SirDeity
Watchdog
- Joined
- October 31, 2006
- Messages
- 121
I haven't finished the game yet but I've already encountered a lot of problems. Some are very minor and easily overlooked while others are continually frustrating. However, none are so major that the game loses its attraction.
I'll post everything potentially problematic that I encounter here in the hopes that people might post solutions to help me or others in the future who encounter the same problems. As I haven't yet finished the game, I'll post any future problems here as well.
Quest:
Destroy the rebel underground in Cape Dun!
- This quest was given to me by the orc, Uruk in Cape Dun while I was merely attempting to gather information from the orcs prior to my inevitable attack. After freeing the captured paladin and killing all the orcs, including Uruk, the quest still remained. It's been some time now and the quest still shows as current. It should show as Failed after Uruk is killed.
I don't know about anyone else, but I personally find it annoying to have quests in the current or active quest list when I don't plan to ever complete them. There should either be sensible way of failing the quest or manually choosing to discontinue the quest via some option in the quests screen. Only "main" quests should be mandatory.
Quest:
Kill the cattle in the stockyard.
- Just outside the farm closest the exit to Montera, near a tree behind a burnt down house you'll find some rebels. There are also 2 or 3 other small groups of rebels in various other locations surrounding Montera. There are two problems I've discovered related to these rebels.
First, and unrelated to the quest mentioned previously, they shouldn't be out there after you liberate the city and kill all the orcs. Even after the rebels take over the city after you kill the orcs within it, the rebels scattered around the outskirts of the city remain in place. Those rebels should've helped you liberate the city from the orcs when you killed the orc leader there (as the rebel spy told you). They also should've moved inside the city after recapturing it instead of staying outside.
Second, and related to the quest mentioned previously, the group of rebels that give you the quest to kill the cows to cut off the milk supplies to the orc mercenaries should have cancelled your quest to kill the cows after the city is liberated and the orc mercenaries killed. This quest still shows as current and it should be either failed or an option to discontinue it should exist.
Quests:
Bring hammers to Vandorn for the castle.
Bring pickaxes to Vandorn for the castle.
Bring saws to Vandorn for the castle.
- I noticed the information regarding this quest in the quest solutions thread. In it is mentioned that, rather than 5 saws, 15 are needed. However, that doesn't address all the problems. I searched every single merchant I've come across so far up to this point and managed to purchase all the hammers and pickaxes necessary for those two quests. I was unable to find any merchants selling saws, though. Unfortunately, I've already sold all the saws (all but the one I keep - I keep one of everything for personal use), but none of the merchants I sold saws to are currently holding any.
So anyway, since the quest for pickaxes is shown as a seperate quest in the current quest screen, and the quests for the other two items (hammers and saws) are also shown individually, I figured I could go and trade the hammers and pickaxes in, seperately, and get two rewards and return for the reward for solving the saws quest later. However, when I talk to him two problems occur. First, if I hand him the item he requested he'll take all of that item from my inventory rather than just the amount he requested. For example, he wants 20 pickaxes, but if you try to give them to him he'll take all of the pickaxes you have in your inventory. If you have 29 pickaxes, he'll take 29 pickaxes. Second, he'll take the pickaxes and give you some gold but not experience points will be rewarded to you. Furthermore, the quest still shows as current instead of moving to the completed quests list as it should. Therefore, despite the monetary rewards, you (or at least I couldn't) can't possibly finish this quest (according to the quests screen).
Also, as was already addresses elsewhere, the programming should be fixed so that he only requires the requested 5 saws rather than the actual (according to another source) 15 saws.
Finally, despite at least 10 different attempts using various strategies, I haven't been able to officially complete any of these three quests for Vandorn. This quest is a complete mess and should either be fixed or removed via a patch.
Bug in Gotha:
- Players naturally want to open chests and take items laying around when in a hostile area where they're killing off its inhabitants. My first time through Gotha, with the area swarming with undead, I naturally assumed it would be safe to look all the chests and items while hacking my way through the undead and attempting to clear out the evil within the paladin stronghold. However, even if you only loot stuff before the rebels move in and Gorn says he'll begin to rebuild, the next time you visit the stronghold of Gotha after the rebels have moved in, the guards at the entrance will accuse you of stealing things and will attack you (unless your theiving skill is really high and you use the skill to deny the crime). Since you looted all the items before they ever entered the stronghold, and since you did so while recapturing it for the rebels, they should be grateful and leave you alone unless you steal stuff after they're already there. In any other city or town or stronghold (visited so far), if you loot stuff while in the process of recapturing it, the rebels won't care or even say a word about it after they move in. It should the same for Gotha but it is not.
