The problem with
rtwp is that you have to get it just right…that isn't easy. Pace is super critical, and Baldur's Gate actually pulled it off successfully. It was slow enough to actually observe the battle as it happened, and enjoy the tactical aspects, but fast enough that it didn't get boring or take too long. They definitely somehow hit upon the Goldilocks principle, where it was damn near perfect.
From what I've seen, the combat looks somewhat fast in Kingmaker. Almost like you just direct your party at the monster, and they are smooshing things and there isn't much else to it. Maybe its because I am seeing low level enemies and low level battles in the videos, but it doesn't look very compelling like a Baldur's Gate style rtwp combat.
Anyway, I'm also somewhat surprised to see silver coin taking such a hard line position in favor of turn-based. Considering he is always singing the praises of Pillars of Eternity 2, which is also rtwp combat.
Anyhow, I do think there are several promising things about the game - the user interface design is fantastic, the rpg system looks very intricate and complex and interesting, and the world graphics- though a shade cartoony - are pleasing to the eye. It just comes down to if they totally missed the mark on the combat or not. If they screwed up the combat, I will probably skip it. If the combat is done to a point where it is consistently engaging and fun, again, like the Goldilocks Principle - not too easy, not too hard, not too fast, not too slow, but…just right. Then I will very likely get the game.