In Dragon Age you were TOLD about the location and that's how it appeared on your map and then you fast travelled to it.
You mean like in Baldur's Gate 2?
Granted, I still think BG2 was a better game than DA.
In Dragon Age you were TOLD about the location and that's how it appeared on your map and then you fast travelled to it.
You mean like in Baldur's Gate 2?
Granted, I still think BG2 was a better game than DA.
Well, think of the Gold Box RPG's from the 80's,
think of the Elder Scrolls RPG's from the 90's and 00's,
think of the Ultima series from the 80's and 90's,
think of the Wizardry series from the 90's and 00's,
think of the Might and Magic series from the 90's and 00's,
think of the Fallout series from the 90's and the 00's,
think of the Gothic series from the 00's,
yes, and think of the Baldur's Gate series
and the Neverwinter Nights series
and the Icewind Dale series.
Think of all the classic cRPG's of the last 30 years and you'll find non linear exploration, that got you the side quests, that got you the loot, that got you the better armour. that helped you level up. that progressed you in the story!
So yes, the first so-called cRPG for PC that did not have non linear exploration.
…. Oh, and by the way, I still own and play most of these games, so it's not guess work!
Some people just make such ignorant statements I find it unbelievable.
azraelck,
At this point I'd have to say this guy is either mentally handicapped, or he's just a troll trying to entice a reaction.
I'm leaning towards the latter.
In Baldur's gate 2 you weren't told like in DA. Granted the game came with a map, but you didn't see places on the game map until you got close, and boy, once you got a new town or somewhere you had dozens of unrelated side quests. In DA all your quests were connected in a linear fashion, like persuade the blacksmith to make better armour, then the barrels to make a fire wall, and so on, all with a view to the one thing: The upcoming battle.
In BG1 and 2 you were told about a temple to the south southwest with an evil wizard, but you didn;t know where it was precisely, or what you may find on the way, or how strong the wizard was. And this was maybe one rumour you heard of a dozen or more that were added to your journal.
Some people just make such ignorant statements I find it unbelievable.
Maylander said:I know I'm feeding the troll here, but I have to point out that this is simply incorrect. In BG1 it works the way you describe. In BG2, however, it works exactly like in Dragon Age - you never "explore" the map, you walk in small zones untill someone shows you a new location on the map, making that location available. It also works that way in NWN2 (except in Storm of Zehir, the add-on).
Anyway, boosting up the exploration aspect surely wouldn´t hurt DA2.
Given the narration heavy approach to their games, I think that Bioware are conceptually quite on the right track with both Mass Effects and something akin to planetary exploration in these, in a more fleshed out state, would be nice have in DA2. Dev time is probably too short for this though.