Good game, but where were the creative risks?
Well it was merely a suggestion, hence the question mark. There certainly wasn't anything unique about the gameplay mechanics, but the setting was something of a novelty.
Good game, but where were the creative risks?
Jade used a non-European fantasy setting and was the team's first attempt at an action RPG, using collision detection and twitch-based gameplay. I'd consider both of those risks.
Edit: Not worth it.
I found alot of the characters in their starwars games to be quite interesting...
I'm really curious what games you have been playing with the deep characters you talk about...
I guess you're fond of stereotypes? Distinct from archetypes, of course: archetypal characters are recognizable, but can still be well-executed. Stereotypical stock characters which act identical to every other incarnation of themselves are... well, Bioware's forte. I admit, Joker was pretty good. Pity he's someone else's character. Gosh, I know imitation's flattery and everything, but I don't think Joss Whedon would be that flattered.
I'm curious what games you've been playing (or not playing, perhaps) that make you think Bioware's writing is any good.
Good game, but where were the creative risks?
I'd still like to direct my thanks to Mr. Weekes and other developers for posting here. It is much appreciated.
This board isn't terribly busy, so a few posters might already be enough to cause this impression. Sometimes, it's also just an impression caused by omission. Like when I talk what I don't like about Bioware's handling of good/evil dialog in a different thread, I don't necessarily add that I'm talking about some of my favorite games ever, which might look as if I wanted to slam these games, but is not the case.One thing I don't get about this forum is how it is usually well behaved, but when an actual developer (such as Patrick Weekes, but there was at least some other developer that was quickly chased out, IIRC) posts here people pile on him with glee to slam him, his games and/or the company he works for.
I think really bioware gets all this because they are the only big RPG company left. People hold them to an imp[ossible standard.