- Joined
- September 16, 2011
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- 791
Recently I found myself reflecting over a blog post that Swen Vincke wrote in 2012 that received some attention here at RPGWatch back in the day, titled "The route to the very big RPG that will dwarf them all"
I believe this blog post was a visionary, forward-thinking piece that described the big picture of Larian's goals and motivations, and painted a picture of the path that they have followed to this very day. Since then, Larian has had some massive successes, first with Divinity: Original Sin, and then took things to another level with Original Sin 2. The commercial and critical success of Original Sin 2 helped Larian land the Holy Grail of RPG licenses as they were awarded the rights to developing a sequel to the most beloved franchise in cRPG history (arguably or objectively?), Baldur's Gate. While the studio always showed a lot of promise, IMO, they are now one of the most revered cRPG developers in existence (the big dogs, IMO, are Larian, CD Projekt Red, and the Microsoft trifecta - Obsidian, Bethesda, and InExile, who is perhaps just on the outside of that group).
As it is something that has haunted my thoughts, I felt the need to start a thread on the topic to see what everyone around the community thinks. Where do you think Larian is on its "route to the very big rpg that will dwarf them all"?
First, did the "very big rpg to dwarf them all" already happen with Original Sin 2? Is Baldur's Gate 3 the studio's endgame?
Second, if both of those are still preludes to the ultimate goal, will "the very big rpg to dwarf them all" come in the form of a Divinity or Original Sin game? Or will it be an entirely new franchise?
I would love to hear your thoughts/opinions.
I believe this blog post was a visionary, forward-thinking piece that described the big picture of Larian's goals and motivations, and painted a picture of the path that they have followed to this very day. Since then, Larian has had some massive successes, first with Divinity: Original Sin, and then took things to another level with Original Sin 2. The commercial and critical success of Original Sin 2 helped Larian land the Holy Grail of RPG licenses as they were awarded the rights to developing a sequel to the most beloved franchise in cRPG history (arguably or objectively?), Baldur's Gate. While the studio always showed a lot of promise, IMO, they are now one of the most revered cRPG developers in existence (the big dogs, IMO, are Larian, CD Projekt Red, and the Microsoft trifecta - Obsidian, Bethesda, and InExile, who is perhaps just on the outside of that group).
As it is something that has haunted my thoughts, I felt the need to start a thread on the topic to see what everyone around the community thinks. Where do you think Larian is on its "route to the very big rpg that will dwarf them all"?
First, did the "very big rpg to dwarf them all" already happen with Original Sin 2? Is Baldur's Gate 3 the studio's endgame?
Second, if both of those are still preludes to the ultimate goal, will "the very big rpg to dwarf them all" come in the form of a Divinity or Original Sin game? Or will it be an entirely new franchise?
I would love to hear your thoughts/opinions.
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- Joined
- Sep 16, 2011
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