Final thought after skimming the video again. This doesn't look like much of an RPG at all, which is disappointing because I thought they were trying to recreate a Cyberpunk 2020 tabletop experience. It looks more like a cross between Deus Ex and GTA V.
Does anyone know when this finally comes out? It feels like I've been waiting for ages and the Hype is getting severe, especially after seeing Gameplay.
Like you acknowledge, this is about your preferences. For my part, the Cyberpunk setting, and how intricately and well they seem to implement its staple elements, is a HUGE part of why I'm so excited. One, I like Cyberpunk. Two, I'm starving for good games that aren't in fantasy settings. Three, there are just things you can do with technology as far as interactions that you can't do in other settings.
I'm trying not to lest I add to the mess Bobo already made!Wow. Imagine that in VR
It's a really odd design choice to let you hear your character, no?
They claim they did first person for immersion reasons - YOU are the person in the game, you're not watching (or hearing!) someone else.
I find that it takes away a bit from the first person experience, especially if a character says something that i'm not thinking personally, just shut up and let me immerse myself in the situation, i don't need a third person to "guide" me of what's going on or what to think.
But i bet too many would complain, mainly all kids.
I have yet to play a game in which I imagined myself to be the character I was playing, regardless of the perspective. So no, I don't think it's strange at all. You make it sound like it's contradictory, but I don't see it that way at all. I'm playing a character called "V", and I'm guiding that character, but it's certainly not me any more than an actor is (generally) playing him or herself when they take a role in a movie or TV show.
I'm certainly not a kid, but I would prefer the protagonist to be voiced in this game. Your criticism that V being voiced causes a disconnect between what they say and what you would say is kinda silly since you'd have the same disconnect if the protagonist was not voiced. Unless you would prefer having no dialogue at all? I definitely would not prefer that.
yeah would prefer if it was not voiced since its first person (=you're the person). Dialogue for your own person makes little to no sense, detracting from the first person experience.
I'd prefer to just use my inner voice for whatever dialogue option there is. But real speech recognition could be cool too. I've used it in some games like SWAT 3 with great success (this was some 20 years ago, so i bet it works even better today, haven't tried it in ages).
Again, first person does not mean you're the person. It just doesn't. Deus Ex is played in first person. Are you JC Denton? No. There have also been games in which the conceit is that you *are* the person in the game (like Out of this World) which are played in 3rd person. The connection is not as automatic as you suppose.
One thing I haven't seen mentioned so far is stealth. I hope that's not a neglected feature.
It's not a big deal to me either way, but the protagonist being voiced is fairly common in first-person games, and I can't recall ever feeling less immersed because of it. I can understand how some people wouldn't like it though.
No it's no big deal, just an odd design choice when going all in with the first person immersive experience (which they do like to point out again and again). It might also be easy to mod..
No it's no big deal, just an odd design choice when going all in with the first person immersive experience (which they do like to point out again and again). It might also be easy to mod..
If there is a stealth skill or vents to crawl into though, no idea. The devs haven't said anything outside "stealth tactics" (in a instant message convo someone had with one of the CM, not even an interview).
I wouldn't expect DX level of stealth focus.
First person isn't just about being the person (or in my view, not about that at all). It's about the means by which you interact with the world, like the scanner you have installed in this gameplay video. Zooming in and scanning what you see makes a lot more sense (and yes, is more immersive) when it's communicated in first person. This is what they are pointing out again and again. They are not harping on "it's you in the game, it's you, it's you, it's you", as you would seem to have it.
We do see what is probably the stealth of the game in the gameplay video. There is 3 takedowns on unsuspected enemies (guy getting fried in the bath early on, dude getting jacking in, than dropping from above on the 3rd one).
If there is a stealth skill or vents to crawl into though, no idea. The devs haven't said anything outside "stealth tactics" (in a instant message convo someone had with one of the CM, not even an interview).
I wouldn't expect DX level of stealth focus.