Graphical errors:
- Usually when I sit on a bench, it shows the character sitting in thin air in front of the bench rather than actually on[/] the bench. I also see characters, particularly the innermost merchant in Gotha, floating in the air above something. In the case of the Gotha merchant, he floats in the air above the counter. I imagine this is because there is rubble behind the counter and the characters can't stand on it. This should be fixed.
I should note, however, that these graphical issues might be due to the fact that I have most of my graphics and video settings down near minimum to reduce lag. I doubt it, though.
Crash-spot:
- In Vanguard, while cutting your way through the orcs in an attempt to clear the way to the king, you eventually come across a series of bridges leading to higher grounds. Near the first or (I think it was the second one) second bridge there's a ramp leading down to the stream. If you walk down the stream towards the open way to the left, just a few seconds beyond the point where you begin to actually swim, the game crashes everytime. I don't want to try this again, but I already repeated the process 3 times, convinced that there might be something to be found out there somewhere, and that the crashing was just my computer and not that specific location in the game. Unfortunately, after 3 crashes in the same exact area I realized in was a problem with the game itself. This should obviously be fixed.
Quest:
Okara needs more people
- I've already liberated Montera and returned it to the rebels. The quest to get more people for Okara still remains. In the quest information it mentions that I should find people near or at the farms outside Montera. I've searched several times and there isn't anyone to talk to about going to Okara. I think there might have been people to talk to about joining Okara before I recaptured the city for the rebels, because some of the named people at the farms that were there before aren't there any longer. However, I'm not sure that even these people would've join Okara even if I had talked to them prior to recapturing Montera. I already sent 4 people around Okara to Okara. These 4 people includes the 2 near the campfire inside the ruin near the nasty shadow beasts and vicious wild boars, the one scared guy inside the cave near the nasty wolves (sorry if any of these names are incorrect), and the one strong warrior guy outside the mine cave (the guy who asks you to clear the mine with him to gather the loot inside - inside the cave are several different ore, gold, and sulfer deposits). What other people am I missing? If any of them include people no longer at the farms outside Montera, then this quest must be broken and should obviously be fixed!
I'll post everything potentially problematic that I encounter here in the hopes that people might post solutions to help me or others in the future who encounter the same problems. As I haven't yet finished the game, I'll post any future problems here as well.
Quest:
Destroy the rebel underground in Cape Dun!
- This quest was given to me by the orc, Uruk in Cape Dun while I was merely attempting to gather information from the orcs prior to my inevitable attack. After freeing the captured paladin and killing all the orcs, including Uruk, the quest still remained. It's been some time now and the quest still shows as current. It should show as Failed after Uruk is killed.
I don't know about anyone else, but I personally find it annoying to have quests in the current or active quest list when I don't plan to ever complete them. There should either be sensible way of failing the quest or manually choosing to discontinue the quest via some option in the quests screen. Only "main" quests should be mandatory.
Quest:
Kill the cattle in the stockyard.
- Just outside the farm closest the exit to Montera, near a tree behind a burnt down house you'll find some rebels. There are also 2 or 3 other small groups of rebels in various other locations surrounding Montera. There are two problems I've discovered related to these rebels.
First, and unrelated to the quest mentioned previously, they shouldn't be out there after you liberate the city and kill all the orcs. Even after the rebels take over the city after you kill the orcs within it, the rebels scattered around the outskirts of the city remain in place. Those rebels should've helped you liberate the city from the orcs when you killed the orc leader there (as the rebel spy told you). They also should've moved inside the city after recapturing it instead of staying outside.
Second, and related to the quest mentioned previously, the group of rebels that give you the quest to kill the cows to cut off the milk supplies to the orc mercenaries should have cancelled your quest to kill the cows after the city is liberated and the orc mercenaries killed. This quest still shows as current and it should be either failed or an option to discontinue it should exist.
Quests:
Bring hammers to Vandorn for the castle.
Bring pickaxes to Vandorn for the castle.
Bring saws to Vandorn for the castle.
- I noticed the information regarding this quest in the quest solutions thread. In it is mentioned that, rather than 5 saws, 15 are needed. However, that doesn't address all the problems. I searched every single merchant I've come across so far up to this point and managed to purchase all the hammers and pickaxes necessary for those two quests. I was unable to find any merchants selling saws, though. Unfortunately, I've already sold all the saws (all but the one I keep - I keep one of everything for personal use), but none of the merchants I sold saws to are currently holding any.
