The Lady, the Mage and the Knight
As many of you remember, LMK (The Lady, the Mage and the Knight) was supposed to be the fourth game after the Realms of Arkania trilogy to be set in the Dark Eye universe, but never made it — we got Divine Divinity instead, which was a fine game in its own right. However, I always liked the idea of having a "quintessential party" in an RPG made up of those particular three characters archetypes. So why not re-imagine LMK in other games?
1. Background
Lots of the older party-based RPGs allow solo plays due to their game mechanics which divides experience points between active party members, i.e. the less heroes you have in the party, the more experience each of them gets, which in turn means that they will level and get stronger faster than a full party of say, six. Another requirement is that there is no artificial experience cap, because it would make everything too hard later on. Either way, a relatively balanced party of three shouldn't bee too much of a problem.
2. The Classes
LMK was based on the Dark Eye ruleset, 3rd edition, similar to the old Realms of Arkania games. There were no races or professions per se, as you may know them from AD&D, but rather combined archetypes. So our three heroes are most likely: Mage, Warrior and Sylvan Elf.
The Knight: This is your typical strong and well trained human male melee fighter. Prefers swords (and shield?) and knows everything about combat. Wears heavy armor, can't use magic.
Examples: Warrior from Diablo 1, Knight from Trine, Human Fighter (specialized in swords/shield) from D&D, Tomas from Raymond Feist's Midkemia Saga.
The Mage: This is your typical frail but highly knowledgeable human male mage. Powerful user of the arcane arts. Can only use staves and simple daggers, no (normal) shields. Wears a robe and a wizard hat.
Examples: Sorcerer from Diablo 1, Wizard from Trine, Human Wizard from D&D, Pug from the Midkemia Saga.
The Lady: This is your typical female elven archer (hunter, rogue). Uses mainly bows (longbows?), light daggers in melee as backup. May be stealthy. Wears leather armor. Can use some elven (or nature based?) magic.
Examples: Rogue from Diablo 1, Thief from Trine, Wood Elf Ranger (ranged, using bows) from D&D, Martin from the Midkemia Saga or Legolas from LotR (if both were women).
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