Yes. Salaries in the gaming industry are quite low, comparatively. People buy into the hype, sacrificing their salaries (as well as their lives during crunch time). 50-60k might be the median these days. Higher of course for project leads.
Depends on many things. I know my native country Finland is fairly expensive, but in dollars, a standard gaming industry salary would be about 60.000-70.000. This is what the worker gets to his account.
But the employer spends another 25.000-30.000 dollars in taxes, pensions, insurances, healthcare, etc. The employee doesn't see that money directly in his account, but the employer has to pay it nevertheless.
In most countries, particularly the rich western ones, the companies have to pay a lot more money, than what the employer directly receives. So that 50-60K median can be misleading, and the real median might be 75.000-90.000K.
This is obviously a very high profile, high end project, and the workforce is going to be more experienced, and better paid than in most projects.
An easy to way to cut down the budget is to outsource to 2nd and 3rd world countries. but I don't see any reason why we should support that.
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