So anyway, since the quest for pickaxes is shown as a seperate quest in the current quest screen, and the quests for the other two items (hammers and saws) are also shown individually, I figured I could go and trade the hammers and pickaxes in, seperately, and get two rewards and return for the reward for solving the saws quest later. However, when I talk to him two problems occur. First, if I hand him the item he requested he'll take all of that item from my inventory rather than just the amount he requested. For example, he wants 20 pickaxes, but if you try to give them to him he'll take all of the pickaxes you have in your inventory. If you have 29 pickaxes, he'll take 29 pickaxes. Second, he'll take the pickaxes and give you some gold but not experience points will be rewarded to you. Furthermore, the quest still shows as current instead of moving to the completed quests list as it should. Therefore, despite the monetary rewards, you (or at least I couldn't) can't possibly finish this quest (according to the quests screen).
Also, as was already addresses elsewhere, the programming should be fixed so that he only requires the requested 5 saws rather than the actual (according to another source) 15 saws.
Finally, despite at least 10 different attempts using various strategies, I haven't been able to officially complete any of these three quests for Vandorn. This quest is a complete mess and should either be fixed or removed via a patch.
Bug in Gotha:
- Players naturally want to open chests and take items laying around when in a hostile area where they're killing off its inhabitants. My first time through Gotha, with the area swarming with undead, I naturally assumed it would be safe to look all the chests and items while hacking my way through the undead and attempting to clear out the evil within the paladin stronghold. However, even if you only loot stuff before the rebels move in and Gorn says he'll begin to rebuild, the next time you visit the stronghold of Gotha after the rebels have moved in, the guards at the entrance will accuse you of stealing things and will attack you (unless your theiving skill is really high and you use the skill to deny the crime). Since you looted all the items before they ever entered the stronghold, and since you did so while recapturing it for the rebels, they should be grateful and leave you alone unless you steal stuff after they're already there. In any other city or town or stronghold (visited so far), if you loot stuff while in the process of recapturing it, the rebels won't care or even say a word about it after they move in. It should the same for Gotha but it is not.
Graphical errors:
- Usually when I sit on a bench, it shows the character sitting in thin air in front of the bench rather than actually on[/] the bench. I also see characters, particularly the innermost merchant in Gotha, floating in the air above something. In the case of the Gotha merchant, he floats in the air above the counter. I imagine this is because there is rubble behind the counter and the characters can't stand on it. This should be fixed.
I should note, however, that these graphical issues might be due to the fact that I have most of my graphics and video settings down near minimum to reduce lag. I doubt it, though.
Crash-spot:
- In Vanguard, while cutting your way through the orcs in an attempt to clear the way to the king, you eventually come across a series of bridges leading to higher grounds. Near the first or (I think it was the second one) second bridge there's a ramp leading down to the stream. If you walk down the stream towards the open way to the left, just a few seconds beyond the point where you begin to actually swim, the game crashes everytime. I don't want to try this again, but I already repeated the process 3 times, convinced that there might be something to be found out there somewhere, and that the crashing was just my computer and not that specific location in the game. Unfortunately, after 3 crashes in the same exact area I realized in was a problem with the game itself. This should obviously be fixed.
Quest:
Okara needs more people
- I've already liberated Montera and returned it to the rebels. The quest to get more people for Okara still remains. In the quest information it mentions that I should find people near or at the farms outside Montera. I've searched several times and there isn't anyone to talk to about going to Okara. I think there might have been people to talk to about joining Okara before I recaptured the city for the rebels, because some of the named people at the farms that were there before aren't there any longer. However, I'm not sure that even these people would've join Okara even if I had talked to them prior to recapturing Montera. I already sent 4 people around Okara to Okara. These 4 people includes the 2 near the campfire inside the ruin near the nasty shadow beasts and vicious wild boars, the one scared guy inside the cave near the nasty wolves (sorry if any of these names are incorrect), and the one strong warrior guy outside the mine cave (the guy who asks you to clear the mine with him to gather the loot inside - inside the cave are several different ore, gold, and sulfer deposits). What other people am I missing? If any of them include people no longer at the farms outside Montera, then this quest must be broken and should obviously be fixed!
- Joined
- Oct 31, 2006
- Messages
- 121