Nyx
Goddess of the Night
The fact that he basically tells anyone that disagrees with him to go fuck themselves isn't giving him much credit either.
People loves to compare TW3 and DAI side quests, but few seems to realize that there is a difference between how the two games present those quests and what they are about.
All the TW3 meaty side quests are directly tied to the main quest characters and given to you while playing the main quest. They explore those characters via cutscene while Geralt perform some tasks for them *cough*getting stuff for Dandelion's cabaret*cough*. The story-devoid stuff require exploration to find them and are easily ignored.
In DAI, it is the opposite, the story-devoid stuff is thrown at your face. If you want meaty side quests you need to explore optional map/content (like the Exalted Plains) and they are mostly about revealing new lore (minus companion's quest which are about the companion, I'm not talking about the reputation grinding one, but the real companion side quests).
No RPG quest I've ever played has felt like a chore. If a game feels like a chore then you're not doing it right.
I don't understand how you can be playing a game that is supposed to be fun yet feeling like it's a chore. Can't you turn it off or do something else? It just doesn't make sense to me. It's like playing Tetris and complaining that you have to stack ANOTHER block. Such a chore.
But please, I'm open-minded so feel free to give examples of these questing chores that are necessary to play the game.
Skyrim's thieves guild jobs which are required for full completion of quest line. And most of Kingdoms of Amalur, naturally.
Uh, no…there are absolute ton of sidequests in TW III not tied to main story while still having same "production" value…in fact, some are my favorites.
Kingdoms of Amalur is better than Witcher 3.
My eyes are HURTING. KoA has a very boring story and their quests are generally pretty bland.
Skyrim's thieves guild jobs which are required for full completion of quest line. And most of Kingdoms of Amalur, naturally.
Looks like Yahtzee will stop playing Ubisoft games very soon. Their new global design strategy is less pre-defined narration in their open world games to focus on emergent gameplay and player agency (interview in French).
Partial English translation here.
What would you say were their top 5 RPGs?