Lucky Day
Daywatch
I finally finished some Scott Adams Adventures after almost 25 years.
Savage Island Part I
Mystery Fun House
I had already finished
Pirate Adventure
Adventureland
Strange Odyssey
Mission Impossible
Golden Voyage
Ghost Town
I have yet to solve
Voodoo Castle
The Count
Pyramid of Doom
Sorceror of Claymour Castle
The Marvel ones
and of course Savage Island Part II (you have to beat I first).
Savage Island is by far one of the hardest adventures to play. These games predate the "no dying rule" which became the standard in the early 90's. Some of them are timed and some of them will have random events that will kill you. Fortunately you can always save the games.
These are some of the first games to ever be written for micro-computers (TRS-80 in 1978) and Scott Adams himself makes the claim of "...starting the entire multi billion dollar a year computer game industry".
In fact he was ridiculed by main-frame elitists at the time for announcing he was going to make a Colossal Caverns Adventure type game for the home PC and he proved them wrong. The result the parser's are of the abbreviated two word variety and the adventures are shorter than most games such as Zork and Adventure but they are an enjoyable experience, especially for young bookworms.
Scott Adam's has made these freeware and they are available at his website here: www.msadams.com.
I have found links to online versions that show the later versions with colour graphics too.
This post is dedicated the British band Queen.
Savage Island Part I
Mystery Fun House
I had already finished
Pirate Adventure
Adventureland
Strange Odyssey
Mission Impossible
Golden Voyage
Ghost Town
I have yet to solve
Voodoo Castle
The Count
Pyramid of Doom
Sorceror of Claymour Castle
The Marvel ones
and of course Savage Island Part II (you have to beat I first).
Savage Island is by far one of the hardest adventures to play. These games predate the "no dying rule" which became the standard in the early 90's. Some of them are timed and some of them will have random events that will kill you. Fortunately you can always save the games.
These are some of the first games to ever be written for micro-computers (TRS-80 in 1978) and Scott Adams himself makes the claim of "...starting the entire multi billion dollar a year computer game industry".
In fact he was ridiculed by main-frame elitists at the time for announcing he was going to make a Colossal Caverns Adventure type game for the home PC and he proved them wrong. The result the parser's are of the abbreviated two word variety and the adventures are shorter than most games such as Zork and Adventure but they are an enjoyable experience, especially for young bookworms.
Scott Adam's has made these freeware and they are available at his website here: www.msadams.com.
I have found links to online versions that show the later versions with colour graphics too.
This post is dedicated the British band Queen.
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