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The messy combat is still a disappointment for me.
The messy combat is still a disappointment for me.
Give me M&B's combat over Witcher's any day!
In M&B when I get hit or myself hit, it's almost always because my character was doing exactly what my button presses (if not my mind) tell it to do. That's my preferred way of fighting, not Geralt's unpredictable twirling and auto gap-closing or other combat geometry management.
Give me M&B's combat over Witcher's any day!
In M&B when I get hit or myself hit, it's almost always because my character was doing exactly what my button presses (if not my mind) tell it to do. That's my preferred way of fighting, not Geralt's unpredictable twirling and auto gap-closing or other combat geometry management.
You maybe right as I was meaning the melee combat is confusing at times, especially when you are fighting multiple opponents. But it's more correct to say that it has to do with the engine visual limitations. I also play M&B Warband (and played M&B since its early Bêta, many years ago) so yes, it really looks like the combat concepts have been used here almost verbatim. I had higher hopes technically speaking but I'll buy and play this nonetheless and I'm sure I'll have pleasure doing so.Messy is a heavy word here…
Hope we get good mods for it though. Give me ten thousand Mongols and I'll conquer the world.
I would conquer the world with 20 good men.
Twelve vikings and an arab are enough to handle just about anything.
Looks like improved graphics but gameplay looks the same. Granted I fast forwarded a lot.
I hope sieges are improved and there are more things to do in settlements. And more quests.