Lucky Day
Daywatch
I think of an old game like Moebius - aka Windwalker.
Both games had style. The first game was repetitive - basically a grind to get to the next level with four levels.
Moebius 2 was a lot more streamlined and slick compared to its predecessor. It also was more indicative of its Asian theme. The problem was, it was too short. I finished it in a weekend.
Both games had style. The first game was repetitive - basically a grind to get to the next level with four levels.
Moebius 2 was a lot more streamlined and slick compared to its predecessor. It also was more indicative of its Asian theme. The problem was, it was too short. I finished it in a weekend.