TW3 is hot material for video makers. This one is a good finding, basing the comedy effects on genuine points.
The conclusion is wrong though. TW3 is what it is now, not because of consoles, consoles. That would be the contrary. Console gaming is suffering from cultural contamination from the PC scene.
The review has it: it is not a product about product, it is a product about storytelling.
The flaw is there: because the product is called a game, the reviewer assumes the first quality in the product must be the gameplay.
It's been a while since it is no longer the case.
That trend is originated from the PC scene, with so called RPGers pushing story above all, close association with the avatar for the story line, representation of who is who.
If anything, the console scene is suffering from a cultural contamination, as for a long time, consoles were platforms for games, that is products whose first expected quality was the gameplay.
TW3 combat system delivers in this regard: so called RPGers do not want gameplay, they want attitude. The combat system is elaborated to sustain that demand. Players are the witcher, fuck the rest, they will dominate, they will crush, they will take shit from no one, "respect my authority", "you talking to me", "this is Sparta" kind of trip.
Dont mess with the players, they are the witcher, not only they will kill you, but they will kill you like the miserable vermin you are, with style.
That kind of atttitude, that kind of demand, came from the PC scene. Console players focused on the gameplay.
TW3, in this regard, is not a typical console game, it is a console product that was elaborated based on a formula coming from the PC scene.
I have heard there are now some complaints in certain SJW circles that there are no black people in the Witcher 3. That is how ridiculous the PC (not as in "personal computer", but as in "political correctness") culture has gotten. It is getting to the point of insanity these days.
Hard to see how that SJW connects to the topic.
Some products called games are no longer about gameplay as they used to be.
Nothing surprising in that as RPGs are also no longer about roleplaying.
Those products have grown in products for which the question of representation has grown central. It only follows that people discuss representation when dealing with those products.
The question of how women are representated, the question of who is not represented is central now, because of the choice made to make representation the core of the product.
Hard to see how all this connects with PC, SJW etc Again, this comes from so called RPGers who were able to dismiss that RPGs are about role playing, people who have proven to display tons of imagination to avoid seeing obvious things so it is hard to figure what they think.