I already pre-ordered the game can't wait till October to play it.
Update: Fixed for those that can't get sarcasm.
Update: Fixed for those that can't get sarcasm.
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I already pre-ordered the game can't wait till October to play it. I also really don't care if most will think I'm an idiot for doing so on this site.
Wow, I really like how they target the dragon's right leg, so it really collapses and the dragon can't use it anymore. I wonder if this will work with its wings also, so you could prevent it from flying away.
It looks good, visually at least. One thing it has that it sets it apart from other open world rpgs (Skyrim, Witcher 3 .. etc.) is the party based gameplay - which looks well done.
I still will not pre-order, as there will be a spamfest of DLCs to follow since, after all, this is EA and Bioware we are talking abou.
I still will not pre-order, as there will be a spamfest of DLCs to follow since, after all, this is EA and Bioware we are talking abou.
I find it funny when people call the ~4 DLCs BioWare make for their games a spamfest.
This is only Mass Effect 3 DLC:I find it funny when people call the ~4 DLCs BioWare make for their games a spamfest.
This is only Mass Effect 3 DLC:
Does that look like four?
Few comments regarding the video:
- I wonder how much content they putted to wilderness in order to be found by player-explorer. I hope that these big maps are not bland outside of main places of interest.
- Simple average combat. Bioware said at some presentation that you can approach fights like you want. You can play it like your average console action if you dont want to give orders. Which unfortunatelly means that the core combat system will be balanced for action style gameplay.
- Sorry but… that fight with a dragon was pretty boring and unnatural. Why developers (not just Bioware) try to be "mega epic with awesome dragons" when they are unable to deliver appropriate "mega epic" gameplay and AI? The dragon doesnt move naturally on ground. For the most time he stands in place like an idiot or easy target AI. He doesnt use his jaw, body or tail for an attack like he should. He ignored that fighter attacking his leg from side. He was there just for eye-candy moment. And I doubt that dragon AI will be much better in final game.
Few comments regarding the video:
- I wonder how much content they putted to wilderness in order to be found by player-explorer. I hope that these big maps are not bland outside of main places of interest.
- Simple average combat. Bioware said at some presentation that you can approach fights like you want. You can play it like your average console action if you dont want to give orders. Which unfortunatelly means that the core combat system will be balanced for action style gameplay.
- Sorry but… that fight with a dragon was pretty boring and unnatural. Why developers (not just Bioware) try to be "mega epic with awesome dragons" when they are unable to deliver appropriate "mega epic" gameplay and AI? The dragon doesnt move naturally on ground. For the most time he stands in place like an idiot or easy target AI. He doesnt use his jaw, body or tail for an attack like he should. He ignored that fighter attacking his leg from side. He was there just for eye-candy moment. And I doubt that dragon AI will be much better in final game.
There are class skill(s) to access knew area that seems unaccessible. Example: mage can repair broken bridge with a spell.
The dragon fight is actually an improvement over the two previous games…
SpoonFUL said:Well, this franchise is intended for the masses, and therefore the AI has to be weak to make the combat epic.