Kordanor
Wastelander
- Joined
- June 2, 2012
- Messages
- 4,699
Well, render backgrounds were taken in the past because they don't use up much processing power on the players end, while still providing great 3d-like graphics.
With more recent games it's more of a nostalgic thing.
But it's not like it's very effective to do them. You'd need to design everything in 3D anyways. Just that you then convert your scene into a picture and bake this picture into your game instead of the 3D environment, creating extra work on the way.
So it's pretty much the option which causes the most work. It might look pretty if done right but I can't imagine he got the resources for this extremely time intensive way.
With more recent games it's more of a nostalgic thing.
But it's not like it's very effective to do them. You'd need to design everything in 3D anyways. Just that you then convert your scene into a picture and bake this picture into your game instead of the 3D environment, creating extra work on the way.
So it's pretty much the option which causes the most work. It might look pretty if done right but I can't imagine he got the resources for this extremely time intensive way.
- Joined
- Jun 2, 2012
- Messages
- 4,699