So, what didn't you like? You can feel all you want, but if you accuse the site of rose tinted glasses, you should probably back that up with some arguments.
Ok, you asked for it... but let me stress first that I'm not saying The Witcher is a bad game. The question is if it deserves the highest score that is possible - and in my opinion that is just not the case. It's interesting that you guys, mention a lot of cons, but simply ignore them when it comes to the overall score. Take the loading times for example... I admit, in the beginning the loading times didn't bother me much... everything was new and interesting, even the loading screens were fun to watch and the music rather nice to listen to. But after a while the loading times just go on your nerves... and no, I don't have an old PC, it's a rather new one and it still takes rather long to load. The loading times really slow down the pace of a game which is already quite slow (lots of dialogue, etc.) and after a while I found it annoying.
Another thing that should have an impact on the score are the bugs... there are quite a few in there, admittedly there is a workaround for most of them, but still they are there. I did not take me long to encounter a few... some of the were only minor bugs, others were just incredibly annoying (for example if you click to attack and Geralt just doesn't attack).
One of the most painful aspects of the game (at least for me) are the "technical limitations" that you mentioned, but also decided to ignore in the end. The heritage of the old Aurora engine weighs heavily, and although I definately admire what cdproject did with the engine (especially the graphical improvements are stunning), it's still the same old engine, with the same old limitations. In terms of movement the Aurora engine always was and always will be horrible. And it's not only the ways of movement, it's also the movement itself and the way the engine handles walkmeshes... the fact that your toon sometimes cannot step over really small edges is so damn yesterday. Admittedly the limitations of an old engine are not cdprojects fault, but that doesn't make them go away.
Another thing which pissed me off was the way dialogue trees are handled in The Witcher. It's really only a minor thing, and if you don't know anything about the Aurora engine, you probably won't realize it... but if you know how the engine handles dialogue trees it just makes you go crazy. You probably realized that very often if you have several dialogue options (not always) you can chose one, then you'll get your answer from the NPC, and then the dialogue breaks off. If you want to chose the other dialogue options you'll have to talk to the NPC again and go through the options one after the other. Sorry guys, but that's just sloppy scripting there. It's exactely one parameter that you have to set so you don't exit the dialogue completely but are led back to an earlier dialogue branch. In a few cases the programmers did exactely that, but in like 90% of all dialogues they didn't...
Another thing which sucks is that cdproject stuck to the way the NWN handled monster spawning. You walk over a trigger and suddenly a monster spawns... it's predictable and yesterday. There are fan-made scripts that handle monster spawning in a less predictable way, obviously cdproject didn't even consider to include one.
I won't go into details when it comes to object interaction, I'd probably have to cry thinking about the old clicky clicky interaction that the Aurora engine features.
There are many more examples, and I really don't want to mention every single one... overall one could say that it's rather disappointing that the very core mechanics of the game were hardly changed (apart from certain aspects of the game, like character development).
Another thing that bothers me are the jumpy conversations. I can't really say anything about the localisation... I'm from Germany, but playing the game in English, and as a non-native speaker it's always hard to tell if a localisation is good or bad. Personally I found the voice acting okish, but what I consider to be annoying is that sometimes pieces of information are simply missing. Sometimes the story progresses and you have to fill the existing dialogue gaps yourself. The game does not leave you completely clueless, but nonetheless I consider this to be a flaw in design.
I could go on with a few other things, all minor ones like the things mentioned above... it's really the sum of all these small flaws and glitches that makes The Witcher seem rather old fashioned. I'm not talking about story, linearity or stuff like that... that's really a matter of taste. I'm talking about the things that you can judge objectively... and from my point of view these aspects do not justify the highest rating possible.
Anyway, ISS, it's good to see you around and I miss your posts. I'm sorry that The Witcher didn't do it for you--sometimes enthusiasm builds false expectations, and nowhere is personal point of view so powerful as in assessing a game experience. I felt exactly the same feelings you describe about the hoopla over KotOR when it was released, and I still am frequently amazed at people's personal attachment to Fallout, a game that I could recognize as unique and well-designed, but just didn't involve me at the same level.
Wow, someone remembers me... I feel a bit honored now. Hehe, but honestly you have a really nice point there bringing Fallout. If you ask me if I like Fallout, I have to tell you that I love it... for me personally it's one of the best RPGs ever made. If you ask me if I had given it 5 stars in a test, I have to tell you that I would never ever have done that. Despite all the many great things that Fallout featured, it was also quite bug-ridden, and the graphics were not up to date (not even close to that) at the time of release.
I think the Witcher might be a similar case. Let's assume for one moment that The Witcher features a great story, atmosphere, non-linear plot, etc (It didn't always work out for me, but let's just assume that the overall majority of people likes these aspects of the game). Even if I like all these things about the game, it seems to be pretty obvious that it is deeply rooted in 2002.
Ok, objectivity aside... what bugs me most about the review is the passage called "The Most Significant Game Since Fallout". You know, whenever someone tells me what the future of a particular genre is I get that strange feeling in my stomach. Also sentences like, "That would make The Witcher's final score sixteen out of five: in other words, the best thing that has happened to computer games in what feels like a very long time," make me feel uneasy because they sound a bit like all the reviews about Oblivion (found all over the internet) where some journalists were bold enough to use terms like "the almost perfect game". That all sounds so extremly exaggerated... What is the perfect game for one gamer is perfect crap for another. And what might be significant for one gamer is totally unimportant for another one. Don't use empty phrases like "The Witcher isn't the sum of its parts" to cover almost uncritical opinion. From my point of view the review includes way too much personal opinion... the raw facts are treated as mere side-notes, if they are mentioned at all. But why are people reading reviews? I am reading reviews so I can decide if I might like a game or not (and consequently buy or not). Since taste is a very personal thing I simply cannot base my decision solely on the opinion of a person I don't even know... I also need the facts.