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I know it's a bit early (to say the least ) to talk about ELEX 2, but I'm enjoying the first one so much and had a few ideas of how I'd improve it, so I'll list them here.
1 - Binoculars. It would be cool to scout areas in the distance from a tall mountain peak or roof of a high building. You can do this to an extent already, but binoculars would really enhance it, especially if you're searching for say, a World Heart, in the distance and don't want to use quest markers.
2 - Survival. Food/water/sleep/etc.. Rather than simply restoring health it would be cool if the game had a Survival Mode where food and water would be taken into consideration for survival as well.
3 - Companion inventories. While it might be harder to balance and what not, it would be cool to have real inventories for your companions like in the Gothic games. You could give them weapons or other items to use, etc..
4 - Scouting skills. This kind of ties into Idea 1 up there, but it would be cool if you could learn scouting skills to scout an area before getting too close. You can use a bow and see the enemy name, their level, etc., already, but it would be cool to enhance that, or even just tie it entirely to a scouting skill. The better a scout you are, the more details you could learn about a creature from a farther distance. A sort of "Nature Lore" type of skill in a way.
5 - Gothic 3 hunting skills. While I'm not entirely sure how they'd make traditional hunting fit into an ELEX world (maybe with fantastical beasts, or hunting mech animals? ), it would be cool to have herds of grazing animals in certain "hunting ground" areas, as well as detailed skills and perks to enhanced hunting. Gothic 3 had a lot of great hunting and hunting-related stuff, from getting perks to be able to kill prey or game animals faster to skills to pull better trophies. They should bring this back and add more trophy levels of skills to learn, i.e. not just "one trophy skill to harvest them all." And let hunting being a sort of game-within-a-game as it was in Gothic 3.
6 - Strange/tough/unique monsters at night. It would be cool if certain monsters only appeared at night in some areas. Whether it's some "named" unique monster or just a certain species here or there, it would be a cool touch to also add more nighttime exploration tension to the game.
I have more but I'll post them later.
What are some ideas you guys have for the game? Feel free to share.
1 - Binoculars. It would be cool to scout areas in the distance from a tall mountain peak or roof of a high building. You can do this to an extent already, but binoculars would really enhance it, especially if you're searching for say, a World Heart, in the distance and don't want to use quest markers.
2 - Survival. Food/water/sleep/etc.. Rather than simply restoring health it would be cool if the game had a Survival Mode where food and water would be taken into consideration for survival as well.
3 - Companion inventories. While it might be harder to balance and what not, it would be cool to have real inventories for your companions like in the Gothic games. You could give them weapons or other items to use, etc..
4 - Scouting skills. This kind of ties into Idea 1 up there, but it would be cool if you could learn scouting skills to scout an area before getting too close. You can use a bow and see the enemy name, their level, etc., already, but it would be cool to enhance that, or even just tie it entirely to a scouting skill. The better a scout you are, the more details you could learn about a creature from a farther distance. A sort of "Nature Lore" type of skill in a way.
5 - Gothic 3 hunting skills. While I'm not entirely sure how they'd make traditional hunting fit into an ELEX world (maybe with fantastical beasts, or hunting mech animals? ), it would be cool to have herds of grazing animals in certain "hunting ground" areas, as well as detailed skills and perks to enhanced hunting. Gothic 3 had a lot of great hunting and hunting-related stuff, from getting perks to be able to kill prey or game animals faster to skills to pull better trophies. They should bring this back and add more trophy levels of skills to learn, i.e. not just "one trophy skill to harvest them all." And let hunting being a sort of game-within-a-game as it was in Gothic 3.
6 - Strange/tough/unique monsters at night. It would be cool if certain monsters only appeared at night in some areas. Whether it's some "named" unique monster or just a certain species here or there, it would be a cool touch to also add more nighttime exploration tension to the game.
I have more but I'll post them later.
What are some ideas you guys have for the game? Feel free to share.