It is like perfection in a skill tree. No multiple uses of point on nodes. Most nodes a significant but the big nodes are awesome. You can literally get lost in the skill tree of this game.
- Joined
- Jul 22, 2012
- Messages
- 4,388
Also, the VAST majority of "dots" in the tree are passive stat bonuses
I understand the fascination with it, because I also love the feeling that there's a million ways to build a character. But I don't enjoy feeling like a hamster on a pointless wheel - or a mouse in a cruel maze.
That is the case with most aRPG.You gain few skill point and incise ability effectiveness by few % and every certain number of skill points you hit power spike(new ability, additional bonus stats etc..). It's same case with PoE except in it you gain 1 skill points per level but you gain levels relatively fast.End result is more or less the same.
"Cruel maze", isn't that bit over the top ?PoE skill isn't that complicated.Skill tree isn't best presented, it takes bit of zooming and scrolling to see all nods you might find useful but once you figured out "around" which active skills you want to make build than options present themselves.You can pick wrong option ofc because it wouldn't be fun if everything worked but as I said in another thread you can beat the game with lot of strange builds if you know how to make it work.
I like PoE exile skill tree a lot since it requires bit of thought to be put itn't it but PoE isn't superhardcore aRPG some people seem think.In fact Diablo 2 and Soulvizier(Titian quest mod I like to mention every chance I get) on hardest difficulties require lot more build/gear optimization than PoE does.
I am trying to think of a JRPG that has a similar approach. I cant really think of one.
As fro Path of Exiles skill tree it isnt that complex, once you go through the game once it i easy to understand. But i do understand where you are coming from, i guess different strokes?
EDIT:Ah now i remember FFX was one.