters.

[...]

Utawarerumono – Prelude to the Fallen is just like any visual novel that I would recommend. It might have a slow start, but it picks up the pace once you pass a certain point. The strategy RPG part is interesting as well. If you like visual novels, you can keep a copy, but for just the experience just borrow a copy and be done with it. It is enjoyable as a one-time play only.

Score: 6/10

Utawarerumono: Prelude to the Fallen

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Friday - July 03, 2020

VtM: Bloodlines 2 - Interview

by Hiddenx, 20:33

USGamer interviewed the Bloodlines 2 devs:

Bloodlines 2's Developers on Next-Gen, Immersion, and Seattle in the World of Darkness

Hardsuit Labs isn't winding up to miss the mark.

Hardsuit Labs had stayed fairly quiet in the months leading up to last month's Xbox showcase. Since the Vampire: The Masquerade - Bloodlines 2 developer announced a delay in October of last year, pushing the sequel of a cult-classic vampire RPG into the latter half of 2020, the studio seems to have been mostly heads-down in development.

[...]

A City in Darkness

The world Gregg and the Hardsuit Lab team wants to immerse players in with Bloodlines 2 is Seattle, or at least, a fictionalized version of it. Where the first Bloodlines played out in California, with depictions of Hollywood and Santa Monica, the sequel heads up the Pacific Coast to rainy Seattle, which entails a bit of a change in scenery.

Mitsoda has stressed the importance of place in the past for Bloodlines 2; in making sure that the Seattle portrayed in Bloodlines 2 is honest to the real-world version, and not shying away from the real issues Seattle faces.

[...]

Thanks Couchpotato!

VtM: Bloodlines 2

SP/MP: Single-player
Setting: Technofantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Wolcen: Lords of Mayhem - Team Status Update

by Hiddenx, 20:23

Couchpotato spotted a team update of the Wolcen: Lords of Mayhem devs:

Team Status Update

What's up and what's coming?

Hello everyone!

We know that you’ve been expecting some news from the status of the team and our progress on future content, and we would like to share a bit more about the upcoming plans for Wolcen.

Our team is currently working on two fronts: the final Second Dawn patch(1.0.16.0) with its bug fixing and balancing review, which will be delivered in late July, and the first Chronicle(1.1.0) for which we’re currently aiming for Autumn 2020.
The Chronicle will bring additional content, gameplay changes, performance improvements, and we will start to communicate in more detail about it around early September. Stay tuned though, we might start to tease a bit about it sooner than that through various social media ;)

We’re now making our final touches to the Second Dawn bug fixing patch, our Communication and QA teams are currently in contact with various players of Wolcen to gather their opinion on bug fixing, QoL improvements, and balancing changes. This feedback will allow us to refine some of our priorities for Second Dawn and future Chronicles.

In other news, Wolcen Studio is growing. Almost 10 new talented members have joined our team since the release, and we’re still recruiting for a lot of positions. We’re all progressively coming back to the office following the pandemic, but we’re now almost 50 and our current office is getting a bit crowded. Therefore, we also plan to move to new offices by the end of the year to be able to welcome everyone on-site if the circumstances allow it, and we will do our best to make sure that it doesn’t affect our schedule for the second Chronicle.

Finally, we will soon add a Support page on our website to facilitate contact with our Customer Support team. Instead of going through the Contact web form, you’ll now have a dedicated page to contact our Support team, who will answer your requests as soon as possible.

Thank you for your continued support!

Wolcen: Lords of Mayhem

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

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