Finished the game.
Nothing much new to say about it that I haven't in my other posts in different threads.
But still.
The game doesn't warn you that there is attributes/skills cap. Dunno if there is level cap, but that doesn't matter.
Anyway, there are 4 attributes, STR, AGI, POW and CON. Each goes from 0-5. You get through the game 12 points to distribute which means you need to concentrate on max two of them. Which is a bit silly, everyone will want power as high as possible (technomancy and related equipment requirement) so they could have removed this one. Strength is needed for staves and soldiertype equipment, agility for knives and roguetype equipment, while constitution ups your health and carryweight total.
There is no +1 attribute equipment, potion or sidekick effect so this is something you should have been warned from the start so you can plan things.
The story kept immersive till the end in my case. Learning it piece by piece plus the game art that presents Mars long after humans colonized it, kept me going forward.
I didn't know till the end how much choices matter, but I know now that they matter only slightly. During chapter 3 you'll need allies and you'll be able to enlist only parties you're in good terms with. This doesn't matter much as you'll still have your back covered even if you screwed them all - the game puts you a new council person who needs help and there is enough of sidemissions to get on friendly terms with at least two more factions (minimum of 3 is needed).
Based on your choices through the main story and sidecontent, you get to choose the end. In that end you discover the truth why Earth abandoned it's colonies on Mars. But it doesn't work quite like the end of setting as it actually opens another question, even more of them. Which is hopefully material for another game.
The thing is, depending on your actions, you can choose between 2-3 ending options, never between possible 5! For example I didn't side with mafia previously so I couldn't choose that one.
Also, many quests you can do different ways, for example data on blackmail you can get from opposition faction or from whores you helped in another quest.
Anyway, c&c exists in the game, but it's not on TW2/TW3 worldchanging scale!
If the story and setting wasn't that good I'd probably uninstall the game before finishing it.
It picked the horrible FF10-2 design where you're crawling through all areas numerous times and mobs are respawning endlessly. Combat against different groups is fun first few times, but later becomes annoying. I think I killed one mob group at a spot I had to frequently pass 20 times! So, combat by itself is fun, but the amount of grinding in this game is not fun.
Seen a few minor bugs. One is clipping issue when camera enters one's head. Happens almost never. Another is Scott (sidekick) personal quest where mobs are invisible at the spot they should be visible and is not a biggie - you discharge some AoE electricity skill, they'll become visible and attack you as they should. One questpoint is constantly displayed on the map although you can't finish it, in fact you finished the quest another way so it should have been removed. Finally dooropening in only one area (mutant valley) causes a microfreeze in the game, apart from that one there is no such performance issue anywhere, the game plays smoothly on my already old machine (GTX760, i5-4670K).
And that's it really, the game is highly polished and won't break, freeze nor crash anywhere.
There are a few types of bosses, and you'll meet them not just once (if you do all the sidecontent too), once you see their moves and predict what they do, they don't look so terrifying. Oh and you can't grind2win like Dark Souls, you need to show some skill. The final boss broke my sweat, I love it!
Crafting is not needed at first, I'd say first two chapters. But in the third chapter you better start adding resistances, damage and critchance to your equipment or you won't go far easily! Technomancer made crafting meaningful. You don't get overpowered weapon nor equipment, but you get it to the point of easier survival. There are also some unique items to find while exploring (purple) that are actually different by being upgradeable other way than normal items, for example normal boots can't be upgraded, unique ones can!.
Did I miss something to add… Probably did. Maybe I should add a pic or two, I took some while playing it.
Technomancer is not a mediocre title, you'll be amazed by setting creator's vivid imagination. Graphics is not on TW3 scale when it comes to living beings, but I don't believe ambients and props can be done better.
Still, the game part, and I mean game, you know, the process where you game, could have been done better. Much better than it currently is. With more areas to explore instead of just backtracking through a huge town where everyone you dealt with before got revived.
Took me 33 hours to finish the game (not just main story, I did all possible sidequests!), means it's twice as big as Mars: War Logs not just by explorable areas but also by time needed to complete everything.
Add to all said low quality music and lack of humor (grrrr), that's strong: 7/10.
Will I buy the next Mars/Technomancer game?
Absolutely!